Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Kushtafah
Chernobog
Level 29
God Stats
1W - 1L
1,727 SR
Queue Stats
346W - 377L
1,583 Elo+
Solo
Bacchus
Bacchus
MonkeyDNarutoKun
Bacchus
Level 16
God Stats
0W - 2L
1,330 SR
Queue Stats
33W - 26L
1,625 Elo+
Solo
Scylla
Scylla
PeWnZeR
Scylla
Level 24
God Stats
3W - 3L
1,759 SR
Queue Stats
28W - 24L
1,636 Elo+
Solo
Set
Set
bongish7
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,701 Elo+
Solo
Team Averages
Level 18
1,563 SR
1,609 Elo+

VS

Team Averages
Level 21
1,565 SR
1,633 Elo+
Ymir
Ymir
ELoy1994
Ymir
Level 29
God Stats
28W - 36L
1,513 SR
Queue Stats
177W - 209L
1,570 Elo+
Solo
Ullr
Ullr
Procrafty
Ullr
Level 27
God Stats
2W - 0L
1,733 SR
Queue Stats
179W - 102L
1,741 Elo+
Solo
Olorun
Olorun
WhackWeirdKid
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,627 Elo+
Solo
Bellona
Bellona
bunny232
Bellona
Level 16
God Stats
1W - 0L
1,579 SR
Queue Stats
12W - 8L
1,552 Elo+
Solo
Arachne
Arachne
hamstersmash101
Arachne
Level 26
God Stats
3W - 6L
1,501 SR
Queue Stats
133W - 143L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 2 / 0
5,696
570
5,086
8,296
3,574
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
Kushtafah
Chernobog
7
1 / 1 / 1
4,604
460
1,586
3,734
831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 4 / 2
5,259
526
3,622
6,568
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
PeWnZeR
Scylla
11
2 / 2 / 1
5,962
596
3,220
3,740
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 4 / 2
4,400
440
1,700
5,271
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 1 / 4
5,699
570
3,782
6,106
3,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
9
3 / 1 / 3
5,197
520
5,073
4,751
1,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 2
6,144
614
1,526
4,898
1,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
bunny232
Bellona
10
1 / 2 / 1
5,443
544
3,676
6,819
3,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 3
6,570
657
4,768
7,214
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
13
13
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
0
1
W
Ymir
2
1
4
4
L
Chernobog
Kushtafah
Chernobog
1
1
1
1.5
L
1
4
2
0.5
L
Scylla
PeWnZeR
Scylla
2
2
1
1.25
W
Ullr
3
1
3
4.5
W
2
2
2
1.5
L
0
4
2
0.25
W
Bellona
bunny232
Bellona
1
2
1
0.75
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,214
Damage
18,825
27,609
Taken
29,788
10,581
Mitigated
12,733
5,604
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,086
909
0
2,866
8,296
3,574
0
0
8,296
0
30,542
W
Ymir
3,782
507
0
724
6,106
3,785
33
1,589
4,517
21,351
0
L
Chernobog
Kushtafah
Chernobog
1,586
602
0
939
3,734
831
0
433
3,301
0
16,518
L
3,622
529
0
865
6,568
3,607
0
2,327
4,241
12,410
0
L
Scylla
PeWnZeR
Scylla
3,220
233
0
696
3,740
980
0
818
2,922
33,291
0
W
Ullr
5,073
1,968
0
443
4,751
1,511
0
1,899
2,852
0
22,249
W
1,526
813
0
2,213
4,898
1,725
1,005
2,483
2,415
27,513
0
L
1,700
979
0
238
5,271
1,589
0
1,730
3,541
0
9,096
W
Bellona
bunny232
Bellona
3,676
1,199
0
3,071
6,819
3,528
117
0
6,819
0
25,007
W
4,768
3,349
0
2,792
7,214
2,184
0
871
6,343
0
35,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
29,053
222
Minions Killed
247
0
Camps Cleared
0
933,222
Distance Traveled
956,238
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,696
570
69
7
0
201,660
4
W
Ymir
5,699
570
29
3
0
201,241
1
L
Chernobog
4,604
460
34
3
0
141,767
3
L
Bacchus
5,259
526
27
3
0
186,660
0
L
Scylla
5,962
596
67
7
0
186,856
3
W
Ullr
5,197
520
37
4
0
172,537
0
W
Olorun
6,144
614
65
7
0
178,608
0
L
Set
4,400
440
25
3
0
216,279
0
W
Bellona
5,443
544
50
5
0
185,393
2
W
Arachne
6,570
657
66
7
0
218,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role