Player Matchup

Medusa
Medusa
OGmudddy
Medusa
Level 94
God Stats
12W - 4L
1,933 SR
Queue Stats
542W - 445L
1,657 Elo+
Party 1
Guan Yu
Guan Yu
Shelby Owens
Guan Yu
Level 109
God Stats
1W - 2L
1,653 SR
Queue Stats
428W - 399L
1,610 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TiniTortuga
Morgan Le Fay
Level 81
God Stats
2W - 1L
1,751 SR
Queue Stats
489W - 386L
1,611 Elo+
Party 1
Ares
Ares
Tomega
Ares
Level 148
God Stats
33W - 24L
1,557 SR
Queue Stats
437W - 417L
1,606 Elo+
Solo
Loki
Loki
Zungle
Loki
Level 110
God Stats
11W - 9L
1,570 SR
Queue Stats
440W - 292L
1,675 Elo+
Party 1
Team Averages
Level 108
1,693 SR
1,632 Elo+

VS

Team Averages
Level 131
1,401 SR
1,609 Elo+
Achilles
Achilles
Def3ctedd
Achilles
Level 93
God Stats
22W - 28L
1,415 SR
Queue Stats
632W - 586L
1,598 Elo+
Solo
Rama
Rama
MajLraep
Rama
Level 152
God Stats
2W - 1L
1,087 SR
Queue Stats
86W - 84L
1,576 Elo+
Party 2
Terra
Terra
OrionIsAGod
Terra
Level 129
God Stats
1W - 1L
1,315 SR
Queue Stats
34W - 34L
1,599 Elo+
Party 2
Ra
Ra
PveWarlock
Ra
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
94W - 76L
1,625 Elo+
Party 2
Guan Yu
Guan Yu
daddydomwhatsup
Guan Yu
Level 158
God Stats
7W - 3L
1,690 SR
Queue Stats
226W - 225L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OGmudddy
Medusa
14
1 / 4 / 1
8,525
501
4,588
10,856
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Shelby Owens
Guan Yu
14
1 / 4 / 2
8,039
473
3,875
13,217
9,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
TiniTortuga
Morgan Le Fay
13
0 / 6 / 4
7,796
459
7,250
11,870
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Tomega
Ares
12
3 / 6 / 1
7,876
463
4,798
15,426
12,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
Zungle
Loki
15
5 / 6 / 2
9,097
535
8,398
12,150
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Def3ctedd
Achilles
18
7 / 2 / 3
11,188
658
10,471
13,930
9,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Rama
16
2 / 1 / 4
9,553
562
5,405
8,948
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 12
9,160
539
5,255
12,582
12,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 3 / 5
10,178
599
7,761
9,825
4,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 2 / 9
10,718
630
16,097
15,018
13,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
10
Kills
26
26
Deaths
10
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Achilles
Def3ctedd
Achilles
7
2
3
4.25
W
Rama
2
1
4
4
L
Medusa
OGmudddy
Medusa
1
4
1
0.38
W
4
2
12
5
W
4
3
5
2.17
L
Guan Yu
Shelby Owens
Guan Yu
1
4
2
0.5
L
Morgan Le Fay
TiniTortuga
Morgan Le Fay
0
6
4
0.33
L
Ares
Tomega
Ares
3
6
1
0.58
L
Loki
Zungle
Loki
5
6
2
1
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,909
Damage
44,989
63,519
Taken
60,303
32,332
Mitigated
42,863
13,706
Healing
25,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Def3ctedd
Achilles
10,471
3,870
0
4,576
13,930
9,715
0
2,306
11,144
0
68,488
W
Rama
5,405
4,191
0
5,972
8,948
2,961
1,582
1,135
7,813
0
70,464
L
Medusa
OGmudddy
Medusa
4,588
1,759
0
4,222
10,856
2,970
0
1,108
9,748
0
68,087
W
5,255
1,532
1,820
3,016
12,582
12,501
365
3,444
9,108
17,035
0
W
7,761
1,457
1,695
3,053
9,825
4,366
1,150
3,178
6,647
76,084
0
L
Guan Yu
Shelby Owens
Guan Yu
3,875
403
217
4,649
13,217
9,382
0
1,470
11,725
0
33,288
L
Morgan Le Fay
TiniTortuga
Morgan Le Fay
7,250
731
0
2,236
11,870
3,908
0
3,126
8,529
58,754
0
L
Ares
Tomega
Ares
4,798
83
0
1,809
15,426
12,258
0
5,139
10,166
16,949
0
L
Loki
Zungle
Loki
8,398
2,266
0
573
12,150
3,814
0
1,710
10,335
0
58,617
W
16,097
3,108
844
4,857
15,018
13,320
93
1,985
12,973
0
76,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,333
Gold Earned
50,797
415
Minions Killed
577
0
Camps Cleared
0
1,546,441
Distance Traveled
1,670,088
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,188
658
143
8
0
311,067
5
W
Rama
9,553
562
122
7
0
298,422
4
L
Medusa
8,525
501
129
8
0
289,003
2
W
Terra
9,160
539
30
2
0
333,164
2
W
Ra
10,178
599
172
10
0
346,278
3
L
Guan Yu
8,039
473
75
4
0
308,833
5
L
Morgan Le Fay
7,796
459
104
6
0
308,879
6
L
Ares
7,876
463
10
1
0
309,083
4
L
Loki
9,097
535
97
6
0
330,643
3
W
Guan Yu
10,718
630
110
6
0
381,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role