Player Matchup

Hachiman
Hachiman
Brisfrys
Hachiman
Level 22
God Stats
2W - 1L
1,787 SR
Queue Stats
23W - 23L
1,499 Elo+
Party 2
Tyr
Tyr
Exactbyskills
Tyr
Level 6
God Stats
29W - 21L
1,450 SR
Queue Stats
45W - 33L
1,464 Elo+
Solo
Arachne
Arachne
UpduelKadeer
Arachne
Level 25
God Stats
64W - 46L
1,605 SR
Queue Stats
224W - 217L
1,501 Elo+
Solo
Vulcan
Vulcan
iWachimingo
Vulcan
Level 5
God Stats
4W - 3L
1,295 SR
Queue Stats
54W - 45L
1,280 Elo+
Solo
Ah Puch
Ah Puch
mr coyle mj
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,636 Elo+
Party 2
Team Averages
Level 15
1,527 SR
1,476 Elo+

VS

Team Averages
Level 20
1,576 SR
1,449 Elo+
Kukulkan
Kukulkan
Caesar Genovese
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,500 Elo+
Party 1
Scylla
Scylla
ElusoryThread50
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,258 Elo+
Party 1
Nemesis
Nemesis
Gintoki3249
Nemesis
Level 27
God Stats
27W - 19L
1,592 SR
Queue Stats
61W - 46L
1,510 Elo+
Solo
Izanami
Izanami
KaoriBunny
Izanami
Level 24
God Stats
26W - 19L
1,614 SR
Queue Stats
50W - 43L
1,462 Elo+
Solo
Loki
Loki
oletus_sama
Loki
Level 20
God Stats
18W - 20L
1,673 SR
Queue Stats
137W - 170L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Brisfrys
Hachiman
19
8 / 3 / 11
12,983
999
16,298
12,839
6,933
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
8 / 0 / 23
14,971
1,152
21,706
16,549
17,757
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
UpduelKadeer
Arachne
20
15 / 5 / 16
16,091
1,238
24,920
20,177
11,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
20
7 / 1 / 17
14,391
1,107
18,954
8,639
3,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
mr coyle mj
Ah Puch
18
2 / 6 / 11
11,259
866
7,609
12,127
5,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

182

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
1 / 14 / 9
11,857
912
7,613
20,531
9,084
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

18
7 / 9 / 5
13,123
1,009
15,753
17,781
6,457
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Gintoki3249
Nemesis
18
3 / 4 / 8
12,288
945
12,854
21,640
8,393
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
KaoriBunny
Izanami
18
2 / 6 / 8
12,413
955
21,682
14,829
6,303
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
2 / 7 / 8
12,017
924
7,362
21,773
9,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
53
40
Kills
15
15
Deaths
40
78
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Brisfrys
Hachiman
8
3
11
4.5
L
Kukulkan
1
14
9
0.39
L
7
9
5
1.06
W
8
0
23
19.5
L
Nemesis
Gintoki3249
Nemesis
3
4
8
1.75
L
Izanami
KaoriBunny
Izanami
2
6
8
1
W
Arachne
UpduelKadeer
Arachne
15
5
16
4.6
W
Vulcan
7
1
17
15.5
W
Ah Puch
mr coyle mj
Ah Puch
2
6
11
1.25
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,487
Damage
65,264
70,331
Taken
96,554
44,709
Mitigated
39,708
10,104
Healing
6,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Brisfrys
Hachiman
16,298
7,393
0
0
12,839
6,933
0
4,082
8,757
0
45,121
L
Kukulkan
7,613
1,877
0
0
20,531
9,084
0
5,075
15,456
29,295
0
L
15,753
1,600
226
1,082
17,781
6,457
0
6,896
10,885
34,284
0
W
21,706
2,199
0
3,182
16,549
17,757
0
4,531
12,018
0
28,715
L
Nemesis
Gintoki3249
Nemesis
12,854
6,024
0
2,310
21,640
8,393
0
5,431
16,209
0
28,381
L
Izanami
KaoriBunny
Izanami
21,682
18,459
677
975
14,829
6,303
0
3,021
11,808
0
63,414
W
Arachne
UpduelKadeer
Arachne
24,920
17,206
0
4,962
20,177
11,370
0
5,412
14,765
0
47,427
W
Vulcan
18,954
4,696
66
1,886
8,639
3,611
0
4,020
4,619
59,800
0
W
Ah Puch
mr coyle mj
Ah Puch
7,609
436
0
8
12,127
5,038
0
5,321
6,806
14,915
0
L
7,362
1,574
0
1,437
21,773
9,471
0
6,140
15,633
0
40,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,695
Gold Earned
61,698
252
Minions Killed
302
8
Camps Cleared
9
1,311,113
Distance Traveled
1,101,137
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,983
999
58
4
0
237,928
0
L
Kukulkan
11,857
912
40
3
0
206,256
2
L
Scylla
13,123
1,009
50
4
0
212,267
0
W
Tyr
14,971
1,152
15
1
0
313,418
1
L
Nemesis
12,288
945
39
3
1
230,143
0
L
Izanami
12,413
955
96
7
7
190,911
0
W
Arachne
16,091
1,238
54
4
6
307,585
0
W
Vulcan
14,391
1,107
98
8
1
272,441
0
W
Ah Puch
11,259
866
27
2
1
179,741
0
L
Loki
12,017
924
77
6
1
261,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role