Player Matchup

Hercules
Hercules
Gold I
Dark_Yusai
Hercules
Gold I
Level 160
God Stats
23W - 19L
1,437 SR
Queue Stats
568W - 554L
1,509 MMR
Solo
Loki
Loki
Gold II
Meg Griffin8794
Loki
Gold II
Level 103
God Stats
15W - 11L
1,612 SR
Queue Stats
399W - 400L
1,613 MMR
Solo
Janus
Janus
Gold III
NeoPhantom10
Janus
Gold III
Level 141
God Stats
7W - 7L
1,583 SR
Queue Stats
205W - 193L
1,595 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Xx-13-elnino-xX
Tsukuyomi
Gold V
Level 157
God Stats
1W - 0L
1,906 SR
Queue Stats
256W - 264L
1,510 MMR
Solo
Nu Wa
Nu Wa
Silver I
x-FireShards
Nu Wa
Silver I
Level 67
God Stats
7W - 2L
1,726 SR
Queue Stats
89W - 77L
1,571 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,653 SR
1,560 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,619 SR
1,559 MMR
Cthulhu
Cthulhu
Gold I
Abominus IV
Cthulhu
Gold I
Level 160
God Stats
11W - 6L
1,705 SR
Queue Stats
318W - 322L
1,632 MMR
Party 2
Merlin
Merlin
Gold II
Hirez Hart
Merlin
Gold II
Level 160
God Stats
3W - 4L
1,620 SR
Queue Stats
420W - 422L
1,557 MMR
Party 2
Chaac
Chaac
Gold IV
Little-SparkX
Chaac
Gold IV
Level 122
God Stats
0W - 2L
1,499 SR
Queue Stats
27W - 22L
1,557 MMR
Party 1
Medusa
Medusa
Silver I
SirPlatticus
Medusa
Silver I
Level 66
God Stats
14W - 18L
1,665 SR
Queue Stats
16W - 25L
1,495 MMR
Solo
Arachne
Arachne
Gold IV
lRyzza
Arachne
Gold IV
Level 84
God Stats
11W - 7L
1,608 SR
Queue Stats
27W - 22L
1,557 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dark_Yusai
Hercules
17
6 / 2 / 13
12,659
550
11,606
27,884
30,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
5 / 2 / 4
12,773
555
14,354
21,772
12,952
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
2 / 0 / 10
12,593
548
14,310
14,140
5,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Xx-13-elnino-xX
Tsukuyomi
18
7 / 6 / 7
12,243
532
12,885
18,772
7,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
12 / 0 / 8
15,120
657
31,505
9,932
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
SetAthenaApolloGilgameshCu Chulainn

VS

Bans
PersephoneCerberusKing ArthurYmirChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abominus IV
Cthulhu
16
3 / 5 / 3
11,772
512
16,130
26,233
26,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Hirez Hart
Merlin
18
2 / 5 / 4
11,338
493
8,751
15,230
6,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 6 / 1
9,347
406
11,506
26,813
15,569
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
16
1 / 9 / 0
9,929
432
6,131
22,066
5,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
lRyzza
Arachne
15
1 / 7 / 4
9,592
417
5,633
19,267
8,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
32
Kills
8
10
Deaths
32
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Abominus IV
Cthulhu
3
5
3
0.9
W
Hercules
Dark_Yusai
Hercules
6
2
13
6.25
L
Merlin
Hirez Hart
Merlin
2
5
4
0.8
L
1
6
1
0.25
W
5
2
4
3.5
W
2
0
10
7
L
Medusa
1
9
0
0.11
W
Tsukuyomi
Xx-13-elnino-xX
Tsukuyomi
7
6
7
1.75
L
Arachne
lRyzza
Arachne
1
7
4
0.43
W
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,660
Damage
48,151
92,500
Taken
109,609
61,602
Mitigated
61,823
35,038
Healing
27,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Abominus IV
Cthulhu
16,130
190
1,301
2,991
26,233
26,153
0
10,465
15,119
57,080
0
W
Hercules
Dark_Yusai
Hercules
11,606
3,078
0
14,685
27,884
30,221
766
8,639
18,829
0
26,135
L
Merlin
Hirez Hart
Merlin
8,751
229
0
2,143
15,230
6,151
639
6,558
8,313
81,386
0
L
11,506
1,201
0
9,213
26,813
15,569
0
7,980
18,519
0
57,237
W
14,354
3,288
0
7,376
21,772
12,952
2,287
5,168
16,502
0
86,911
W
14,310
798
0
4,017
14,140
5,949
1,425
5,534
8,344
108,923
0
L
Medusa
6,131
3,120
0
7,625
22,066
5,804
1,216
12,065
9,429
0
74,687
W
Tsukuyomi
Xx-13-elnino-xX
Tsukuyomi
12,885
3,755
0
5,011
18,772
7,975
213
3,343
15,359
0
77,097
L
Arachne
lRyzza
Arachne
5,633
2,793
0
4,555
19,267
8,146
347
6,505
12,414
0
46,700
W
31,505
5,332
0
3,949
9,932
4,505
5,752
1,347
8,585
126,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,388
Gold Earned
51,978
695
Minions Killed
538
0
Camps Cleared
0
2,323,613
Distance Traveled
1,857,577
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,772
512
74
3
0
451,694
3
W
Hercules
12,659
550
20
1
0
490,507
6
L
Merlin
11,338
493
170
7
0
378,564
2
L
Chaac
9,347
406
93
4
0
324,302
3
W
Loki
12,773
555
164
7
0
465,289
2
W
Janus
12,593
548
203
9
0
495,681
3
L
Medusa
9,929
432
112
5
0
353,467
4
W
Tsukuyomi
12,243
532
116
5
0
438,603
2
L
Arachne
9,592
417
89
4
0
349,550
1
W
Nu Wa
15,120
657
192
8
0
433,533
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role