Player Matchup

Medusa
Medusa
Silver I
GuMeRLH
Medusa
Silver I
Level 114
God Stats
59W - 56L
1,485 SR
Queue Stats
579W - 711L
1,171 MMR
Solo
Vulcan
Vulcan
Gold IV
SkyXenQu_047
Vulcan
Gold IV
Level 105
God Stats
2W - 2L
1,675 SR
Queue Stats
101W - 110L
1,429 MMR
Solo
Cthulhu
Cthulhu
Silver III
jimbo1202
Cthulhu
Silver III
Level 104
God Stats
11W - 6L
1,490 SR
Queue Stats
98W - 122L
970 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,550 SR
1,190 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,620 SR
1,515 MMR
Gilgamesh
Gilgamesh
Platinum II
Ayoub_Sheikh
Gilgamesh
Platinum II
Level 149
God Stats
26W - 6L
1,686 SR
Queue Stats
261W - 176L
1,710 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
MeTuC--
Ne Zha
Platinum IV
Level 109
God Stats
27W - 22L
1,606 SR
Queue Stats
142W - 156L
1,574 MMR
Party 1
Kukulkan
Kukulkan
Gold V
badrosko_tj
Kukulkan
Gold V
Level 114
God Stats
228W - 225L
1,568 SR
Queue Stats
519W - 597L
1,262 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GuMeRLH
Medusa
12
1 / 7 / 2
9,342
584
5,251
12,877
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
13
0 / 6 / 3
9,253
578
10,589
13,146
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
jimbo1202
Cthulhu
13
2 / 1 / 1
9,448
591
9,174
13,961
13,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AthenaAphroditeScyllaPersephoneCabrakan

VS

Bans
FenrirHadesGebThothBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ayoub_Sheikh
Gilgamesh
15
7 / 3 / 5
11,801
738
12,266
16,457
11,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
MeTuC--
Ne Zha
16
4 / 0 / 8
11,875
742
6,312
12,701
9,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
badrosko_tj
Kukulkan
16
3 / 0 / 7
10,965
685
16,464
6,971
2,867
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
14
14
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ayoub_Sheikh
Gilgamesh
7
3
5
3.17
L
Medusa
GuMeRLH
Medusa
1
7
2
0.29
W
Ne Zha
MeTuC--
Ne Zha
4
0
8
8
L
Vulcan
0
6
3
0.25
W
Kukulkan
badrosko_tj
Kukulkan
3
0
7
6.5
L
Cthulhu
jimbo1202
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,014
Damage
35,042
39,984
Taken
36,129
24,059
Mitigated
23,538
3,873
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ayoub_Sheikh
Gilgamesh
12,266
3,292
0
4,466
16,457
11,174
896
9,334
6,855
0
42,482
L
Medusa
GuMeRLH
Medusa
5,251
1,890
0
784
12,877
5,792
75
5,153
7,724
0
22,918
W
Ne Zha
MeTuC--
Ne Zha
6,312
951
0
3,268
12,701
9,497
1,376
6,612
5,783
0
32,900
L
Vulcan
10,589
3,410
104
1,302
13,146
4,961
0
3,936
9,210
43,694
0
W
Kukulkan
badrosko_tj
Kukulkan
16,464
418
0
1,447
6,971
2,867
502
3,151
3,728
74,856
0
L
Cthulhu
jimbo1202
Cthulhu
9,174
278
153
1,530
13,961
13,306
0
7,375
6,586
29,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,043
Gold Earned
34,641
160
Minions Killed
222
0
Camps Cleared
0
822,281
Distance Traveled
901,024
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,801
738
45
3
0
293,801
3
L
Medusa
9,342
584
30
2
0
272,537
3
W
Ne Zha
11,875
742
36
2
0
315,683
2
L
Vulcan
9,253
578
72
5
0
266,250
4
W
Kukulkan
10,965
685
141
9
0
291,540
2
L
Cthulhu
9,448
591
58
4
0
283,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role