Player Matchup

Morgan Le Fay
Morgan Le Fay
AthenasArmPits
Morgan Le Fay
Level 16
God Stats
8W - 9L
1,314 SR
Queue Stats
26W - 32L
1,422 Elo+
Party 1
Sobek
Sobek
BigCrunchySalad
Sobek
Level 98
God Stats
19W - 18L
1,431 SR
Queue Stats
410W - 449L
1,364 Elo+
Party 1
Da Ji
Da Ji
Kitsunashi
Da Ji
Level 27
God Stats
2W - 0L
1,780 SR
Queue Stats
25W - 34L
1,376 Elo+
Party 1
Jing Wei
Jing Wei
RunningTomato
Jing Wei
Level 9
God Stats
1W - 0L
1,290 SR
Queue Stats
3W - 2L
1,487 Elo+
Solo
Izanami
Izanami
SSethyy
Izanami
Level 16
God Stats
19W - 17L
1,428 SR
Queue Stats
19W - 17L
1,423 Elo+
Party 1
Team Averages
Level 33
1,449 SR
1,415 Elo+

VS

Team Averages
Level 15
1,441 SR
1,412 Elo+
Yemoja
Yemoja
LOSOCOTES
Yemoja
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 50L
1,385 Elo+
Solo
Chang'e
Chang'e
Schulll
Chang'e
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,016 Elo+
Solo
Heimdallr
Heimdallr
TubberW
Heimdallr
Level 26
God Stats
9W - 11L
1,565 SR
Queue Stats
136W - 143L
1,480 Elo+
Party 2
Susano
Susano
agentmaster46
Susano
Level 29
God Stats
0W - 2L
1,205 SR
Queue Stats
186W - 148L
1,570 Elo+
Solo
Ymir
Ymir
ed sir
Ymir
Level 4
God Stats
3W - 5L
1,438 SR
Queue Stats
8W - 8L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AthenasArmPits
Morgan Le Fay
15
8 / 5 / 10
11,205
534
18,593
15,301
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 8
10,673
508
12,357
22,869
14,090
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
17
5 / 1 / 7
11,299
538
9,858
15,748
7,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
RunningTomato
Jing Wei
17
1 / 2 / 7
11,485
547
5,394
8,294
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
SSethyy
Izanami
19
11 / 1 / 6
12,869
613
27,171
12,940
5,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LOSOCOTES
Yemoja
16
2 / 2 / 3
10,786
514
8,755
32,761
21,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
Schulll
Chang'e
9
0 / 6 / 2
7,316
348
1,709
6,931
1,606
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TubberW
Heimdallr
16
2 / 5 / 2
9,941
473
10,747
18,185
7,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 7 / 0
9,931
473
14,229
20,039
7,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
ed sir
Ymir
13
2 / 8 / 3
8,743
416
5,462
17,462
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
28
Kills
10
11
Deaths
28
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AthenasArmPits
Morgan Le Fay
8
5
10
2.6
W
3
2
8
3.5
W
Da Ji
5
1
7
8.5
L
Yemoja
LOSOCOTES
Yemoja
2
2
3
1.75
W
Jing Wei
RunningTomato
Jing Wei
1
2
7
2.25
W
Izanami
SSethyy
Izanami
11
1
6
14
L
Chang'e
Schulll
Chang'e
0
6
2
0.17
L
Heimdallr
TubberW
Heimdallr
2
5
2
0.6
L
4
7
0
0.57
L
Ymir
ed sir
Ymir
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,373
Damage
40,902
75,152
Taken
95,378
37,966
Mitigated
53,126
28,846
Healing
25,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AthenasArmPits
Morgan Le Fay
18,593
1,412
0
2,309
15,301
7,563
1,795
2,625
12,676
43,884
0
W
12,357
1,623
0
11,764
22,869
14,090
367
5,876
15,657
47,058
0
W
Da Ji
9,858
1,640
1,044
6,650
15,748
7,077
1,040
1,131
14,617
0
73,382
L
Yemoja
LOSOCOTES
Yemoja
8,755
2,158
1,277
12,890
32,761
21,742
0
13,225
19,536
40,564
0
W
Jing Wei
RunningTomato
Jing Wei
5,394
4,343
0
60
8,294
3,876
5,360
2,052
6,242
0
57,311
W
Izanami
SSethyy
Izanami
27,171
22,749
0
7,019
12,940
5,360
7,304
4,242
8,698
0
95,638
L
Chang'e
Schulll
Chang'e
1,709
257
31
1,126
6,931
1,606
78
731
6,200
13,776
0
L
Heimdallr
TubberW
Heimdallr
10,747
5,404
0
6,001
18,185
7,126
0
7,434
10,751
0
70,924
L
14,229
5,206
0
3,873
20,039
7,921
882
4,759
15,280
0
61,848
L
Ymir
ed sir
Ymir
5,462
729
0
626
17,462
14,731
0
4,801
12,661
25,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,531
Gold Earned
46,717
498
Minions Killed
344
0
Camps Cleared
0
2,140,963
Distance Traveled
1,563,602
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,205
534
35
2
0
484,362
3
W
Sobek
10,673
508
74
4
0
447,737
0
W
Da Ji
11,299
538
108
5
0
439,376
1
L
Yemoja
10,786
514
61
3
0
371,227
0
W
Jing Wei
11,485
547
125
6
0
394,899
0
W
Izanami
12,869
613
156
7
0
374,589
2
L
Chang'e
7,316
348
26
1
0
106,906
0
L
Heimdallr
9,941
473
127
6
0
360,150
1
L
Susano
9,931
473
104
5
0
360,728
1
L
Ymir
8,743
416
26
1
0
364,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role