Player Matchup

Bastet
Bastet
 
Bastet
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
AquaPorpois3
Ymir
Level 7
God Stats
6W - 9L
1,593 SR
Queue Stats
17W - 14L
1,557 Elo+
Party 2
Anhur
Anhur
Fn Ruin
Anhur
Level 23
God Stats
7W - 12L
1,591 SR
Queue Stats
19W - 24L
1,466 Elo+
Party 2
Olorun
Olorun
oF Hydra
Olorun
Level 17
God Stats
27W - 19L
1,577 SR
Queue Stats
38W - 38L
1,421 Elo+
Party 2
Cabrakan
Cabrakan
xXkiLLSHot45Xx
Cabrakan
Level 27
God Stats
0W - 2L
1,453 SR
Queue Stats
59W - 61L
1,360 Elo+
Party 2
Team Averages
Level 26
1,543 SR
1,461 Elo+

VS

Team Averages
Level 17
1,456 SR
1,423 Elo+
Horus
Horus
PretaxNote88092
Horus
Level 12
God Stats
2W - 2L
1,207 SR
Queue Stats
6W - 7L
1,332 Elo+
Solo
Chang'e
Chang'e
ViniciusMythos
Chang'e
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,431 Elo+
Party 3
Mercury
Mercury
iCaIiber
Mercury
Level 28
God Stats
5W - 5L
1,304 SR
Queue Stats
239W - 211L
1,460 Elo+
Party 1
Izanami
Izanami
iFIee
Izanami
Level 28
God Stats
5W - 2L
1,739 SR
Queue Stats
189W - 175L
1,463 Elo+
Party 1
Bacchus
Bacchus
werfen-
Bacchus
Level 12
God Stats
7W - 6L
1,528 SR
Queue Stats
7W - 7L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 5 / 3
9,217
485
9,087
13,481
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
4 / 4 / 4
8,987
473
10,367
12,838
8,556
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Fn Ruin
Anhur
11
1 / 10 / 5
7,416
390
7,581
17,031
6,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
oF Hydra
Olorun
12
1 / 8 / 4
8,129
428
6,116
16,969
6,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
12
5 / 4 / 3
8,935
470
7,653
19,626
18,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
7,026
370
943
10,092
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

18
10 / 0 / 10
11,190
589
23,024
15,167
8,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
iCaIiber
Mercury
19
6 / 1 / 2
11,130
586
6,611
12,306
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
iFIee
Izanami
16
10 / 4 / 12
10,846
571
23,642
15,349
6,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
werfen-
Bacchus
14
5 / 4 / 12
9,027
475
8,157
13,049
12,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
68
14
Kills
31
31
Deaths
14
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
3
0.9
L
4
4
4
1.5
L
Anhur
Fn Ruin
Anhur
1
10
5
0.35
W
0
5
1
0.1
W
10
0
10
15
W
Mercury
iCaIiber
Mercury
6
1
2
7
W
Izanami
iFIee
Izanami
10
4
12
4
L
Olorun
oF Hydra
Olorun
1
8
4
0.38
W
Bacchus
werfen-
Bacchus
5
4
12
2.75
L
Cabrakan
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,804
Damage
62,377
79,945
Taken
65,963
45,347
Mitigated
36,258
17,480
Healing
24,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,087
2,217
0
3,806
13,481
5,767
575
4,824
8,657
0
48,476
L
10,367
924
0
694
12,838
8,556
401
7,454
5,384
31,448
0
L
Anhur
Fn Ruin
Anhur
7,581
4,474
0
4,100
17,031
6,116
0
5,365
11,666
0
42,508
W
943
549
340
494
10,092
4,006
0
3,071
7,021
0
12,403
W
23,024
1,226
3,239
8,961
15,167
8,453
1,118
6,535
8,632
81,728
0
W
Mercury
iCaIiber
Mercury
6,611
2,913
0
6,005
12,306
5,130
0
3,039
9,267
0
94,383
W
Izanami
iFIee
Izanami
23,642
16,758
0
4,809
15,349
6,459
522
5,365
9,984
0
79,664
L
Olorun
oF Hydra
Olorun
6,116
2,736
578
5,603
16,969
6,532
582
5,870
11,070
36,020
0
W
Bacchus
werfen-
Bacchus
8,157
803
544
542
13,049
12,210
76
6,126
6,923
18,146
0
L
Cabrakan
7,653
1,186
0
2,699
19,626
18,376
0
7,668
11,958
17,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,684
Gold Earned
49,219
264
Minions Killed
498
0
Camps Cleared
0
1,608,164
Distance Traveled
1,787,919
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,217
485
78
4
0
367,390
5
L
Ymir
8,987
473
42
2
0
277,269
0
L
Anhur
7,416
390
72
4
0
306,379
0
W
Horus
7,026
370
17
1
0
243,059
2
W
Chang'e
11,190
589
136
7
0
373,903
4
W
Mercury
11,130
586
190
10
0
478,294
0
W
Izanami
10,846
571
140
7
0
318,899
1
L
Olorun
8,129
428
51
3
0
322,413
1
W
Bacchus
9,027
475
15
1
0
373,764
3
L
Cabrakan
8,935
470
21
1
0
334,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role