Player Matchup

Nike
Nike
Gold V
Israelite_Judah
Nike
Gold V
Level 89
God Stats
16W - 32L
1,396 SR
Queue Stats
130W - 173L
1,322 MMR
Solo
Danzaburou
Danzaburou
Silver I
OnlyStr33tJR
Danzaburou
Silver I
Level 62
God Stats
9W - 15L
1,338 SR
Queue Stats
232W - 256L
1,270 MMR
Party 1
Nu Wa
Nu Wa
Gold II
lil_mark95_
Nu Wa
Gold II
Level 107
God Stats
189W - 164L
1,566 SR
Queue Stats
330W - 347L
1,159 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,433 SR
1,250 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,536 SR
1,114 MMR
Amaterasu
Amaterasu
Silver IV
CurseThrower
Amaterasu
Silver IV
Level 103
God Stats
256W - 252L
1,503 SR
Queue Stats
774W - 894L
860 MMR
Solo
Fenrir
Fenrir
Bronze III
Durkio 956
Fenrir
Bronze III
Level 80
God Stats
1W - 3L
1,766 SR
Queue Stats
4W - 11L
1,222 MMR
Party 2
Agni
Agni
Silver III
LethalDoze956
Agni
Silver III
Level 69
God Stats
2W - 6L
1,339 SR
Queue Stats
13W - 17L
1,259 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 11
12,079
711
14,729
17,247
16,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
OnlyStr33tJR
Danzaburou
16
9 / 1 / 8
13,057
768
14,709
13,068
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 0 / 12
11,620
684
17,241
10,854
3,815
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
HadesTiamatChaacCthulhuZeus

VS

Bans
GilgameshAthenaThothCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CurseThrower
Amaterasu
14
0 / 7 / 2
9,844
579
6,181
23,765
22,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Durkio 956
Fenrir
14
0 / 4 / 1
10,802
635
6,898
21,770
18,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 6 / 0
9,851
579
14,302
12,890
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
17
Kills
2
2
Deaths
17
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CurseThrower
Amaterasu
0
7
2
0.14
L
Fenrir
Durkio 956
Fenrir
0
4
1
0.13
W
6
1
11
11.5
L
2
6
0
0.33
W
Danzaburou
OnlyStr33tJR
Danzaburou
9
1
8
13
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,679
Damage
27,381
41,169
Taken
58,425
25,610
Mitigated
44,739
17,185
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CurseThrower
Amaterasu
6,181
1,497
0
6,643
23,765
22,074
506
6,624
16,819
0
42,073
L
Fenrir
Durkio 956
Fenrir
6,898
1,093
0
3,602
21,770
18,291
24
6,527
14,793
0
24,395
W
14,729
3,111
0
5,019
17,247
16,825
432
6,017
11,230
0
46,876
L
14,302
741
0
1,441
12,890
4,374
53
4,090
8,500
62,501
0
W
Danzaburou
OnlyStr33tJR
Danzaburou
14,709
5,527
1,981
3,955
13,068
4,970
740
4,283
8,785
0
47,382
W
17,241
5,352
178
6,052
10,854
3,815
1,098
4,002
6,852
61,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,756
Gold Earned
30,497
205
Minions Killed
192
0
Camps Cleared
0
975,150
Distance Traveled
924,151
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,844
579
61
4
0
299,550
0
L
Fenrir
10,802
635
26
2
0
337,010
0
W
Nike
12,079
711
71
4
0
345,147
0
L
Agni
9,851
579
105
6
0
287,591
4
W
Danzaburou
13,057
768
58
3
0
322,275
3
W
Nu Wa
11,620
684
76
4
0
307,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role