Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
KaneHard
Ganesha
Level 142
God Stats
4W - 4L
1,284 SR
Queue Stats
93W - 66L
1,464 Elo+
Party 2
Sol
Sol
Soffi
Sol
Level 157
God Stats
2W - 0L
1,630 SR
Queue Stats
45W - 34L
1,587 Elo+
Party 2
Team Averages
Level 148
1,471 SR
1,517 Elo+

VS

Team Averages
Level 26
1,373 SR
1,378 Elo+
Merlin
Merlin
Killezone
Merlin
Level 36
God Stats
9W - 8L
1,327 SR
Queue Stats
42W - 42L
1,487 Elo+
Party 1
Thanatos
Thanatos
Redfoox
Thanatos
Level 27
God Stats
1W - 4L
1,291 SR
Queue Stats
32W - 46L
1,308 Elo+
Party 1
Nike
Nike
Spyger
Nike
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
9 / 3 / 6
10,556
812
7,837
10,289
5,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
KaneHard
Ganesha
13
0 / 4 / 14
9,281
714
4,792
9,705
6,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Soffi
Sol
15
10 / 2 / 5
11,147
857
18,209
11,536
3,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Killezone
Merlin
13
3 / 6 / 4
9,480
729
7,136
13,564
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Redfoox
Thanatos
13
4 / 8 / 3
9,033
695
6,874
13,930
5,394
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nike
Spyger
Nike
13
2 / 5 / 4
9,172
706
4,179
11,017
4,963
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
19
Kills
9
9
Deaths
19
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
3
6
4
W
Ganesha
KaneHard
Ganesha
0
4
14
1.75
L
Merlin
Killezone
Merlin
3
6
4
0.83
L
Thanatos
Redfoox
Thanatos
4
8
3
0.69
W
Sol
Soffi
Sol
10
2
5
6.25
L
Nike
Spyger
Nike
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,838
Damage
18,189
31,530
Taken
38,511
14,944
Mitigated
15,013
9,009
Healing
9,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,837
1,345
0
1,000
10,289
5,295
659
2,607
7,448
0
25,832
W
Ganesha
KaneHard
Ganesha
4,792
269
282
1,124
9,705
6,188
349
1,410
7,986
27,589
0
L
Merlin
Killezone
Merlin
7,136
337
0
2,443
13,564
4,656
0
7,301
6,263
35,234
0
L
Thanatos
Redfoox
Thanatos
6,874
1,757
0
5,488
13,930
5,394
0
7,659
6,271
0
19,425
W
Sol
Soffi
Sol
18,209
5,965
0
6,603
11,536
3,461
2,022
2,236
8,960
49,979
0
L
Nike
Spyger
Nike
4,179
411
0
1,750
11,017
4,963
0
8,041
2,976
0
26,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
27,685
135
Minions Killed
135
0
Camps Cleared
0
674,824
Distance Traveled
616,948
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,556
812
40
3
0
243,554
1
W
Ganesha
9,281
714
10
1
0
219,666
1
L
Merlin
9,480
729
66
5
0
201,130
2
L
Thanatos
9,033
695
31
2
0
213,821
3
W
Sol
11,147
857
85
7
0
211,604
3
L
Nike
9,172
706
38
3
0
201,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role