Player Matchup

Guan Yu
Guan Yu
FREETAYKPLEASE
Guan Yu
Level 9
God Stats
3W - 12L
1,235 SR
Queue Stats
6W - 18L
1,234 Elo+
Party 1
Sobek
Sobek
Seventeenx98
Sobek
Level 29
God Stats
4W - 5L
1,178 SR
Queue Stats
151W - 161L
1,491 Elo+
Solo
Neith
Neith
SlurryRum
Neith
Level 24
God Stats
24W - 33L
1,339 SR
Queue Stats
175W - 210L
1,302 Elo+
Party 1
Da Ji
Da Ji
en1gMATIC
Da Ji
Level 16
God Stats
12W - 6L
1,446 SR
Queue Stats
48W - 48L
1,391 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
uFouria
Morgan Le Fay
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,545 Elo+
Solo
Team Averages
Level 19
1,340 SR
1,393 Elo+

VS

Team Averages
Level 8
1,583 SR
1,507 Elo+
King Arthur
King Arthur
AliceKatsu
King Arthur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
Stigma69
Nemesis
Level 5
God Stats
4W - 3L
1,809 SR
Queue Stats
26W - 21L
1,272 Elo+
Solo
Heimdallr
Heimdallr
TubberW
Heimdallr
Level 26
God Stats
9W - 11L
1,608 SR
Queue Stats
136W - 143L
1,483 Elo+
Party 2
Ymir
Ymir
ed sir
Ymir
Level 4
God Stats
3W - 5L
1,500 SR
Queue Stats
8W - 8L
1,781 Elo+
Party 2
Ares
Ares
橙叶vi
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,565
476
2,835
8,876
7,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 0 / 10
9,530
529
9,001
15,598
16,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
SlurryRum
Neith
16
8 / 0 / 1
9,678
538
6,416
7,700
3,224
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Da Ji
en1gMATIC
Da Ji
11
1 / 8 / 4
7,395
411
2,957
15,178
4,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
uFouria
Morgan Le Fay
16
6 / 5 / 4
9,584
532
15,478
10,615
4,318
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AliceKatsu
King Arthur
13
3 / 7 / 0
7,833
435
7,232
17,692
11,121
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Stigma69
Nemesis
14
5 / 4 / 1
9,147
508
7,536
12,303
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
TubberW
Heimdallr
14
0 / 2 / 0
8,256
459
6,722
9,254
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
ed sir
Ymir
11
0 / 3 / 2
7,682
427
4,185
11,049
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
12
2 / 7 / 3
7,837
435
3,505
14,145
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
20
Kills
10
16
Deaths
23
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AliceKatsu
King Arthur
3
7
0
0.43
W
2
3
0
0.67
W
3
0
10
8
W
Neith
SlurryRum
Neith
8
0
1
8.5
L
Nemesis
Stigma69
Nemesis
5
4
1
1.38
L
Heimdallr
TubberW
Heimdallr
0
2
0
0
L
Ymir
ed sir
Ymir
0
3
2
0.33
W
Da Ji
en1gMATIC
Da Ji
1
8
4
0.38
W
Morgan Le Fay
uFouria
Morgan Le Fay
6
5
4
1.6
L
Ares
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,687
Damage
29,180
57,967
Taken
64,443
35,801
Mitigated
39,163
14,860
Healing
14,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AliceKatsu
King Arthur
7,232
306
0
3,304
17,692
11,121
0
8,321
9,371
0
45,341
W
2,835
688
0
686
8,876
7,493
1,211
1,657
7,219
0
47,444
W
9,001
1,811
0
3,330
15,598
16,015
29
3,285
12,313
27,835
0
W
Neith
SlurryRum
Neith
6,416
2,045
233
4,113
7,700
3,224
405
157
7,543
0
57,660
L
Nemesis
Stigma69
Nemesis
7,536
3,033
0
3,790
12,303
5,360
422
3,906
8,397
0
53,674
L
Heimdallr
TubberW
Heimdallr
6,722
3,359
0
4,202
9,254
3,463
0
1,419
7,835
0
60,980
L
Ymir
ed sir
Ymir
4,185
818
0
1,189
11,049
7,777
78
6,921
4,128
25,099
0
W
Da Ji
en1gMATIC
Da Ji
2,957
640
0
4,497
15,178
4,751
0
316
14,862
0
46,968
W
Morgan Le Fay
uFouria
Morgan Le Fay
15,478
3,438
0
2,001
10,615
4,318
571
2,275
8,340
56,620
0
L
Ares
3,505
677
0
1,521
14,145
11,442
456
3,912
10,233
19,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,752
Gold Earned
40,755
401
Minions Killed
362
0
Camps Cleared
0
1,668,256
Distance Traveled
1,611,403
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,833
435
69
4
0
349,922
3
W
Guan Yu
8,565
476
107
6
0
346,666
0
W
Sobek
9,530
529
37
2
0
357,267
6
W
Neith
9,678
538
108
6
0
361,543
3
L
Nemesis
9,147
508
95
5
0
365,157
3
L
Heimdallr
8,256
459
124
7
0
279,469
0
L
Ymir
7,682
427
38
2
0
318,126
0
W
Da Ji
7,395
411
59
3
0
337,249
0
W
Morgan Le Fay
9,584
532
90
5
0
265,531
0
L
Ares
7,837
435
36
2
0
298,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role