Player Matchup

Gilgamesh
Gilgamesh
DoctorKrieg
Gilgamesh
Level 103
God Stats
1W - 2L
1,479 SR
Queue Stats
296W - 319L
1,422 Elo+
Solo
Merlin
Merlin
GabiLaghi23
Merlin
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
GramDobrze
Hachiman
Level 38
God Stats
23W - 28L
1,606 SR
Queue Stats
139W - 156L
1,402 Elo+
Solo
Terra
Terra
R2MG
Terra
Level 125
God Stats
10W - 18L
1,012 SR
Queue Stats
180W - 187L
1,469 Elo+
Solo
Da Ji
Da Ji
edyre
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 67
1,420 SR
1,459 Elo+

VS

Team Averages
Level 113
1,429 SR
1,494 Elo+
Skadi
Skadi
AcSang
Skadi
Level 89
God Stats
1W - 6L
1,331 SR
Queue Stats
115W - 121L
1,477 Elo+
Solo
Janus
Janus
LazyTurtle80
Janus
Level 143
God Stats
27W - 44L
1,423 SR
Queue Stats
851W - 820L
1,456 Elo+
Solo
Xing Tian
Xing Tian
MerfinStone
Xing Tian
Level 87
God Stats
4W - 4L
1,604 SR
Queue Stats
547W - 569L
1,380 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Outcastin
Morgan Le Fay
Level 150
God Stats
1W - 2L
1,698 SR
Queue Stats
4W - 4L
1,746 Elo+
Solo
Fenrir
Fenrir
Sssaaaauuuuron
Fenrir
Level 97
God Stats
0W - 1L
1,091 SR
Queue Stats
35W - 39L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DoctorKrieg
Gilgamesh
15
2 / 2 / 3
8,806
518
4,623
14,441
8,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
13
2 / 5 / 3
8,037
473
6,567
7,160
2,442
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
GramDobrze
Hachiman
13
0 / 4 / 0
7,869
463
3,991
10,618
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
R2MG
Terra
13
4 / 1 / 5
9,099
535
7,384
10,597
5,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
edyre
Da Ji
14
5 / 3 / 2
8,971
528
7,834
12,833
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AcSang
Skadi
18
6 / 0 / 2
10,488
617
8,577
7,212
2,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 4
8,858
521
6,458
8,846
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
MerfinStone
Xing Tian
8
0 / 0 / 2
6,499
382
1,070
5,230
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Outcastin
Morgan Le Fay
15
2 / 5 / 1
9,916
583
11,867
11,678
5,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 1
7,945
467
5,106
11,589
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
13
Kills
15
15
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
AcSang
Skadi
6
0
2
7
W
Gilgamesh
DoctorKrieg
Gilgamesh
2
2
3
1.75
W
Merlin
2
5
3
0.7
W
Hachiman
GramDobrze
Hachiman
0
4
0
0
L
4
5
4
1.2
L
Xing Tian
MerfinStone
Xing Tian
0
0
2
1
L
Morgan Le Fay
Outcastin
Morgan Le Fay
2
5
1
0.5
W
Terra
R2MG
Terra
4
1
5
6.5
L
3
3
1
1.17
W
Da Ji
edyre
Da Ji
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
33,078
55,649
Taken
44,555
23,971
Mitigated
17,077
16,245
Healing
9,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
AcSang
Skadi
8,577
4,097
0
2,111
7,212
2,504
507
1,624
5,588
0
88,868
W
Gilgamesh
DoctorKrieg
Gilgamesh
4,623
646
0
4,392
14,441
8,831
180
7,705
6,736
0
42,645
W
Merlin
6,567
827
0
961
7,160
2,442
82
2,983
4,177
40,318
0
W
Hachiman
GramDobrze
Hachiman
3,991
2,376
0
2,327
10,618
2,597
676
679
9,939
0
53,026
L
6,458
600
0
963
8,846
2,724
0
4,673
4,173
55,208
0
L
Xing Tian
MerfinStone
Xing Tian
1,070
136
0
2,092
5,230
2,251
0
1,493
3,737
10,455
0
L
Morgan Le Fay
Outcastin
Morgan Le Fay
11,867
2,167
0
1,239
11,678
5,314
345
4,389
7,289
58,544
0
W
Terra
R2MG
Terra
7,384
511
611
2,120
10,597
5,411
0
4,183
6,414
20,668
0
L
5,106
1,137
0
3,526
11,589
4,284
181
1,772
9,817
0
36,434
W
Da Ji
edyre
Da Ji
7,834
2,534
0
5,834
12,833
4,690
0
3,845
8,988
0
53,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,782
Gold Earned
43,706
408
Minions Killed
476
0
Camps Cleared
0
1,578,208
Distance Traveled
1,426,562
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,488
617
183
11
0
315,379
3
W
Gilgamesh
8,806
518
106
6
0
330,692
6
W
Merlin
8,037
473
87
5
0
264,311
2
W
Hachiman
7,869
463
100
6
0
297,108
1
L
Janus
8,858
521
106
6
0
323,956
6
L
Xing Tian
6,499
382
17
1
0
164,743
1
L
Morgan Le Fay
9,916
583
99
6
0
257,738
7
W
Terra
9,099
535
23
1
0
339,766
5
L
Fenrir
7,945
467
71
4
0
364,746
3
W
Da Ji
8,971
528
92
5
0
346,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role