Player Matchup

Nemesis
Nemesis
Chaotic__Reaper
Nemesis
Level 41
God Stats
2W - 3L
1,427 SR
Queue Stats
9W - 14L
1,223 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
II DrUwU II
Morgan Le Fay
Level 102
God Stats
4W - 8L
1,834 SR
Queue Stats
66W - 62L
1,420 Elo+
Party 2
Gilgamesh
Gilgamesh
SwitchJiraiya
Gilgamesh
Level 114
God Stats
3W - 6L
1,588 SR
Queue Stats
85W - 84L
1,145 Elo+
Party 2
Ymir
Ymir
TH3TAYLORD
Ymir
Level 29
God Stats
1W - 4L
1,812 SR
Queue Stats
55W - 69L
1,195 Elo+
Party 2
Apollo
Apollo
ZinetsuKise
Apollo
Level 14
God Stats
1W - 3L
1,229 SR
Queue Stats
9W - 13L
1,200 Elo+
Party 2
Team Averages
Level 60
1,578 SR
1,237 Elo+

VS

Team Averages
Level 91
1,603 SR
1,489 Elo+
Nike
Nike
CedrikaPzaurus
Nike
Level 105
God Stats
28W - 17L
1,725 SR
Queue Stats
205W - 197L
1,530 Elo+
Party 1
Artemis
Artemis
Charlo434
Artemis
Level 47
God Stats
26W - 23L
1,727 SR
Queue Stats
96W - 106L
1,533 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nja shadow
Morgan Le Fay
Level 115
God Stats
9W - 6L
1,500 SR
Queue Stats
147W - 148L
1,530 Elo+
Party 1
Athena
Athena
crimsonburst234
Athena
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,308 Elo+
Solo
Pele
Pele
tati80
Pele
Level 107
God Stats
8W - 11L
1,563 SR
Queue Stats
276W - 270L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,595
460
1,142
4,648
1,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morgan Le Fay
II DrUwU II
Morgan Le Fay
10
1 / 3 / 0
5,409
541
3,334
5,649
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
SwitchJiraiya
Gilgamesh
9
0 / 3 / 0
5,591
559
2,934
6,528
2,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

7
0 / 4 / 1
4,776
478
1,739
7,769
2,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
7
1 / 2 / 0
4,688
469
2,234
5,571
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,299
630
2,290
4,131
2,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Artemis
Charlo434
Artemis
9
4 / 1 / 2
6,008
601
5,979
5,002
1,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Nja shadow
Morgan Le Fay
11
2 / 1 / 1
6,450
645
3,582
4,657
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 0 / 3
5,703
570
1,754
4,111
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
tati80
Pele
11
4 / 0 / 1
6,324
632
4,122
6,315
1,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
14
14
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
0
2
0
0
W
Artemis
Charlo434
Artemis
4
1
2
5
L
Morgan Le Fay
II DrUwU II
Morgan Le Fay
1
3
0
0.33
W
Morgan Le Fay
Nja shadow
Morgan Le Fay
2
1
1
2.5
L
Gilgamesh
SwitchJiraiya
Gilgamesh
0
3
0
0
L
0
4
1
0.13
L
Apollo
1
2
0
0.5
W
2
0
3
3.5
W
Pele
tati80
Pele
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,383
Damage
17,727
30,165
Taken
24,216
8,428
Mitigated
10,053
4,313
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,290
367
0
1,000
4,131
2,873
314
0
4,006
0
30,578
L
1,142
786
0
316
4,648
1,151
0
231
4,391
0
22,349
W
Artemis
Charlo434
Artemis
5,979
3,083
0
1,434
5,002
1,617
1,412
701
4,301
0
25,423
L
Morgan Le Fay
II DrUwU II
Morgan Le Fay
3,334
104
0
927
5,649
1,367
0
3,050
2,324
29,538
0
W
Morgan Le Fay
Nja shadow
Morgan Le Fay
3,582
45
0
983
4,657
1,448
884
3,164
1,493
35,116
0
L
Gilgamesh
SwitchJiraiya
Gilgamesh
2,934
899
0
1,010
6,528
2,484
352
0
6,528
0
22,325
L
1,739
523
0
0
7,769
2,395
0
1,579
6,190
10,853
0
L
Apollo
2,234
1,206
0
2,060
5,571
1,031
0
175
5,396
0
17,001
W
1,754
501
222
1,112
4,111
2,232
464
1,038
3,073
10,561
0
W
Pele
tati80
Pele
4,122
1,312
0
1,274
6,315
1,883
312
170
6,145
0
37,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,059
Gold Earned
30,784
200
Minions Killed
288
0
Camps Cleared
0
944,233
Distance Traveled
917,529
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,299
630
65
7
0
192,096
0
L
Nemesis
4,595
460
45
5
0
215,132
0
W
Artemis
6,008
601
52
5
0
174,130
0
L
Morgan Le Fay
5,409
541
60
6
0
193,070
1
W
Morgan Le Fay
6,450
645
78
8
0
181,792
0
L
Gilgamesh
5,591
559
45
5
0
210,725
2
L
Ymir
4,776
478
19
2
0
176,556
3
L
Apollo
4,688
469
31
3
0
148,750
2
W
Athena
5,703
570
17
2
0
152,849
3
W
Pele
6,324
632
76
8
0
216,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role