Player Matchup

Bakasura
Bakasura
Tofiss
Bakasura
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,353 Elo+
Solo
Set
Set
kepka12
Set
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,414 Elo+
Solo
Anhur
Anhur
noodlebot10
Anhur
Level 29
God Stats
5W - 2L
1,557 SR
Queue Stats
119W - 153L
1,396 Elo+
Solo
Fenrir
Fenrir
zeiliu
Fenrir
Level 29
God Stats
2W - 1L
1,361 SR
Queue Stats
22W - 24L
1,437 Elo+
Solo
Poseidon
Poseidon
输入一个名称
Poseidon
Level 28
God Stats
31W - 25L
1,512 SR
Queue Stats
108W - 108L
1,420 Elo+
Solo
Team Averages
Level 21
1,486 SR
1,404 Elo+

VS

Team Averages
Level 19
1,492 SR
1,429 Elo+
Ymir
Ymir
Nirakan
Ymir
Level 14
God Stats
5W - 2L
1,513 SR
Queue Stats
26W - 26L
1,335 Elo+
Solo
Cupid
Cupid
Predatus98
Cupid
Level 28
God Stats
15W - 14L
1,489 SR
Queue Stats
120W - 137L
1,423 Elo+
Solo
Nemesis
Nemesis
papaminoa
Nemesis
Level 9
God Stats
1W - 2L
1,460 SR
Queue Stats
6W - 12L
1,296 Elo+
Solo
Loki
Loki
sweettdreams
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,603 Elo+
Solo
Tyr
Tyr
袒胸露乳
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 93L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Tofiss
Bakasura
17
3 / 3 / 6
10,925
520
7,520
16,310
7,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Set
16
3 / 3 / 4
10,753
512
8,804
11,522
7,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
9 / 0 / 4
13,205
629
10,654
10,758
4,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
zeiliu
Fenrir
18
7 / 4 / 7
12,328
587
10,086
15,364
8,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
12 / 2 / 7
12,484
594
14,883
11,121
5,174
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Nirakan
Ymir
9
0 / 3 / 0
7,652
364
1,102
7,058
2,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
11
0 / 8 / 0
7,657
365
2,495
12,263
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
papaminoa
Nemesis
6
0 / 11 / 0
5,932
282
0
8,759
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
6 / 5 / 0
10,674
508
13,256
17,230
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 7 / 3
9,942
473
11,613
18,310
18,538
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
34
Kills
9
12
Deaths
34
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
Nirakan
Ymir
0
3
0
0
L
Cupid
0
8
0
0
W
Bakasura
Tofiss
Bakasura
3
3
6
2
W
Set
3
3
4
1.67
W
9
0
4
11
L
Nemesis
papaminoa
Nemesis
0
11
0
0
L
6
5
0
1.2
W
Fenrir
zeiliu
Fenrir
7
4
7
2.63
L
3
7
3
0.64
W
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,947
Damage
28,466
65,075
Taken
63,620
33,309
Mitigated
32,197
22,896
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Nirakan
Ymir
1,102
564
0
260
7,058
2,844
0
1,183
5,837
8,010
0
L
Cupid
2,495
1,402
0
2,041
12,263
3,665
791
4,808
7,455
0
32,741
W
Bakasura
Tofiss
Bakasura
7,520
5,437
0
3,307
16,310
7,525
1,412
0
16,310
0
67,796
W
Set
8,804
3,952
0
2,749
11,522
7,164
2,694
205
11,317
0
61,360
W
10,654
7,245
0
5,772
10,758
4,616
5,829
250
10,508
0
108,928
L
Nemesis
papaminoa
Nemesis
0
0
0
0
8,759
2,133
0
1,778
6,951
0
0
L
13,256
3,240
0
2,407
17,230
5,017
0
3,711
13,181
0
52,390
W
Fenrir
zeiliu
Fenrir
10,086
3,043
147
5,284
15,364
8,830
180
162
15,202
0
69,272
L
11,613
1,565
0
4,335
18,310
18,538
0
3,403
14,287
532
52,073
W
14,883
1,870
0
5,637
11,121
5,174
2,265
741
10,380
74,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,695
Gold Earned
41,857
643
Minions Killed
281
0
Camps Cleared
0
1,969,023
Distance Traveled
1,252,105
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,652
364
16
1
0
178,730
0
L
Cupid
7,657
365
75
4
0
258,822
1
W
Bakasura
10,925
520
121
6
0
449,309
0
W
Set
10,753
512
115
5
0
390,898
1
W
Anhur
13,205
629
178
8
0
342,789
7
L
Nemesis
5,932
282
0
0
0
88,882
0
L
Loki
10,674
508
89
4
0
352,553
10
W
Fenrir
12,328
587
102
5
0
392,728
2
L
Tyr
9,942
473
101
5
0
373,118
4
W
Poseidon
12,484
594
127
6
0
393,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role