Player Matchup

Morgan Le Fay
Morgan Le Fay
AstraZenecá
Morgan Le Fay
Level 14
God Stats
7W - 2L
1,500 SR
Queue Stats
140W - 139L
1,543 Elo+
Solo
Terra
Terra
Bronsin
Terra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,667 Elo+
Solo
Izanami
Izanami
JesusXChrist
Izanami
Level 29
God Stats
8W - 4L
1,714 SR
Queue Stats
93W - 80L
1,613 Elo+
Solo
Da Ji
Da Ji
Sauron709
Da Ji
Level 29
God Stats
1W - 3L
1,730 SR
Queue Stats
48W - 53L
1,560 Elo+
Solo
Ares
Ares
gibbosandwich
Ares
Level 9
God Stats
1W - 4L
1,492 SR
Queue Stats
33W - 37L
1,666 Elo+
Solo
Team Averages
Level 17
1,587 SR
1,610 Elo+

VS

Team Averages
Level 23
1,650 SR
1,571 Elo+
Artemis
Artemis
Enhik3
Artemis
Level 13
God Stats
5W - 0L
1,849 SR
Queue Stats
24W - 15L
1,650 Elo+
Solo
Anhur
Anhur
RRHanzo
Anhur
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 47L
1,532 Elo+
Solo
Set
Set
SKILLUBER
Set
Level 20
God Stats
2W - 0L
1,855 SR
Queue Stats
20W - 13L
1,511 Elo+
Solo
Tyr
Tyr
TwinPi
Tyr
Level 24
God Stats
40W - 38L
1,585 SR
Queue Stats
136W - 112L
1,575 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
msjs
Morgan Le Fay
Level 29
God Stats
7W - 9L
1,463 SR
Queue Stats
103W - 97L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AstraZenecá
Morgan Le Fay
14
7 / 9 / 0
9,314
548
13,219
17,343
5,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Bronsin
Terra
10
0 / 5 / 2
7,199
423
2,526
12,167
7,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
JesusXChrist
Izanami
14
1 / 5 / 1
9,071
534
8,829
14,835
6,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Sauron709
Da Ji
11
1 / 6 / 2
7,323
431
4,745
12,652
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 6 / 0
6,489
382
2,639
13,609
8,122
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Enhik3
Artemis
19
13 / 0 / 0
11,852
697
15,719
13,318
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anhur
RRHanzo
Anhur
15
4 / 0 / 13
11,048
650
8,643
12,963
9,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 3 / 6
10,021
589
5,802
9,733
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
TwinPi
Tyr
16
4 / 1 / 6
10,069
592
8,196
10,857
6,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
msjs
Morgan Le Fay
15
6 / 5 / 3
9,797
576
13,875
12,495
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
9
Kills
31
31
Deaths
9
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AstraZenecá
Morgan Le Fay
7
9
0
0.78
L
Terra
Bronsin
Terra
0
5
2
0.2
W
Artemis
Enhik3
Artemis
13
0
0
13
L
Izanami
JesusXChrist
Izanami
1
5
1
0.3
W
Anhur
RRHanzo
Anhur
4
0
13
10.5
W
4
3
6
2.33
L
Da Ji
Sauron709
Da Ji
1
6
2
0.33
W
Tyr
TwinPi
Tyr
4
1
6
7
L
0
6
0
0
W
Morgan Le Fay
msjs
Morgan Le Fay
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,958
Damage
52,235
70,606
Taken
59,366
31,819
Mitigated
31,215
13,124
Healing
20,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AstraZenecá
Morgan Le Fay
13,219
1,272
0
3,634
17,343
5,823
367
4,189
12,894
46,416
0
L
Terra
Bronsin
Terra
2,526
200
1,279
1,629
12,167
7,667
0
2,117
9,898
10,507
0
W
Artemis
Enhik3
Artemis
15,719
7,997
0
10,479
13,318
5,183
1,212
2,485
10,833
0
102,600
L
Izanami
JesusXChrist
Izanami
8,829
4,248
0
3,555
14,835
6,079
2,418
1,089
13,698
0
70,208
W
Anhur
RRHanzo
Anhur
8,643
3,628
0
3,427
12,963
9,994
1,167
4,328
8,635
0
34,530
W
5,802
2,383
0
770
9,733
3,597
0
4,130
5,603
0
54,938
L
Da Ji
Sauron709
Da Ji
4,745
1,314
0
3,027
12,652
4,128
0
1,988
10,542
0
35,034
W
Tyr
TwinPi
Tyr
8,196
338
0
3,709
10,857
6,759
2,132
1,373
9,484
0
49,652
L
2,639
870
0
0
13,609
8,122
0
3,786
9,699
20,319
0
W
Morgan Le Fay
msjs
Morgan Le Fay
13,875
992
0
1,869
12,495
5,682
1,662
6,068
6,427
56,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,396
Gold Earned
52,787
330
Minions Killed
493
0
Camps Cleared
0
1,478,536
Distance Traveled
1,513,109
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,314
548
70
4
0
243,728
0
L
Terra
7,199
423
27
2
0
354,651
1
W
Artemis
11,852
697
157
9
0
290,727
6
L
Izanami
9,071
534
135
8
0
272,583
3
W
Anhur
11,048
650
52
3
0
306,231
2
W
Set
10,021
589
93
5
0
268,529
0
L
Da Ji
7,323
431
71
4
0
304,136
5
W
Tyr
10,069
592
87
5
0
337,934
8
L
Ares
6,489
382
27
2
0
303,438
7
W
Morgan Le Fay
9,797
576
104
6
0
309,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role