Player Matchup

Medusa
Medusa
BRAUMbär
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
Dampfnudl
Cthulhu
Level 16
God Stats
1W - 1L
1,314 SR
Queue Stats
3W - 3L
1,363 Elo+
Party 1
Heimdallr
Heimdallr
NOGODPLEASENOO
Heimdallr
Level 28
God Stats
3W - 5L
1,630 SR
Queue Stats
14W - 29L
1,508 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SkelSum
Morgan Le Fay
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,559 Elo+
Party 2
Terra
Terra
flapdrolgamer
Terra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,152 Elo+
Solo
Team Averages
Level 16
1,489 SR
1,381 Elo+

VS

Team Averages
Level 7
1,545 SR
1,309 Elo+
Ymir
Ymir
AomineZA
Ymir
Level 9
God Stats
1W - 3L
1,716 SR
Queue Stats
8W - 15L
1,176 Elo+
Solo
Neith
Neith
Delajurus
Neith
Level 7
God Stats
6W - 7L
1,511 SR
Queue Stats
100W - 152L
1,450 Elo+
Solo
Ra
Ra
Sensh28
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,078 Elo+
Solo
Nemesis
Nemesis
SevurgeUlt
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,433 Elo+
Solo
Guan Yu
Guan Yu
林间有新绿
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BRAUMbär
Medusa
15
7 / 3 / 6
10,116
506
9,754
10,380
3,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Dampfnudl
Cthulhu
16
8 / 4 / 7
10,508
525
11,315
15,250
14,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
NOGODPLEASENOO
Heimdallr
16
2 / 9 / 0
10,323
516
12,444
16,420
8,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
SkelSum
Morgan Le Fay
16
3 / 6 / 5
10,003
500
16,224
14,520
6,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 5 / 3
10,417
521
4,944
15,493
13,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 8 / 5
8,276
414
7,020
20,696
17,763
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Delajurus
Neith
14
3 / 6 / 7
9,354
468
9,073
10,776
3,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
9 / 3 / 6
10,420
521
10,866
7,904
2,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SevurgeUlt
Nemesis
17
8 / 2 / 8
10,773
539
11,753
14,520
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 4 / 8
9,873
494
8,450
16,039
13,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
61
23
Kills
27
27
Deaths
23
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
8
5
0.56
W
Medusa
BRAUMbär
Medusa
7
3
6
3.33
W
Cthulhu
Dampfnudl
Cthulhu
8
4
7
2.88
L
Neith
Delajurus
Neith
3
6
7
1.08
W
Heimdallr
NOGODPLEASENOO
Heimdallr
2
9
0
0.22
L
9
3
6
4
L
Nemesis
SevurgeUlt
Nemesis
8
2
8
6
W
Morgan Le Fay
SkelSum
Morgan Le Fay
3
6
5
0.92
W
3
5
3
0.9
L
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,681
Damage
47,162
72,063
Taken
69,935
46,449
Mitigated
44,744
19,471
Healing
14,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,020
1,253
0
1,556
20,696
17,763
259
9,061
11,205
28,294
0
W
Medusa
BRAUMbär
Medusa
9,754
6,639
0
3,566
10,380
3,831
1,606
2,770
7,610
0
47,552
W
Cthulhu
Dampfnudl
Cthulhu
11,315
678
615
2,647
15,250
14,981
666
5,258
9,992
46,401
0
L
Neith
Delajurus
Neith
9,073
4,338
0
1,261
10,776
3,461
232
7,669
2,806
0
42,200
W
Heimdallr
NOGODPLEASENOO
Heimdallr
12,444
7,206
0
2,521
16,420
8,018
2,916
1,550
14,870
0
67,330
L
10,866
1,025
568
2,083
7,904
2,765
120
6,290
1,584
55,890
0
L
Nemesis
SevurgeUlt
Nemesis
11,753
7,052
0
4,503
14,520
6,998
0
4,589
9,871
0
64,745
W
Morgan Le Fay
SkelSum
Morgan Le Fay
16,224
2,527
0
3,515
14,520
6,016
663
3,092
11,428
78,589
0
W
4,944
802
2,235
4,372
15,493
13,603
722
5,216
10,277
19,346
0
L
8,450
1,728
665
4,294
16,039
13,757
282
4,053
11,986
0
43,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,367
Gold Earned
48,696
427
Minions Killed
390
0
Camps Cleared
0
1,681,626
Distance Traveled
1,891,984
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,276
414
39
2
0
340,164
0
W
Medusa
10,116
506
70
4
0
347,505
5
W
Cthulhu
10,508
525
88
4
0
328,676
0
L
Neith
9,354
468
78
4
0
303,980
4
W
Heimdallr
10,323
516
122
6
0
319,481
1
L
Ra
10,420
521
99
5
0
365,483
0
L
Nemesis
10,773
539
107
5
0
454,092
2
W
Morgan Le Fay
10,003
500
120
6
0
314,410
0
W
Terra
10,417
521
27
1
0
371,554
1
L
Guan Yu
9,873
494
67
3
0
428,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role