Player Matchup

Cthulhu
Cthulhu
BookieVic
Cthulhu
Level 26
God Stats
40W - 41L
1,524 SR
Queue Stats
84W - 75L
1,475 Elo+
Party 2
Tiamat
Tiamat
LDS Tufty lz
Tiamat
Level 17
God Stats
7W - 4L
1,497 SR
Queue Stats
43W - 23L
1,595 Elo+
Solo
Chaac
Chaac
Outlaw67406248
Chaac
Level 20
God Stats
1W - 0L
1,572 SR
Queue Stats
1W - 2L
1,142 Elo+
Party 2
Bellona
Bellona
XxBomberxX4742
Bellona
Level 2
God Stats
2W - 1L
1,668 SR
Queue Stats
2W - 1L
1,625 Elo+
Party 2
Terra
Terra
poptrople
Terra
Level 5
God Stats
2W - 1L
1,519 SR
Queue Stats
6W - 7L
1,365 Elo+
Party 2
Team Averages
Level 14
1,556 SR
1,440 Elo+

VS

Team Averages
Level 16
1,487 SR
1,454 Elo+
Horus
Horus
GreedyVerdugo
Horus
Level 27
God Stats
4W - 7L
1,506 SR
Queue Stats
217W - 177L
1,601 Elo+
Party 1
Danzaburou
Danzaburou
LupineBloodline
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,320 Elo+
Solo
Nu Wa
Nu Wa
Rickyhc18
Nu Wa
Level 7
God Stats
2W - 1L
1,628 SR
Queue Stats
10W - 17L
1,461 Elo+
Solo
Fenrir
Fenrir
TheS3raph
Fenrir
Level 17
God Stats
6W - 13L
1,376 SR
Queue Stats
100W - 124L
1,384 Elo+
Solo
Chang'e
Chang'e
spadeofhearts81
Chang'e
Level 23
God Stats
39W - 52L
1,427 SR
Queue Stats
91W - 92L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BookieVic
Cthulhu
20
9 / 9 / 14
17,891
994
44,916
37,215
35,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
20
8 / 5 / 12
17,423
968
48,393
19,198
14,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 7 / 16
16,968
943
35,010
40,955
40,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 5 / 13
15,078
838
8,638
25,000
15,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Terra
poptrople
Terra
20
3 / 7 / 11
15,882
882
14,167
27,062
33,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

4

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 25
17,503
972
24,731
34,740
49,119
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
LupineBloodline
Danzaburou
20
6 / 8 / 21
17,939
997
33,101
34,148
13,097
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Rickyhc18
Nu Wa
20
2 / 7 / 22
15,778
877
30,730
31,686
17,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
TheS3raph
Fenrir
20
8 / 1 / 23
17,395
966
19,840
20,589
16,846
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 9 / 16
17,417
968
27,991
37,104
13,159
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
140
26
Kills
33
33
Deaths
26
66
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BookieVic
Cthulhu
9
9
14
1.78
L
8
1
25
20.5
W
Tiamat
8
5
12
2.8
L
Danzaburou
LupineBloodline
Danzaburou
6
8
21
2.06
W
5
7
16
1.86
L
Nu Wa
Rickyhc18
Nu Wa
2
7
22
1.86
L
Fenrir
TheS3raph
Fenrir
8
1
23
19.5
W
1
5
13
1.5
W
Terra
poptrople
Terra
3
7
11
1.21
L
9
9
16
1.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,124
Damage
136,393
149,430
Taken
158,267
139,217
Mitigated
110,182
31,303
Healing
54,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BookieVic
Cthulhu
44,916
1,719
4,404
1,942
37,215
35,436
0
16,095
20,584
88,404
0
L
24,731
11,225
6,855
13,437
34,740
49,119
0
22,093
12,647
45
36,286
W
Tiamat
48,393
2,364
62
4,303
19,198
14,855
0
6,740
11,777
96,946
0
L
Danzaburou
LupineBloodline
Danzaburou
33,101
22,535
0
10,483
34,148
13,097
0
24,693
9,455
0
81,163
W
35,010
6,324
0
11,939
40,955
40,256
0
14,755
24,945
0
61,869
L
Nu Wa
Rickyhc18
Nu Wa
30,730
17,199
0
3,135
31,686
17,961
0
22,165
9,521
61,210
0
L
Fenrir
TheS3raph
Fenrir
19,840
6,722
0
1,167
20,589
16,846
0
12,600
7,989
0
31,602
W
8,638
1,208
0
207
25,000
15,264
0
9,901
14,819
0
30,788
W
Terra
poptrople
Terra
14,167
1,865
5,461
2,985
27,062
33,406
0
11,275
14,734
37,154
0
L
27,991
2,776
10,305
8,899
37,104
13,159
0
25,925
11,179
43,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,242
Gold Earned
86,032
336
Minions Killed
271
4
Camps Cleared
10
1,812,331
Distance Traveled
1,621,677
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
17,891
994
91
5
1
349,267
0
L
Horus
17,503
972
21
1
1
379,194
0
W
Tiamat
17,423
968
107
6
0
343,205
0
L
Danzaburou
17,939
997
103
6
2
279,879
0
W
Chaac
16,968
943
53
3
2
357,766
0
L
Nu Wa
15,778
877
68
4
2
272,102
0
L
Fenrir
17,395
966
32
2
4
397,422
0
W
Bellona
15,078
838
37
2
1
409,583
0
W
Terra
15,882
882
48
3
0
352,510
0
L
Chang'e
17,417
968
47
3
1
293,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role