Player Matchup

Morgan Le Fay
Morgan Le Fay
Credi-
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 72L
1,529 Elo+
Party 2
Kuzenbo
Kuzenbo
JABJAB928
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,533 Elo+
Solo
Chaac
Chaac
SaintAlston
Chaac
Level 27
God Stats
26W - 22L
1,667 SR
Queue Stats
134W - 144L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
Saxjt
Gilgamesh
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 108L
1,489 Elo+
Party 2
Skadi
Skadi
jachan9
Skadi
Level 29
God Stats
15W - 18L
1,327 SR
Queue Stats
659W - 576L
1,542 Elo+
Solo
Team Averages
Level 29
1,499 SR
1,525 Elo+

VS

Team Averages
Level 20
1,574 SR
1,552 Elo+
Terra
Terra
ILordTimur
Terra
Level 27
God Stats
23W - 7L
1,695 SR
Queue Stats
39W - 22L
1,567 Elo+
Party 1
Vulcan
Vulcan
Polow Da Don MX
Vulcan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,566 Elo+
Solo
Bakasura
Bakasura
SoSmooth2nite
Bakasura
Level 24
God Stats
3W - 1L
1,442 SR
Queue Stats
154W - 117L
1,574 Elo+
Party 1
Kali
Kali
Xibaqua
Kali
Level 20
God Stats
2W - 0L
1,665 SR
Queue Stats
43W - 24L
1,543 Elo+
Party 1
Artemis
Artemis
johnnyUNwell
Artemis
Level 4
God Stats
2W - 1L
1,570 SR
Queue Stats
2W - 1L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Credi-
Morgan Le Fay
9
0 / 1 / 0
5,544
370
1,444
4,744
1,552
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
JABJAB928
Kuzenbo
10
0 / 2 / 3
6,520
435
5,234
9,132
8,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 2
7,784
519
6,118
10,799
7,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
Saxjt
Gilgamesh
12
4 / 5 / 1
7,378
492
4,531
11,877
4,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
jachan9
Skadi
10
2 / 7 / 2
6,481
432
6,970
10,626
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
1 / 0 / 9
7,721
515
6,116
7,288
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 1 / 0
9,319
621
8,002
4,762
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
SoSmooth2nite
Bakasura
15
3 / 1 / 0
8,562
571
5,881
8,984
3,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kali
Xibaqua
Kali
15
10 / 1 / 2
9,252
617
9,608
12,348
6,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
johnnyUNwell
Artemis
9
0 / 4 / 5
6,164
411
4,177
7,155
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
18
18
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Credi-
Morgan Le Fay
0
1
0
0
W
Terra
1
0
9
5.5
L
Kuzenbo
JABJAB928
Kuzenbo
0
2
3
0.75
W
4
1
0
4
L
1
3
2
0.67
L
Gilgamesh
Saxjt
Gilgamesh
4
5
1
0.9
W
Bakasura
SoSmooth2nite
Bakasura
3
1
0
3
W
Kali
Xibaqua
Kali
10
1
2
11
L
Skadi
jachan9
Skadi
2
7
2
0.43
W
Artemis
johnnyUNwell
Artemis
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,297
Damage
33,784
47,178
Taken
40,537
25,027
Mitigated
19,864
8,594
Healing
16,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Credi-
Morgan Le Fay
1,444
143
0
693
4,744
1,552
256
2,830
1,764
24,618
0
W
Terra
6,116
354
1,442
2,414
7,288
5,725
482
1,861
5,397
26,438
0
L
Kuzenbo
JABJAB928
Kuzenbo
5,234
1,748
0
668
9,132
8,583
0
2,028
7,020
18,683
0
W
8,002
3,277
0
1,030
4,762
2,023
1,406
826
3,906
68,891
0
L
6,118
1,262
0
3,070
10,799
7,660
0
918
9,675
0
54,183
L
Gilgamesh
Saxjt
Gilgamesh
4,531
1,610
0
1,415
11,877
4,272
0
4,757
7,030
0
40,170
W
Bakasura
SoSmooth2nite
Bakasura
5,881
4,968
0
3,223
8,984
3,616
642
426
8,198
0
37,680
W
Kali
Xibaqua
Kali
9,608
5,077
176
8,053
12,348
6,419
492
2,101
10,187
0
50,629
L
Skadi
jachan9
Skadi
6,970
2,731
276
2,472
10,626
2,960
256
3,329
7,297
0
34,286
W
Artemis
johnnyUNwell
Artemis
4,177
1,990
0
0
7,155
2,081
473
1,464
5,691
0
16,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
41,018
288
Minions Killed
424
0
Camps Cleared
0
1,276,647
Distance Traveled
1,580,041
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,544
370
40
3
0
198,315
2
W
Terra
7,721
515
41
3
0
326,614
2
L
Kuzenbo
6,520
435
20
1
0
297,557
1
W
Vulcan
9,319
621
148
10
0
306,277
2
L
Chaac
7,784
519
101
7
0
261,760
0
L
Gilgamesh
7,378
492
76
5
0
276,132
5
W
Bakasura
8,562
571
119
8
0
347,652
2
W
Kali
9,252
617
86
6
0
311,372
0
L
Skadi
6,481
432
51
3
0
242,883
4
W
Artemis
6,164
411
30
2
0
288,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role