Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FaillenAngel
Tiamat
Level 134
God Stats
2W - 1L
1,493 SR
Queue Stats
45W - 43L
1,467 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kunibalto
Morgan Le Fay
Level 139
God Stats
13W - 5L
1,714 SR
Queue Stats
233W - 228L
1,513 Elo+
Solo
Ganesha
Ganesha
PaintedBlou
Ganesha
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 50L
1,423 Elo+
Party 2
Arachne
Arachne
SrFrost11
Arachne
Level 58
God Stats
3W - 0L
1,720 SR
Queue Stats
47W - 48L
1,466 Elo+
Solo
Team Averages
Level 109
1,585 SR
1,474 Elo+

VS

Team Averages
Level 85
1,589 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CJxE_Aikido
Hachiman
Level 60
God Stats
1W - 1L
1,309 SR
Queue Stats
104W - 125L
1,502 Elo+
Solo
Guan Yu
Guan Yu
YunoGasaki
Guan Yu
Level 65
God Stats
10W - 12L
1,466 SR
Queue Stats
281W - 307L
1,453 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zarquon27
Morgan Le Fay
Level 109
God Stats
11W - 9L
1,911 SR
Queue Stats
565W - 536L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
pro100vKaIIIy
Ao Kuang
Level 67
God Stats
1W - 1L
1,762 SR
Queue Stats
306W - 325L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 2 / 0
9,400
553
13,493
11,395
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
14
2 / 2 / 6
8,783
517
8,146
6,710
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Kunibalto
Morgan Le Fay
16
3 / 2 / 2
9,929
584
17,243
8,914
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
PaintedBlou
Ganesha
12
0 / 2 / 3
7,773
457
4,408
11,689
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
SrFrost11
Arachne
17
7 / 2 / 1
10,284
605
10,820
14,774
5,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 2 / 5
9,205
541
9,085
17,787
9,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
CJxE_Aikido
Hachiman
14
2 / 3 / 3
8,068
475
6,158
9,731
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
YunoGasaki
Guan Yu
12
0 / 6 / 0
7,443
438
3,816
14,812
11,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Zarquon27
Morgan Le Fay
14
1 / 3 / 1
8,282
487
8,145
13,114
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
pro100vKaIIIy
Ao Kuang
13
4 / 2 / 4
8,443
497
7,940
13,775
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
16
Kills
10
10
Deaths
16
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
0
2
L
Cthulhu
 
Cthulhu
3
2
5
2.75
L
Hachiman
CJxE_Aikido
Hachiman
2
3
3
1.17
W
Tiamat
2
2
6
2.5
W
Morgan Le Fay
Kunibalto
Morgan Le Fay
3
2
2
2
W
Ganesha
PaintedBlou
Ganesha
0
2
3
0.75
W
Arachne
SrFrost11
Arachne
7
2
1
3.75
L
Guan Yu
YunoGasaki
Guan Yu
0
6
0
0
L
Morgan Le Fay
Zarquon27
Morgan Le Fay
1
3
1
0.5
L
Ao Kuang
pro100vKaIIIy
Ao Kuang
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,110
Damage
35,144
53,482
Taken
69,219
22,566
Mitigated
33,786
15,907
Healing
18,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,493
5,141
0
5,304
11,395
3,933
3,217
6,186
5,209
63,514
0
L
Cthulhu
 
Cthulhu
9,085
750
507
4,201
17,787
9,547
0
13,365
3,539
34,559
0
L
Hachiman
CJxE_Aikido
Hachiman
6,158
2,557
0
3,509
9,731
3,754
0
4,599
5,132
0
53,465
W
Tiamat
8,146
677
0
2,518
6,710
3,052
649
2,724
3,954
46,000
0
W
Morgan Le Fay
Kunibalto
Morgan Le Fay
17,243
335
0
1,922
8,914
3,364
0
5,271
3,497
71,776
0
W
Ganesha
PaintedBlou
Ganesha
4,408
483
0
1,717
11,689
6,588
366
6,007
5,594
21,984
0
W
Arachne
SrFrost11
Arachne
10,820
7,154
0
4,446
14,774
5,629
0
4,572
10,058
0
82,021
L
Guan Yu
YunoGasaki
Guan Yu
3,816
724
595
2,624
14,812
11,025
0
7,395
7,309
0
40,321
L
Morgan Le Fay
Zarquon27
Morgan Le Fay
8,145
875
114
3,437
13,114
4,385
0
10,326
2,264
57,043
0
L
Ao Kuang
pro100vKaIIIy
Ao Kuang
7,940
2,746
0
3,424
13,775
5,075
0
6,050
7,685
50,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,169
Gold Earned
41,441
516
Minions Killed
464
0
Camps Cleared
0
1,744,869
Distance Traveled
1,604,520
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,400
553
114
7
0
289,538
7
L
Cthulhu
9,205
541
66
4
0
359,810
5
L
Hachiman
8,068
475
105
6
0
280,254
3
W
Tiamat
8,783
517
111
7
0
346,703
5
W
Morgan Le Fay
9,929
584
143
8
0
342,874
7
W
Ganesha
7,773
457
14
1
0
338,879
1
W
Arachne
10,284
605
134
8
0
426,875
4
L
Guan Yu
7,443
438
84
5
0
296,393
4
L
Morgan Le Fay
8,282
487
125
7
0
320,727
2
L
Ao Kuang
8,443
497
84
5
0
347,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role