Player Matchup

Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bakasura
Bakasura
LIV3 NAK3D
Bakasura
Level 156
God Stats
4W - 10L
1,434 SR
Queue Stats
639W - 679L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
OhZenO3
Cthulhu
Level 48
God Stats
37W - 38L
1,525 SR
Queue Stats
287W - 330L
1,428 Elo+
Party 1
Janus
Janus
vfGoldKM
Janus
Level 31
God Stats
1W - 5L
1,168 SR
Queue Stats
15W - 19L
1,367 Elo+
Party 4
Team Averages
Level 73
1,425 SR
1,447 Elo+

VS

Team Averages
Level 58
1,473 SR
1,382 Elo+
Tiamat
Tiamat
DinoknightHeck
Tiamat
Level 47
God Stats
6W - 13L
1,327 SR
Queue Stats
137W - 155L
1,412 Elo+
Party 3
Set
Set
GraveSesh
Set
Level 76
God Stats
1W - 3L
1,376 SR
Queue Stats
150W - 154L
1,433 Elo+
Party 3
Kuzenbo
Kuzenbo
MaliceSesh
Kuzenbo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,443 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
Level 82
God Stats
12W - 10L
1,500 SR
Queue Stats
90W - 106L
1,405 Elo+
Party 2
Rama
Rama
daddy boar
Rama
Level 26
God Stats
8W - 9L
1,664 SR
Queue Stats
47W - 59L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 2
9,061
604
5,572
7,418
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
 
Morgan Le Fay
13
7 / 3 / 2
8,434
562
14,258
8,279
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
LIV3 NAK3D
Bakasura
15
8 / 1 / 4
8,934
596
7,997
10,206
4,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
OhZenO3
Cthulhu
11
0 / 1 / 10
6,907
460
4,357
10,273
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
vfGoldKM
Janus
13
0 / 3 / 1
7,733
516
3,309
6,932
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
8,535
569
4,546
9,416
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 1
7,784
519
8,483
9,884
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
MaliceSesh
Kuzenbo
9
0 / 3 / 3
6,263
418
3,377
12,661
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
14
3 / 3 / 1
8,251
550
5,262
7,794
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 2
6,122
408
2,878
11,222
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
18
Kills
8
9
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
2
4
W
Morgan Le Fay
 
Morgan Le Fay
7
3
2
2.67
L
1
3
0
0.33
L
4
4
1
1.13
W
Bakasura
LIV3 NAK3D
Bakasura
8
1
4
10
L
Kuzenbo
MaliceSesh
Kuzenbo
0
3
3
0.5
W
Cthulhu
OhZenO3
Cthulhu
0
1
10
5
L
Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
3
3
1
1.17
L
0
5
2
0.2
W
Janus
vfGoldKM
Janus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,493
Damage
24,546
43,108
Taken
50,977
17,920
Mitigated
21,008
15,343
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,572
816
0
4,340
7,418
2,331
1,570
4,310
3,108
50,132
0
W
Morgan Le Fay
 
Morgan Le Fay
14,258
2,848
0
2,691
8,279
2,834
2,464
2,340
5,939
51,637
0
L
4,546
454
0
3,173
9,416
4,794
267
3,364
5,487
53,439
0
L
8,483
3,787
0
3,518
9,884
3,062
0
3,962
5,734
0
48,036
W
Bakasura
LIV3 NAK3D
Bakasura
7,997
5,558
0
3,401
10,206
4,820
627
2,673
7,533
0
43,761
L
Kuzenbo
MaliceSesh
Kuzenbo
3,377
1,453
0
2,393
12,661
7,462
0
8,605
3,727
14,772
0
W
Cthulhu
OhZenO3
Cthulhu
4,357
199
75
2,857
10,273
5,878
415
1,148
9,125
18,209
0
L
Morgan Le Fay
THE4NIM4L98
Morgan Le Fay
5,262
185
0
1,800
7,794
2,947
732
3,479
3,845
53,490
0
L
2,878
2,377
0
2,374
11,222
2,743
200
7,256
3,499
0
23,607
W
Janus
vfGoldKM
Janus
3,309
197
0
1,979
6,932
2,057
178
2,714
4,218
44,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
36,955
417
Minions Killed
389
0
Camps Cleared
0
1,403,581
Distance Traveled
1,361,123
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,061
604
114
8
0
238,994
3
W
Morgan Le Fay
8,434
562
74
5
0
270,698
5
L
Tiamat
8,535
569
135
9
0
255,872
2
L
Set
7,784
519
82
5
0
314,431
1
W
Bakasura
8,934
596
104
7
0
358,705
5
L
Kuzenbo
6,263
418
23
2
0
277,844
3
W
Cthulhu
6,907
460
29
2
0
285,014
0
L
Morgan Le Fay
8,251
550
101
7
0
274,502
3
L
Rama
6,122
408
48
3
0
238,474
2
W
Janus
7,733
516
96
6
0
250,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role