Player Matchup

Arachne
Arachne
DRONE141
Arachne
Level 146
God Stats
23W - 11L
1,705 SR
Queue Stats
303W - 233L
1,732 Elo+
Party 2
Sobek
Sobek
Ksparky11
Sobek
Level 148
God Stats
2W - 1L
1,752 SR
Queue Stats
186W - 126L
1,788 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RandomHour69
Morgan Le Fay
Level 108
God Stats
14W - 3L
1,831 SR
Queue Stats
110W - 67L
1,743 Elo+
Party 2
Team Averages
Level 134
1,763 SR
1,754 Elo+

VS

Team Averages
Level 128
1,623 SR
1,439 Elo+
Morgan Le Fay
Morgan Le Fay
BigBoss2159
Morgan Le Fay
Level 157
God Stats
2W - 8L
1,500 SR
Queue Stats
13W - 23L
1,451 Elo+
Party 1
Izanami
Izanami
KashBlk
Izanami
Level 158
God Stats
2W - 4L
1,640 SR
Queue Stats
11W - 25L
1,467 Elo+
Party 1
Awilix
Awilix
darknight405
Awilix
Level 69
God Stats
1W - 1L
1,728 SR
Queue Stats
33W - 46L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DRONE141
Arachne
14
10 / 0 / 5
10,084
840
5,357
10,377
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Ksparky11
Sobek
11
1 / 3 / 14
8,562
714
3,174
11,312
13,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
RandomHour69
Morgan Le Fay
15
8 / 0 / 11
10,362
864
16,262
7,036
2,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigBoss2159
Morgan Le Fay
12
3 / 7 / 0
8,142
679
6,756
9,899
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
KashBlk
Izanami
11
0 / 4 / 2
7,285
607
3,977
7,963
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
10
0 / 8 / 1
6,966
581
2,669
10,566
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
19
Kills
3
3
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BigBoss2159
Morgan Le Fay
3
7
0
0.43
W
Arachne
DRONE141
Arachne
10
0
5
12.5
L
Izanami
KashBlk
Izanami
0
4
2
0.25
W
Sobek
Ksparky11
Sobek
1
3
14
2.67
W
Morgan Le Fay
RandomHour69
Morgan Le Fay
8
0
11
13.5
L
Awilix
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,793
Damage
13,402
28,725
Taken
28,428
21,010
Mitigated
8,780
14,331
Healing
2,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BigBoss2159
Morgan Le Fay
6,756
441
0
1,546
9,899
3,103
0
6,333
3,566
30,620
0
W
Arachne
DRONE141
Arachne
5,357
3,061
0
5,419
10,377
4,725
970
1,854
8,271
0
22,348
L
Izanami
KashBlk
Izanami
3,977
2,768
0
131
7,963
2,509
770
6,476
1,487
0
21,594
W
Sobek
Ksparky11
Sobek
3,174
201
819
4,897
11,312
13,339
160
3,041
7,956
16,461
0
W
Morgan Le Fay
RandomHour69
Morgan Le Fay
16,262
1,304
0
3,196
7,036
2,946
790
1,210
5,742
56,305
0
L
Awilix
2,669
663
0
992
10,566
3,168
267
6,627
3,939
0
9,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
22,393
148
Minions Killed
114
0
Camps Cleared
0
748,004
Distance Traveled
614,256
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,142
679
63
5
0
205,796
0
W
Arachne
10,084
840
48
4
0
285,061
1
L
Izanami
7,285
607
33
3
0
197,472
3
W
Sobek
8,562
714
22
2
0
229,276
1
W
Morgan Le Fay
10,362
864
78
7
0
233,667
1
L
Awilix
6,966
581
18
2
0
210,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role