Player Matchup

Cerberus
Cerberus
Diamond III
 
Cerberus
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
 
Sol
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
Shûter
Medusa
Diamond IV
Level 160
God Stats
95W - 77L
1,660 SR
Queue Stats
500W - 485L
2,079 MMR
Solo
Fenrir
Fenrir
Masters
boredomisacrime
Fenrir
Masters
Level 123
God Stats
9W - 2L
1,890 SR
Queue Stats
199W - 134L
2,901 MMR
Solo
Tyr
Tyr
Diamond V
delao2
Tyr
Diamond V
Level 152
God Stats
37W - 25L
1,602 SR
Queue Stats
543W - 536L
2,115 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,631 SR
2,019 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,606 SR
2,039 MMR
Thor
Thor
Diamond III
 
Thor
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
 
Gilgamesh
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond I
AyyFlare
Xing Tian
Diamond I
Level 150
God Stats
1W - 3L
1,549 SR
Queue Stats
222W - 211L
2,467 MMR
Solo
Janus
Janus
Masters
Marbach
Janus
Masters
Level 160
God Stats
9W - 9L
1,804 SR
Queue Stats
712W - 657L
2,691 MMR
Solo
Hou Yi
Hou Yi
Diamond V
RompeQlos
Hou Yi
Diamond V
Level 160
God Stats
5W - 6L
1,674 SR
Queue Stats
140W - 137L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 2 / 11
11,461
603
7,685
15,760
12,111
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
 
Sol
17
2 / 1 / 9
10,942
576
10,225
11,262
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Shûter
Medusa
20
8 / 3 / 4
12,911
680
15,468
14,933
6,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
10 / 3 / 8
11,832
623
21,005
15,793
12,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tyr
delao2
Tyr
17
2 / 3 / 7
11,303
595
11,186
16,853
15,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SobekTsukuyomiPersephoneSetTiamat

VS

Bans
AthenaYmirCu ChulainnYemojaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
2 / 3 / 6
9,498
500
6,356
15,629
5,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
 
Gilgamesh
15
0 / 3 / 5
8,813
464
8,536
17,553
9,147
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
AyyFlare
Xing Tian
13
2 / 5 / 7
9,105
479
9,752
18,595
11,729
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Marbach
Janus
18
5 / 6 / 4
10,683
562
6,593
13,505
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
RompeQlos
Hou Yi
15
3 / 8 / 1
9,650
508
10,499
15,298
4,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
25
Kills
12
12
Deaths
25
39
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
11
4.25
W
Sol
 
Sol
2
1
9
6.5
L
Thor
 
Thor
2
3
6
1.67
L
Gilgamesh
 
Gilgamesh
0
3
5
0.83
L
Xing Tian
AyyFlare
Xing Tian
2
5
7
1.1
L
Janus
Marbach
Janus
5
6
4
1.17
L
Hou Yi
RompeQlos
Hou Yi
3
8
1
0.44
W
Medusa
Shûter
Medusa
8
3
4
3.33
W
10
3
8
4.67
W
Tyr
delao2
Tyr
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,569
Damage
41,736
74,601
Taken
80,580
50,140
Mitigated
35,852
32,397
Healing
13,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,685
171
0
6,416
15,760
12,111
465
6,012
9,748
38,131
0
W
Sol
 
Sol
10,225
3,170
0
6,866
11,262
4,157
4,003
2,882
8,380
109,054
0
L
Thor
 
Thor
6,356
1,602
0
3,361
15,629
5,490
0
3,188
12,318
0
66,403
L
Gilgamesh
 
Gilgamesh
8,536
1,438
0
6,596
17,553
9,147
544
3,624
13,570
2,015
47,988
L
Xing Tian
AyyFlare
Xing Tian
9,752
789
0
1,026
18,595
11,729
0
8,492
9,818
17,955
0
L
Janus
Marbach
Janus
6,593
247
0
1,115
13,505
4,598
0
1,760
11,745
69,776
0
L
Hou Yi
RompeQlos
Hou Yi
10,499
4,918
0
1,106
15,298
4,888
0
1,133
14,165
0
65,043
W
Medusa
Shûter
Medusa
15,468
8,254
0
7,657
14,933
6,253
3,412
2,115
12,818
0
112,785
W
21,005
8,328
0
3,216
15,793
12,008
389
3,900
11,893
824
72,329
W
Tyr
delao2
Tyr
11,186
1,982
0
8,242
16,853
15,611
579
3,938
12,738
0
67,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,449
Gold Earned
47,749
642
Minions Killed
508
0
Camps Cleared
0
1,922,960
Distance Traveled
1,829,964
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,461
603
68
4
0
377,486
7
W
Sol
10,942
576
165
9
0
370,873
2
L
Thor
9,498
500
108
6
0
386,695
7
L
Gilgamesh
8,813
464
105
6
0
404,356
6
L
Xing Tian
9,105
479
28
1
0
379,981
8
L
Janus
10,683
562
145
8
0
380,624
2
L
Hou Yi
9,650
508
122
6
0
278,308
5
W
Medusa
12,911
680
175
9
0
327,228
2
W
Fenrir
11,832
623
95
5
0
425,706
9
W
Tyr
11,303
595
139
7
0
421,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role