Player Matchup

Tyr
Tyr
ChaseLokiReborn
Tyr
Level 22
God Stats
0W - 3L
1,239 SR
Queue Stats
44W - 37L
1,705 Elo+
Solo
Ne Zha
Ne Zha
Enhik3
Ne Zha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 15L
1,667 Elo+
Solo
Ullr
Ullr
ImFiremire
Ullr
Level 20
God Stats
7W - 3L
1,848 SR
Queue Stats
104W - 70L
1,763 Elo+
Solo
Janus
Janus
Mercenari0
Janus
Level 17
God Stats
9W - 9L
1,499 SR
Queue Stats
34W - 26L
1,630 Elo+
Solo
Yemoja
Yemoja
Mirtenmaster
Yemoja
Level 5
God Stats
1W - 1L
1,675 SR
Queue Stats
1W - 1L
1,702 Elo+
Solo
Team Averages
Level 15
1,552 SR
1,693 Elo+

VS

Team Averages
Level 20
1,661 SR
1,685 Elo+
Camazotz
Camazotz
AdibouKheyAuDD
Camazotz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 57L
1,603 Elo+
Solo
Izanami
Izanami
Baurusony
Izanami
Level 10
God Stats
2W - 1L
1,701 SR
Queue Stats
4W - 4L
1,548 Elo+
Party 2
Janus
Janus
BluestoneP
Janus
Level 38
God Stats
21W - 3L
1,736 SR
Queue Stats
258W - 51L
1,870 Elo+
Party 1
Bacchus
Bacchus
QuiN90
Bacchus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,548 Elo+
Party 2
Gilgamesh
Gilgamesh
RubyIRose
Gilgamesh
Level 15
God Stats
7W - 0L
1,867 SR
Queue Stats
166W - 28L
1,855 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 2
10,842
471
8,910
21,996
19,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ne Zha
Enhik3
Ne Zha
17
0 / 8 / 3
10,369
451
10,792
21,219
8,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 5 / 5
11,070
481
12,714
16,918
6,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
20
3 / 4 / 1
11,901
517
9,655
11,673
4,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
3 / 9 / 6
9,831
427
4,384
16,125
14,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
18
6 / 2 / 9
12,374
538
11,176
19,418
9,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Baurusony
Izanami
16
8 / 8 / 8
12,149
528
10,652
15,881
5,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
20
9 / 2 / 7
14,223
618
13,188
10,156
3,991
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
QuiN90
Bacchus
18
4 / 3 / 16
12,658
550
9,364
12,607
12,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gilgamesh
RubyIRose
Gilgamesh
20
5 / 0 / 7
14,170
616
20,559
30,185
31,336
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
79
15
Kills
32
32
Deaths
15
17
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Camazotz
6
2
9
5.25
W
Izanami
Baurusony
Izanami
8
8
8
1.5
W
Janus
9
2
7
6.25
L
3
6
2
0.67
L
Ne Zha
Enhik3
Ne Zha
0
8
3
0.19
L
6
5
5
1.7
L
Janus
3
4
1
0.88
L
Yemoja
3
9
6
0.67
W
Bacchus
QuiN90
Bacchus
4
3
16
4
W
Gilgamesh
RubyIRose
Gilgamesh
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,455
Damage
64,939
87,931
Taken
88,247
53,896
Mitigated
63,805
22,726
Healing
37,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
11,176
4,041
0
12,360
19,418
9,618
1,565
4,188
15,126
0
75,186
W
Izanami
Baurusony
Izanami
10,652
6,776
0
3,292
15,881
5,942
4,484
4,104
11,747
0
73,574
W
Janus
13,188
1,010
177
4,428
10,156
3,991
1,414
2,536
7,590
104,110
0
L
8,910
1,706
0
7,897
21,996
19,582
436
3,345
18,585
0
60,714
L
Ne Zha
Enhik3
Ne Zha
10,792
4,344
0
6,867
21,219
8,899
0
6,201
14,750
0
88,486
L
12,714
5,933
0
3,562
16,918
6,742
296
5,074
11,766
0
70,062
L
Janus
9,655
176
0
2,832
11,673
4,351
1,076
1,924
9,615
102,014
0
L
Yemoja
4,384
1,405
665
903
16,125
14,322
339
5,404
10,663
27,466
0
W
Bacchus
QuiN90
Bacchus
9,364
1,707
0
2,422
12,607
12,918
834
3,199
9,354
22,408
0
W
Gilgamesh
RubyIRose
Gilgamesh
20,559
6,767
0
14,651
30,185
31,336
1,067
2,412
27,113
0
114,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,013
Gold Earned
65,574
607
Minions Killed
616
0
Camps Cleared
0
2,140,075
Distance Traveled
2,238,489
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
12,374
538
115
5
0
466,837
2
W
Izanami
12,149
528
119
5
0
372,221
1
W
Janus
14,223
618
176
8
0
473,465
6
L
Tyr
10,842
471
114
5
0
459,387
0
L
Ne Zha
10,369
451
147
6
0
416,552
2
L
Ullr
11,070
481
114
5
0
398,004
3
L
Janus
11,901
517
177
8
0
471,843
10
L
Yemoja
9,831
427
55
2
0
394,289
1
W
Bacchus
12,658
550
18
1
0
471,947
4
W
Gilgamesh
14,170
616
188
8
0
454,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role