Player Matchup

Gilgamesh
Gilgamesh
Platinum V
Duhfer
Gilgamesh
Platinum V
Level 109
God Stats
6W - 5L
1,636 SR
Queue Stats
159W - 151L
1,572 MMR
Solo
Yemoja
Yemoja
Gold II
SCOOBY_0502
Yemoja
Gold II
Level 125
God Stats
20W - 23L
1,612 SR
Queue Stats
292W - 288L
1,557 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
Slimi Hendrix
Cernunnos
Platinum IV
Level 142
God Stats
12W - 13L
1,684 SR
Queue Stats
431W - 429L
1,716 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
kingmoss22
Tsukuyomi
Gold II
Level 117
God Stats
11W - 8L
1,690 SR
Queue Stats
406W - 404L
1,430 MMR
Party 1
Nu Wa
Nu Wa
Gold II
nelson emmanuel
Nu Wa
Gold II
Level 86
God Stats
22W - 16L
1,686 SR
Queue Stats
127W - 116L
1,581 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,662 SR
1,571 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,597 SR
1,568 MMR
Apollo
Apollo
Gold I
Herocii
Apollo
Gold I
Level 102
God Stats
4W - 4L
1,568 SR
Queue Stats
145W - 144L
1,596 MMR
Solo
Mercury
Mercury
Gold III
JordansUp_
Mercury
Gold III
Level 98
God Stats
10W - 5L
1,929 SR
Queue Stats
160W - 167L
1,591 MMR
Solo
Tiamat
Tiamat
Gold II
NeoMystogan
Tiamat
Gold II
Level 160
God Stats
42W - 40L
1,599 SR
Queue Stats
398W - 382L
1,594 MMR
Solo
King Arthur
King Arthur
Gold II
SavoryIdk
King Arthur
Gold II
Level 104
God Stats
0W - 3L
1,258 SR
Queue Stats
202W - 193L
1,474 MMR
Solo
Bacchus
Bacchus
Bronze III
xxharurinxx
Bacchus
Bronze III
Level 119
God Stats
4W - 3L
1,633 SR
Queue Stats
6W - 4L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Duhfer
Gilgamesh
17
4 / 1 / 7
10,885
605
10,061
15,612
13,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
13
1 / 1 / 12
10,133
563
5,691
12,137
9,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Slimi Hendrix
Cernunnos
17
5 / 3 / 7
11,005
611
15,653
15,316
6,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
kingmoss22
Tsukuyomi
15
2 / 1 / 11
9,964
554
8,060
12,250
7,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
12 / 1 / 5
12,185
677
17,147
10,265
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaSet

VS

Bans
GaneshaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Herocii
Apollo
14
3 / 5 / 0
8,932
496
6,346
12,707
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
JordansUp_
Mercury
15
1 / 4 / 2
8,785
488
5,338
14,562
5,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
1 / 5 / 2
8,315
462
5,922
9,469
6,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SavoryIdk
King Arthur
12
0 / 5 / 0
7,687
427
6,293
20,825
12,457
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
xxharurinxx
Bacchus
12
0 / 5 / 2
7,600
422
5,802
16,503
12,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
24
Kills
5
7
Deaths
24
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Duhfer
Gilgamesh
4
1
7
7.5
L
Apollo
Herocii
Apollo
3
5
0
0.6
L
Mercury
JordansUp_
Mercury
1
4
2
0.5
L
Tiamat
1
5
2
0.4
W
Yemoja
1
1
12
7
L
King Arthur
SavoryIdk
King Arthur
0
5
0
0
W
Cernunnos
Slimi Hendrix
Cernunnos
5
3
7
2.83
W
Tsukuyomi
kingmoss22
Tsukuyomi
2
1
11
7.5
W
12
1
5
14.5
L
Bacchus
xxharurinxx
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,612
Damage
29,701
65,580
Taken
74,066
41,251
Mitigated
41,740
33,057
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Duhfer
Gilgamesh
10,061
2,218
0
6,576
15,612
13,575
435
1,387
14,225
0
72,798
L
Apollo
Herocii
Apollo
6,346
2,839
0
4,016
12,707
4,158
310
4,221
8,366
0
49,144
L
Mercury
JordansUp_
Mercury
5,338
2,061
0
708
14,562
5,955
0
3,088
11,134
0
64,154
L
Tiamat
5,922
349
0
1,832
9,469
6,541
152
2,767
6,479
55,141
0
W
Yemoja
5,691
1,259
5,916
4,427
12,137
9,793
1,432
4,191
7,946
22,434
0
L
King Arthur
SavoryIdk
King Arthur
6,293
106
0
3,260
20,825
12,457
0
6,665
13,529
0
41,601
W
Cernunnos
Slimi Hendrix
Cernunnos
15,653
10,591
0
6,975
15,316
6,439
5,954
3,917
11,399
0
84,285
W
Tsukuyomi
kingmoss22
Tsukuyomi
8,060
2,084
0
4,746
12,250
7,476
739
2,474
9,659
0
60,211
W
17,147
4,270
212
4,205
10,265
3,968
957
3,294
6,971
86,202
0
L
Bacchus
xxharurinxx
Bacchus
5,802
117
0
2,626
16,503
12,629
116
5,242
11,030
24,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,172
Gold Earned
41,319
563
Minions Killed
416
0
Camps Cleared
0
1,763,812
Distance Traveled
1,702,568
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,885
605
124
7
0
398,610
6
L
Apollo
8,932
496
94
5
0
307,395
5
L
Mercury
8,785
488
112
6
0
406,991
0
L
Tiamat
8,315
462
108
6
0
290,146
5
W
Yemoja
10,133
563
37
2
0
322,758
0
L
King Arthur
7,687
427
75
4
0
333,002
5
W
Cernunnos
11,005
611
137
8
0
291,305
3
W
Tsukuyomi
9,964
554
108
6
0
409,113
3
W
Nu Wa
12,185
677
157
9
0
342,026
11
L
Bacchus
7,600
422
27
2
0
365,034
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role