Player Matchup

Ra
Ra
Karikon12345
Ra
Level 28
God Stats
1W - 1L
1,277 SR
Queue Stats
12W - 12L
1,588 Elo+
Party 3
Jormungandr
Jormungandr
Lakeflower
Jormungandr
Level 26
God Stats
10W - 14L
1,394 SR
Queue Stats
22W - 24L
1,354 Elo+
Party 2
Odin
Odin
Papadopoulos250
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,520 Elo+
Party 3
Nemesis
Nemesis
Plabora_flash
Nemesis
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 13L
1,349 Elo+
Solo
Apollo
Apollo
anden1818
Apollo
Level 29
God Stats
9W - 10L
1,543 SR
Queue Stats
93W - 101L
1,498 Elo+
Party 2
Team Averages
Level 23
1,443 SR
1,462 Elo+

VS

Team Averages
Level 22
1,431 SR
1,466 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Closapine
Anubis
Level 17
God Stats
27W - 19L
1,538 SR
Queue Stats
47W - 50L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
MеruМеru
Cthulhu
Level 13
God Stats
1W - 4L
1,277 SR
Queue Stats
23W - 31L
1,375 Elo+
Solo
Jing Wei
Jing Wei
msjs
Jing Wei
Level 29
God Stats
3W - 9L
1,341 SR
Queue Stats
103W - 97L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 2
14,624
562
17,757
15,170
5,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Lakeflower
Jormungandr
16
4 / 7 / 4
10,913
420
9,652
26,773
26,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 0 / 5
12,328
474
10,205
22,311
17,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
14
1 / 4 / 3
9,541
367
2,162
17,514
7,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
anden1818
Apollo
19
2 / 4 / 11
11,977
461
17,587
23,615
8,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
0 / 2 / 5
12,569
483
14,333
18,295
20,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
 
Set
11
4 / 0 / 1
9,315
358
5,146
6,310
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Closapine
Anubis
17
3 / 10 / 7
11,119
428
25,206
25,101
14,009
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
MеruМеru
Cthulhu
17
5 / 5 / 5
10,858
418
10,692
16,634
16,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
msjs
Jing Wei
19
6 / 4 / 7
12,666
487
25,765
21,730
9,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
43
21
Kills
18
18
Deaths
21
25
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
5
1.25
L
Set
 
Set
4
0
1
4.5
L
Anubis
Closapine
Anubis
3
10
7
0.65
W
10
3
2
3.67
W
Jormungandr
Lakeflower
Jormungandr
4
7
4
0.86
L
Cthulhu
MеruМеru
Cthulhu
5
5
5
1.5
W
4
0
5
6.5
W
Nemesis
1
4
3
0.63
W
Apollo
anden1818
Apollo
2
4
11
1.88
L
Jing Wei
msjs
Jing Wei
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,363
Damage
81,142
105,383
Taken
88,070
64,987
Mitigated
62,162
42,482
Healing
29,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
14,333
2,885
0
4,844
18,295
20,452
1,981
4,910
12,521
0
96,145
L
Set
 
Set
5,146
2,280
0
1,138
6,310
1,822
0
957
5,215
0
31,933
L
Anubis
Closapine
Anubis
25,206
821
0
11,266
25,101
14,009
214
12,376
11,917
78,315
0
W
17,757
1,282
4,474
7,959
15,170
5,926
4,450
6,248
8,862
113,520
0
W
Jormungandr
Lakeflower
Jormungandr
9,652
2,259
0
2,285
26,773
26,026
179
9,564
16,966
43,303
0
L
Cthulhu
MеruМеru
Cthulhu
10,692
650
434
3,413
16,634
16,578
265
4,402
11,546
50,033
0
W
10,205
2,298
0
6,810
22,311
17,801
2,001
6,784
15,497
9,094
49,150
W
Nemesis
2,162
170
0
8,380
17,514
7,074
123
4,331
12,913
0
21,897
W
Apollo
anden1818
Apollo
17,587
10,181
0
12,574
23,615
8,160
1,744
7,918
15,247
0
78,928
L
Jing Wei
msjs
Jing Wei
25,765
21,326
0
7,928
21,730
9,301
2,280
4,572
16,850
0
92,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,383
Gold Earned
56,527
491
Minions Killed
522
0
Camps Cleared
0
2,345,855
Distance Traveled
2,091,010
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,569
483
165
6
0
504,095
1
L
Set
9,315
358
58
2
0
246,177
1
L
Anubis
11,119
428
96
4
0
408,180
2
W
Ra
14,624
562
199
8
0
531,590
3
W
Jormungandr
10,913
420
53
2
0
447,524
8
L
Cthulhu
10,858
418
68
3
0
492,891
0
W
Odin
12,328
474
101
4
0
462,477
0
W
Nemesis
9,541
367
31
1
0
440,677
3
W
Apollo
11,977
461
107
4
0
463,587
0
L
Jing Wei
12,666
487
135
5
0
439,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role