Player Matchup

Aphrodite
Aphrodite
Gold III
Jbeey03
Aphrodite
Gold III
Level 160
God Stats
8W - 1L
2,019 SR
Queue Stats
105W - 88L
1,653 MMR
Solo
Fenrir
Fenrir
Silver I
LiTcH-iQ
Fenrir
Silver I
Level 138
God Stats
39W - 43L
1,422 SR
Queue Stats
251W - 243L
1,233 MMR
Party 1
Cupid
Cupid
Silver I
TERRORTOM90
Cupid
Silver I
Level 117
God Stats
3W - 5L
1,339 SR
Queue Stats
252W - 252L
1,170 MMR
Solo
Bacchus
Bacchus
Silver I
blink_OMG
Bacchus
Silver I
Level 104
God Stats
53W - 45L
1,596 SR
Queue Stats
278W - 281L
1,238 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
main_man135
Gilgamesh
Gold III
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
235W - 233L
1,476 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,575 SR
1,354 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,595 SR
1,356 MMR
Izanami
Izanami
Silver II
Nick_Sr4
Izanami
Silver II
Level 118
God Stats
5W - 9L
1,485 SR
Queue Stats
219W - 217L
1,000 MMR
Solo
Loki
Loki
Platinum II
SekerDeker
Loki
Platinum II
Level 124
God Stats
216W - 174L
1,673 SR
Queue Stats
563W - 562L
1,694 MMR
Solo
Fafnir
Fafnir
Bronze III
amm_678
Fafnir
Bronze III
Level 129
God Stats
6W - 4L
1,614 SR
Queue Stats
17W - 15L
1,544 MMR
Solo
Chaac
Chaac
Gold IV
bilal_fi
Chaac
Gold IV
Level 114
God Stats
3W - 3L
1,620 SR
Queue Stats
19W - 21L
1,447 MMR
Solo
Nu Wa
Nu Wa
Silver III
eR_FeDeRaKa
Nu Wa
Silver III
Level 145
God Stats
48W - 49L
1,583 SR
Queue Stats
112W - 128L
1,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Jbeey03
Aphrodite
20
8 / 2 / 5
15,653
559
23,728
23,750
11,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
LiTcH-iQ
Fenrir
20
8 / 2 / 9
16,326
583
15,877
28,822
20,622
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
2 / 4 / 7
15,948
570
7,910
23,104
9,242
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
blink_OMG
Bacchus
19
1 / 4 / 7
15,278
546
10,262
30,300
44,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gilgamesh
main_man135
Gilgamesh
20
10 / 5 / 4
17,156
613
27,408
37,351
42,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AthenaSerqetDanzaburouCu ChulainnScylla

VS

Bans
TiamatApolloRaijinKing ArthurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nick_Sr4
Izanami
20
5 / 5 / 4
13,236
473
15,910
20,356
10,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 5 / 7
14,059
502
14,990
23,552
10,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
amm_678
Fafnir
18
2 / 1 / 10
12,908
461
12,989
19,625
26,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
bilal_fi
Chaac
19
1 / 8 / 6
12,128
433
17,841
27,333
28,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
2 / 10 / 6
12,464
445
21,938
17,747
7,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
49
29
Kills
16
17
Deaths
29
32
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Jbeey03
Aphrodite
8
2
5
5.25
W
Fenrir
LiTcH-iQ
Fenrir
8
2
9
6.25
L
Izanami
Nick_Sr4
Izanami
5
5
4
1.4
L
6
5
7
1.9
W
2
4
7
1.38
L
Fafnir
amm_678
Fafnir
2
1
10
7
L
Chaac
bilal_fi
Chaac
1
8
6
0.5
W
Bacchus
blink_OMG
Bacchus
1
4
7
1.13
L
2
10
6
0.5
W
Gilgamesh
main_man135
Gilgamesh
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,185
Damage
83,668
143,327
Taken
108,613
128,794
Mitigated
83,494
76,862
Healing
28,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Jbeey03
Aphrodite
23,728
1,593
18,378
18,499
23,750
11,939
4,540
7,296
16,148
128,933
0
W
Fenrir
LiTcH-iQ
Fenrir
15,877
6,031
0
8,809
28,822
20,622
4,356
6,896
21,682
0
118,891
L
Izanami
Nick_Sr4
Izanami
15,910
8,522
0
4,677
20,356
10,700
0
6,128
14,228
0
108,088
L
14,990
3,582
0
7,470
23,552
10,501
0
7,072
16,480
0
108,317
W
7,910
2,757
932
12,424
23,104
9,242
6,147
7,790
14,974
0
133,535
L
Fafnir
amm_678
Fafnir
12,989
2,892
0
5,692
19,625
26,359
0
8,511
11,114
46,969
0
L
Chaac
bilal_fi
Chaac
17,841
1,861
0
10,452
27,333
28,768
0
5,649
21,684
1,341
77,967
W
Bacchus
blink_OMG
Bacchus
10,262
593
0
5,019
30,300
44,663
1,178
7,531
22,455
43,911
0
L
21,938
5,942
0
516
17,747
7,166
230
10,085
7,662
83,352
0
W
Gilgamesh
main_man135
Gilgamesh
27,408
6,262
0
12,801
37,351
42,328
3,518
7,339
29,846
0
110,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,361
Gold Earned
64,795
777
Minions Killed
645
0
Camps Cleared
0
2,798,594
Distance Traveled
2,516,082
32
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
15,653
559
219
8
0
564,725
9
W
Fenrir
16,326
583
133
5
0
601,460
1
L
Izanami
13,236
473
164
6
0
474,802
7
L
Loki
14,059
502
155
6
0
552,552
4
W
Cupid
15,948
570
206
7
0
498,154
7
L
Fafnir
12,908
461
56
2
0
514,808
5
L
Chaac
12,128
433
117
4
0
527,216
7
W
Bacchus
15,278
546
60
2
0
566,964
10
L
Nu Wa
12,464
445
153
5
0
446,704
13
W
Gilgamesh
17,156
613
159
6
0
567,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role