Player Matchup

Neith
Neith
Azazel11037
Neith
Level 25
God Stats
9W - 8L
1,389 SR
Queue Stats
32W - 29L
1,431 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Craigo3000
Morgan Le Fay
Level 160
God Stats
19W - 9L
1,928 SR
Queue Stats
640W - 507L
1,536 Elo+
Party 1
Pele
Pele
ShortyWita40xxx
Pele
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,544 Elo+
Solo
Erlang Shen
Erlang Shen
SlaitherN7
Erlang Shen
Level 29
God Stats
2W - 2L
1,677 SR
Queue Stats
88W - 85L
1,449 Elo+
Solo
Cerberus
Cerberus
Threfootspinner
Cerberus
Level 5
God Stats
23W - 9L
1,715 SR
Queue Stats
257W - 140L
1,656 Elo+
Party 1
Team Averages
Level 46
1,642 SR
1,523 Elo+

VS

Team Averages
Level 17
1,480 SR
1,423 Elo+
Hel
Hel
Denzel2430
Hel
Level 30
God Stats
12W - 17L
1,529 SR
Queue Stats
253W - 277L
1,515 Elo+
Solo
Fenrir
Fenrir
brokenvxbe
Fenrir
Level 26
God Stats
68W - 46L
1,589 SR
Queue Stats
200W - 200L
1,474 Elo+
Solo
Yemoja
Yemoja
madysonpollock14
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,451 Elo+
Solo
Artio
Artio
marco99garghi
Artio
Level 14
God Stats
20W - 11L
1,506 SR
Queue Stats
26W - 17L
1,476 Elo+
Solo
Thanatos
Thanatos
ogpanda65
Thanatos
Level 4
God Stats
1W - 3L
1,275 SR
Queue Stats
66W - 45L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 12
10,138
1,014
15,489
9,513
2,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Craigo3000
Morgan Le Fay
17
9 / 0 / 9
12,041
1,204
26,739
6,401
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 3 / 14
10,079
1,008
14,723
11,057
3,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
SlaitherN7
Erlang Shen
15
3 / 6 / 7
9,094
909
8,156
13,602
7,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
16
1 / 0 / 17
10,470
1,047
4,686
8,921
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

249

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 2
10,278
1,028
13,336
18,558
7,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
brokenvxbe
Fenrir
15
6 / 2 / 4
10,238
1,024
11,240
16,510
8,472
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
0 / 2 / 9
10,120
1,012
3,601
13,565
12,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
0 / 3 / 7
8,808
881
4,550
17,003
17,319
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thanatos
ogpanda65
Thanatos
14
0 / 9 / 5
8,414
841
7,539
11,568
4,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
37
22
Kills
10
10
Deaths
22
59
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
W
Morgan Le Fay
Craigo3000
Morgan Le Fay
9
0
9
13.5
L
4
6
2
0.83
W
5
3
14
4
W
Erlang Shen
SlaitherN7
Erlang Shen
3
6
7
1.08
W
Cerberus
1
0
17
9.5
L
Fenrir
brokenvxbe
Fenrir
6
2
4
4
L
0
2
9
2.25
L
0
3
7
1.17
L
Thanatos
ogpanda65
Thanatos
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,793
Damage
40,266
49,494
Taken
77,204
22,284
Mitigated
50,352
11,125
Healing
19,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,489
6,989
0
3,042
9,513
2,927
0
6,133
3,380
0
43,512
W
Morgan Le Fay
Craigo3000
Morgan Le Fay
26,739
2,214
0
1,575
6,401
2,336
0
3,076
3,325
52,129
0
L
13,336
474
5,387
4,644
18,558
7,424
0
7,550
10,712
56,322
0
W
14,723
4,949
0
1,619
11,057
3,672
0
4,507
6,550
0
22,425
W
Erlang Shen
SlaitherN7
Erlang Shen
8,156
4,414
0
1,874
13,602
7,617
0
3,910
8,446
0
18,447
W
Cerberus
4,686
475
0
3,015
8,921
5,732
0
3,861
5,060
10,205
0
L
Fenrir
brokenvxbe
Fenrir
11,240
3,196
0
820
16,510
8,472
0
5,797
10,393
0
17,358
L
3,601
1,567
3,300
1,260
13,565
12,611
0
5,747
7,380
12,867
0
L
4,550
117
830
1,892
17,003
17,319
0
6,141
10,438
10,438
0
L
Thanatos
ogpanda65
Thanatos
7,539
3,839
207
1,580
11,568
4,526
0
4,894
6,346
0
20,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,822
Gold Earned
47,858
182
Minions Killed
174
9
Camps Cleared
3
905,603
Distance Traveled
820,254
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,138
1,014
62
6
0
168,361
0
W
Morgan Le Fay
12,041
1,204
70
7
4
196,436
1
L
Hel
10,278
1,028
110
11
0
197,642
0
W
Pele
10,079
1,008
19
2
0
176,610
0
W
Erlang Shen
9,094
909
11
1
4
161,583
0
W
Cerberus
10,470
1,047
20
2
1
202,613
1
L
Fenrir
10,238
1,024
17
2
2
174,501
1
L
Yemoja
10,120
1,012
18
2
0
170,530
0
L
Artio
8,808
881
13
1
1
148,667
0
L
Thanatos
8,414
841
16
2
0
128,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role