Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Avenger529
Hera
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 83L
1,695 Elo+
Solo
Skadi
Skadi
FancyTramp
Skadi
Level 122
God Stats
1W - 1L
1,748 SR
Queue Stats
47W - 25L
1,780 Elo+
Party 1
Achilles
Achilles
httpsfarmersonly
Achilles
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 248L
1,647 Elo+
Solo
Kuzenbo
Kuzenbo
ohpnss
Kuzenbo
Level 160
God Stats
8W - 12L
1,441 SR
Queue Stats
736W - 744L
1,575 Elo+
Solo
Team Averages
Level 129
1,538 SR
1,640 Elo+

VS

Team Averages
Level 122
1,615 SR
1,568 Elo+
Zeus
Zeus
 
Zeus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
JBHRoger
Ah Puch
Level 80
God Stats
7W - 5L
1,655 SR
Queue Stats
231W - 225L
1,515 Elo+
Solo
Merlin
Merlin
Repap
Merlin
Level 160
God Stats
4W - 3L
1,670 SR
Queue Stats
113W - 68L
1,669 Elo+
Solo
Tiamat
Tiamat
SolomonTheMan
Tiamat
Level 66
God Stats
6W - 3L
1,749 SR
Queue Stats
408W - 363L
1,631 Elo+
Solo
Loki
Loki
dakryn222
Loki
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 156L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 4 / 6
7,289
607
7,054
12,567
14,069
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 7 / 2
8,451
704
6,921
12,735
5,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
13
1 / 7 / 4
7,812
651
7,080
11,550
4,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 6 / 6
8,001
667
7,861
17,546
27,478
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
ohpnss
Kuzenbo
14
2 / 6 / 4
8,147
679
12,492
17,448
24,572
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
10 / 2 / 10
10,102
842
17,364
8,831
4,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Puch
JBHRoger
Ah Puch
18
4 / 1 / 21
10,555
880
17,412
10,044
5,215
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Repap
Merlin
15
4 / 3 / 12
9,371
781
10,346
10,904
5,486
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 1 / 17
10,663
889
13,501
13,761
18,646
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
17
5 / 2 / 16
10,083
840
6,945
12,536
13,373
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
106
8
Kills
30
30
Deaths
9
22
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
6
0.75
W
Zeus
 
Zeus
10
2
10
7.5
L
4
7
2
0.71
L
Skadi
1
7
4
0.43
W
Ah Puch
JBHRoger
Ah Puch
4
1
21
14.5
W
Merlin
Repap
Merlin
4
3
12
3.33
W
7
1
17
15.5
W
Loki
5
2
16
6.5
L
1
6
6
0.67
L
Kuzenbo
ohpnss
Kuzenbo
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,408
Damage
65,568
71,846
Taken
56,076
76,691
Mitigated
47,034
20,742
Healing
22,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
7,054
1,359
0
3,360
12,567
14,069
0
9,864
2,459
12,419
0
W
Zeus
 
Zeus
17,364
931
1,754
1,593
8,831
4,314
1,374
5,185
3,367
29,056
0
L
6,921
1,597
1,802
2,807
12,735
5,667
0
11,461
1,214
16,016
0
L
Skadi
7,080
3,904
541
1,173
11,550
4,905
0
9,889
1,511
0
22,821
W
Ah Puch
JBHRoger
Ah Puch
17,412
1,094
425
4,052
10,044
5,215
994
5,709
4,215
42,648
0
W
Merlin
Repap
Merlin
10,346
689
919
1,445
10,904
5,486
1,191
4,309
6,445
28,426
0
W
13,501
1,547
2,230
4,411
13,761
18,646
277
7,007
6,459
30,647
0
W
Loki
6,945
1,107
2,603
2,638
12,536
13,373
788
4,483
7,964
0
12,148
L
7,861
1,296
798
4,259
17,546
27,478
0
14,500
2,805
465
16,125
L
Kuzenbo
ohpnss
Kuzenbo
12,492
3,679
2,593
3,409
17,448
24,572
0
12,909
4,243
21,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,700
Gold Earned
50,774
134
Minions Killed
164
0
Camps Cleared
0
944,789
Distance Traveled
1,008,530
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,289
607
8
1
0
179,138
0
W
Zeus
10,102
842
19
2
0
178,539
2
L
Hera
8,451
704
35
3
0
182,248
1
L
Skadi
7,812
651
45
4
0
167,937
0
W
Ah Puch
10,555
880
59
5
0
218,809
1
W
Merlin
9,371
781
36
3
0
169,853
1
W
Tiamat
10,663
889
37
3
0
215,432
1
W
Loki
10,083
840
13
1
0
225,897
3
L
Achilles
8,001
667
22
2
0
216,368
1
L
Kuzenbo
8,147
679
24
2
0
199,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role