Player Matchup

Ne Zha
Ne Zha
Gundalaa
Ne Zha
Level 18
God Stats
3W - 4L
1,483 SR
Queue Stats
24W - 33L
1,298 Elo+
Party 2
Heimdallr
Heimdallr
Jacqueel
Heimdallr
Level 17
God Stats
0W - 3L
1,288 SR
Queue Stats
21W - 38L
1,252 Elo+
Party 2
Jormungandr
Jormungandr
JesusMkIII
Jormungandr
Level 7
God Stats
1W - 1L
1,678 SR
Queue Stats
8W - 17L
1,287 Elo+
Solo
Yemoja
Yemoja
OneDuh
Yemoja
Level 14
God Stats
4W - 6L
1,309 SR
Queue Stats
108W - 95L
1,393 Elo+
Solo
Ra
Ra
Тэллион
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,787 Elo+
Solo
Team Averages
Level 12
1,451 SR
1,403 Elo+

VS

Team Averages
Level 10
1,448 SR
1,431 Elo+
Terra
Terra
Edjeeron
Terra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 98L
1,290 Elo+
Solo
Ares
Ares
Grimseff
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,671 Elo+
Party 1
Neith
Neith
Konopo
Neith
Level 4
God Stats
6W - 4L
1,459 SR
Queue Stats
44W - 48L
1,453 Elo+
Party 1
Kali
Kali
malanga-eddy
Kali
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,453 Elo+
Party 1
Ra
Ra
嘎挖幫嘎幫
Ra
Level 6
God Stats
8W - 3L
1,283 SR
Queue Stats
18W - 16L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Gundalaa
Ne Zha
18
7 / 4 / 4
12,069
1,006
8,836
14,715
5,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Jacqueel
Heimdallr
18
4 / 10 / 12
11,511
959
19,101
22,092
10,141
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jormungandr
JesusMkIII
Jormungandr
18
6 / 4 / 11
12,607
1,051
15,752
22,547
25,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
OneDuh
Yemoja
18
1 / 4 / 15
11,239
937
8,103
14,327
5,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 16 / 10
10,581
882
11,604
23,395
9,277
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Edjeeron
Terra
19
2 / 10 / 23
12,674
1,056
4,941
23,548
25,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
20
2 / 5 / 30
12,400
1,033
12,189
19,699
20,717
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Konopo
Neith
20
17 / 0 / 13
14,684
1,224
30,458
7,760
3,410
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 2 / 19
13,072
1,089
10,416
12,721
6,909
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
9 / 1 / 21
13,122
1,094
31,081
8,436
4,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
144
18
Kills
38
38
Deaths
18
52
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Terra
Edjeeron
Terra
2
10
23
1.35
W
Ares
2
5
30
3.4
L
Ne Zha
Gundalaa
Ne Zha
7
4
4
2.25
L
Heimdallr
Jacqueel
Heimdallr
4
10
12
1
L
Jormungandr
JesusMkIII
Jormungandr
6
4
11
2.88
W
Neith
Konopo
Neith
17
0
13
23.5
L
Yemoja
OneDuh
Yemoja
1
4
15
2.13
W
8
2
19
8.75
L
0
16
10
0.31
W
9
1
21
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,396
Damage
89,085
97,076
Taken
72,164
56,494
Mitigated
60,365
9,110
Healing
18,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Edjeeron
Terra
4,941
2,602
2,302
3,491
23,548
25,059
0
12,243
11,301
16,776
0
W
Ares
12,189
1,959
0
0
19,699
20,717
0
8,982
10,717
17,347
0
L
Ne Zha
Gundalaa
Ne Zha
8,836
5,242
0
990
14,715
5,823
0
5,447
9,268
0
22,987
L
Heimdallr
Jacqueel
Heimdallr
19,101
11,737
0
1,201
22,092
10,141
0
11,393
10,699
0
39,562
L
Jormungandr
JesusMkIII
Jormungandr
15,752
5,203
0
141
22,547
25,263
0
11,985
10,562
38,227
0
W
Neith
Konopo
Neith
30,458
20,572
0
3,070
7,760
3,410
0
4,708
3,052
0
58,654
L
Yemoja
OneDuh
Yemoja
8,103
4,004
4,883
1,554
14,327
5,990
0
8,533
5,794
23,674
0
W
10,416
5,264
0
2,273
12,721
6,909
0
5,247
7,474
0
22,482
L
11,604
2,155
254
87
23,395
9,277
0
10,853
12,542
45,265
0
W
31,081
2,173
4,826
2,801
8,436
4,270
0
4,279
4,157
80,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,007
Gold Earned
65,952
210
Minions Killed
238
7
Camps Cleared
10
980,041
Distance Traveled
1,136,311
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,674
1,056
18
2
4
223,083
2
W
Ares
12,400
1,033
9
1
0
231,642
0
L
Ne Zha
12,069
1,006
18
2
5
240,304
2
L
Heimdallr
11,511
959
28
2
1
191,535
0
L
Jormungandr
12,607
1,051
54
5
0
239,053
1
W
Neith
14,684
1,224
58
5
3
213,984
0
L
Yemoja
11,239
937
27
2
0
179,722
0
W
Kali
13,072
1,089
20
2
2
222,349
1
L
Ra
10,581
882
83
7
1
129,427
0
W
Ra
13,122
1,094
133
11
1
245,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role