Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
 
Danzaburou
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hades
Hades
HarMsz
Hades
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 53L
1,573 Elo+
Party 4
Kuzenbo
Kuzenbo
Scebo
Kuzenbo
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 23L
1,597 Elo+
Party 3
Mulan
Mulan
zalcanan
Mulan
Level 142
God Stats
4W - 4L
1,500 SR
Queue Stats
35W - 28L
1,601 Elo+
Party 3
Team Averages
Level 68
1,500 SR
1,554 Elo+

VS

Team Averages
Level 79
1,606 SR
1,630 Elo+
Merlin
Merlin
Fr3shM1nt
Merlin
Level 25
God Stats
16W - 4L
1,536 SR
Queue Stats
59W - 24L
1,713 Elo+
Party 2
Tyr
Tyr
ItsShenbro
Tyr
Level 106
God Stats
3W - 2L
1,882 SR
Queue Stats
126W - 106L
1,679 Elo+
Party 2
Gilgamesh
Gilgamesh
MitchLuc
Gilgamesh
Level 125
God Stats
13W - 4L
1,859 SR
Queue Stats
283W - 222L
1,663 Elo+
Party 2
Rama
Rama
nachos413
Rama
Level 121
God Stats
1W - 2L
1,249 SR
Queue Stats
174W - 144L
1,579 Elo+
Party 1
Khepri
Khepri
xolb
Khepri
Level 19
God Stats
11W - 13L
1,506 SR
Queue Stats
39W - 37L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 1
6,090
609
4,657
8,665
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
 
Danzaburou
7
0 / 4 / 0
4,669
467
3,744
5,653
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
HarMsz
Hades
10
2 / 0 / 1
5,819
582
2,002
3,375
1,357
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
Scebo
Kuzenbo
6
0 / 6 / 0
4,515
452
1,917
8,407
4,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
zalcanan
Mulan
8
1 / 3 / 0
4,805
481
3,557
6,242
2,436
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fr3shM1nt
Merlin
9
0 / 1 / 1
5,343
534
1,662
2,508
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 0
6,230
623
4,151
5,534
3,203
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
MitchLuc
Gilgamesh
10
4 / 3 / 1
5,916
592
5,207
6,713
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rama
12
10 / 0 / 2
7,635
764
7,965
6,059
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
xolb
Khepri
8
0 / 1 / 10
5,860
586
2,576
4,767
1,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
16
17
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
1
0.88
L
Danzaburou
 
Danzaburou
0
4
0
0
W
Merlin
Fr3shM1nt
Merlin
0
1
1
0.5
L
Hades
HarMsz
Hades
2
0
1
2.5
W
2
1
0
2
W
Gilgamesh
MitchLuc
Gilgamesh
4
3
1
1.5
L
Kuzenbo
Scebo
Kuzenbo
0
6
0
0
W
Rama
10
0
2
11
W
Khepri
xolb
Khepri
0
1
10
5
L
Mulan
zalcanan
Mulan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,877
Damage
21,561
32,342
Taken
25,581
11,761
Mitigated
10,629
6,764
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,657
1,202
0
1,635
8,665
2,454
0
313
8,306
0
31,062
L
Danzaburou
 
Danzaburou
3,744
1,644
0
888
5,653
1,452
0
1,441
4,192
0
20,281
W
Merlin
Fr3shM1nt
Merlin
1,662
0
0
411
2,508
815
40
1,352
1,156
22,210
0
L
Hades
HarMsz
Hades
2,002
203
0
1,737
3,375
1,357
0
977
2,183
22,779
0
W
4,151
1,221
0
2,671
5,534
3,203
0
0
5,534
0
29,413
W
Gilgamesh
MitchLuc
Gilgamesh
5,207
2,688
0
887
6,713
2,784
0
578
6,135
0
31,412
L
Kuzenbo
Scebo
Kuzenbo
1,917
943
0
1,400
8,407
4,062
0
1,180
7,181
7,744
0
W
Rama
7,965
6,917
0
4,144
6,059
2,094
0
1,052
5,007
0
45,434
W
Khepri
xolb
Khepri
2,576
532
0
435
4,767
1,733
0
937
3,830
11,748
0
L
Mulan
zalcanan
Mulan
3,557
874
0
1,104
6,242
2,436
0
0
6,242
0
17,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,898
Gold Earned
30,984
208
Minions Killed
305
0
Camps Cleared
0
980,813
Distance Traveled
983,387
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,090
609
62
6
0
220,302
2
L
Danzaburou
4,669
467
35
4
0
181,095
1
W
Merlin
5,343
534
59
6
0
188,126
1
L
Hades
5,819
582
62
6
0
193,809
0
W
Tyr
6,230
623
75
8
0
198,514
0
W
Gilgamesh
5,916
592
62
6
0
206,185
4
L
Kuzenbo
4,515
452
12
1
0
194,453
2
W
Rama
7,635
764
91
9
0
181,745
5
W
Khepri
5,860
586
18
2
0
208,817
2
L
Mulan
4,805
481
37
4
0
191,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role