Player Matchup

Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
Eddu999
Sol
Gold III
Level 127
God Stats
2W - 3L
1,743 SR
Queue Stats
173W - 175L
1,411 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Erko4545
Ao Kuang
Gold IV
Level 69
God Stats
13W - 10L
1,561 SR
Queue Stats
131W - 141L
1,366 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
fifaboy14
Ah Muzen Cab
Gold V
Level 158
God Stats
1W - 1L
1,409 SR
Queue Stats
143W - 142L
1,310 MMR
Solo
Horus
Horus
Bronze III
ksenus
Horus
Bronze III
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,371 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,543 SR
1,391 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,560 SR
1,393 MMR
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
PeripalonYT
Izanami
Silver IV
Level 76
God Stats
2W - 2L
1,557 SR
Queue Stats
4W - 9L
1,374 MMR
Solo
Hun Batz
Hun Batz
Gold IV
TonyBombonii
Hun Batz
Gold IV
Level 143
God Stats
13W - 4L
1,818 SR
Queue Stats
330W - 324L
1,302 MMR
Solo
Bellona
Bellona
Gold V
YKERYUS
Bellona
Gold V
Level 119
God Stats
11W - 10L
1,670 SR
Queue Stats
93W - 88L
1,395 MMR
Solo
Ah Puch
Ah Puch
Silver I
ZvErO
Ah Puch
Silver I
Level 62
God Stats
3W - 1L
1,257 SR
Queue Stats
35W - 40L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 0 / 0
3,859
482
1,158
4,021
1,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
8
2 / 1 / 0
4,433
554
4,591
4,459
768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Erko4545
Ao Kuang
8
1 / 2 / 0
4,275
534
2,908
5,448
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
fifaboy14
Ah Muzen Cab
7
0 / 4 / 0
4,161
520
1,813
4,769
1,574
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
ksenus
Horus
8
0 / 2 / 1
4,389
549
1,444
5,263
1,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
GilgameshTsukuyomiSetAthenaTiamat

VS

Bans
ApolloLokiKhepriPeleSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
1 / 2 / 2
4,599
575
1,304
5,428
1,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
PeripalonYT
Izanami
8
2 / 0 / 1
5,149
644
4,364
4,552
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
TonyBombonii
Hun Batz
8
1 / 0 / 2
4,833
604
1,413
4,346
1,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
YKERYUS
Bellona
9
2 / 1 / 0
5,005
626
3,117
5,655
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
ZvErO
Ah Puch
9
3 / 0 / 1
5,286
661
4,895
4,232
1,597
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
9
9
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
Ymir
 
Ymir
1
2
2
1
L
Sol
2
1
0
2
L
Ao Kuang
Erko4545
Ao Kuang
1
2
0
0.5
W
Izanami
PeripalonYT
Izanami
2
0
1
2.5
W
Hun Batz
TonyBombonii
Hun Batz
1
0
2
2
W
Bellona
YKERYUS
Bellona
2
1
0
2
W
Ah Puch
ZvErO
Ah Puch
3
0
1
3.5
L
Ah Muzen Cab
fifaboy14
Ah Muzen Cab
0
4
0
0
L
Horus
ksenus
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,914
Damage
15,093
23,960
Taken
24,213
6,712
Mitigated
9,365
11,431
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,158
288
0
1,626
4,021
1,010
0
1,143
2,878
0
10,451
W
Ymir
 
Ymir
1,304
383
0
921
5,428
1,909
0
2,539
2,889
11,633
0
L
Sol
4,591
2,200
0
2,217
4,459
768
886
304
4,155
26,769
0
L
Ao Kuang
Erko4545
Ao Kuang
2,908
699
0
2,765
5,448
1,542
0
0
5,448
14,311
0
W
Izanami
PeripalonYT
Izanami
4,364
2,707
0
2,214
4,552
986
90
2,052
2,500
0
30,612
W
Hun Batz
TonyBombonii
Hun Batz
1,413
0
0
2,104
4,346
1,187
0
0
4,346
0
23,521
W
Bellona
YKERYUS
Bellona
3,117
1,362
0
2,432
5,655
3,686
32
2,908
2,747
0
22,997
W
Ah Puch
ZvErO
Ah Puch
4,895
185
0
2,918
4,232
1,597
99
0
4,232
28,887
0
L
Ah Muzen Cab
fifaboy14
Ah Muzen Cab
1,813
339
0
914
4,769
1,574
0
3,752
1,017
0
19,146
L
Horus
ksenus
Horus
1,444
961
898
3,011
5,263
1,818
385
1,000
4,263
0
8,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,117
Gold Earned
24,872
172
Minions Killed
277
0
Camps Cleared
0
701,624
Distance Traveled
778,853
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,859
482
30
4
0
124,837
0
W
Ymir
4,599
575
19
2
0
147,292
2
L
Sol
4,433
554
55
7
0
136,550
0
L
Ao Kuang
4,275
534
22
3
0
147,125
2
W
Izanami
5,149
644
73
9
0
138,254
2
W
Hun Batz
4,833
604
58
7
0
171,340
3
W
Bellona
5,005
626
54
7
0
164,299
1
W
Ah Puch
5,286
661
73
9
0
157,668
1
L
Ah Muzen Cab
4,161
520
50
6
0
134,297
4
L
Horus
4,389
549
15
2
0
158,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role