Player Matchup

Ymir
Ymir
Testamonte725
Ymir
Level 2
God Stats
2W - 1L
1,278 SR
Queue Stats
16W - 13L
1,257 Elo+
Party 1
Ra
Ra
Zack725
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,257 Elo+
Party 1
Tsukuyomi
Tsukuyomi
confulish
Tsukuyomi
Level 6
God Stats
3W - 2L
1,589 SR
Queue Stats
12W - 8L
1,405 Elo+
Party 1
Danzaburou
Danzaburou
ssgtronda
Danzaburou
Level 5
God Stats
2W - 3L
1,377 SR
Queue Stats
8W - 5L
1,472 Elo+
Party 1
Bellona
Bellona
testament256
Bellona
Level 5
God Stats
5W - 4L
1,501 SR
Queue Stats
13W - 12L
1,472 Elo+
Party 1
Team Averages
Level 5
1,449 SR
1,372 Elo+

VS

Team Averages
Level 16
1,340 SR
1,318 Elo+
King Arthur
King Arthur
 
King Arthur
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
HydramaShiki
Terra
Level 48
God Stats
4W - 13L
1,191 SR
Queue Stats
19W - 38L
1,283 Elo+
Party 2
Cupid
Cupid
MrGuilherme2805
Cupid
Level 5
God Stats
0W - 5L
1,267 SR
Queue Stats
2W - 11L
1,233 Elo+
Party 3
Merlin
Merlin
ZergPotion
Merlin
Level 13
God Stats
1W - 3L
1,240 SR
Queue Stats
2W - 3L
1,345 Elo+
Party 2
Arachne
Arachne
tafer30
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 8
6,446
460
2,285
5,835
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 1 / 7
7,353
525
3,960
5,102
2,240
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
confulish
Tsukuyomi
15
7 / 0 / 5
8,906
636
5,692
9,525
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
ssgtronda
Danzaburou
12
6 / 0 / 3
7,812
558
8,754
5,227
1,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
testament256
Bellona
14
12 / 1 / 2
8,811
629
8,914
7,051
5,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 7 / 0
5,948
425
2,810
12,352
5,681
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 3 / 1
5,816
415
1,989
8,578
3,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 7 / 1
4,639
331
1,369
6,774
1,643
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ZergPotion
Merlin
10
0 / 5 / 0
6,070
434
2,996
6,653
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
tafer30
Arachne
10
0 / 7 / 0
6,096
435
2,364
7,638
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
28
Kills
2
2
Deaths
29
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
7
0
0.29
L
0
3
1
0.17
L
0
7
1
0.07
W
1
0
8
5
W
2
1
7
5.5
L
Merlin
ZergPotion
Merlin
0
5
0
0
W
Tsukuyomi
confulish
Tsukuyomi
7
0
5
9.5
W
Danzaburou
ssgtronda
Danzaburou
6
0
3
7.5
L
Arachne
tafer30
Arachne
0
7
0
0
W
Bellona
testament256
Bellona
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,605
Damage
11,528
32,740
Taken
41,995
16,279
Mitigated
16,144
11,076
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,810
398
0
1,546
12,352
5,681
197
1,265
10,909
0
22,298
L
1,989
488
207
1,632
8,578
3,641
0
1,057
7,521
16,868
0
L
1,369
759
36
424
6,774
1,643
336
950
5,824
0
6,126
W
2,285
533
0
687
5,835
3,584
111
610
5,225
14,321
0
W
3,960
539
615
1,496
5,102
2,240
641
2,715
2,387
24,678
0
L
Merlin
ZergPotion
Merlin
2,996
0
0
1,168
6,653
2,100
117
2,973
3,620
25,829
0
W
Tsukuyomi
confulish
Tsukuyomi
5,692
2,349
453
4,375
9,525
3,436
743
63
9,462
0
53,148
W
Danzaburou
ssgtronda
Danzaburou
8,754
4,034
0
2,950
5,227
1,952
2,584
950
4,277
0
43,878
L
Arachne
tafer30
Arachne
2,364
1,682
0
84
7,638
3,079
1,124
0
7,428
0
23,743
W
Bellona
testament256
Bellona
8,914
2,882
0
500
7,051
5,067
747
647
6,404
0
40,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,328
Gold Earned
28,569
351
Minions Killed
212
0
Camps Cleared
0
1,268,675
Distance Traveled
1,081,530
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,948
425
45
3
0
207,348
0
L
Terra
5,816
415
33
2
0
229,440
1
L
Cupid
4,639
331
12
1
0
252,471
0
W
Ymir
6,446
460
17
1
0
247,186
2
W
Ra
7,353
525
66
5
0
245,440
1
L
Merlin
6,070
434
55
4
0
195,909
3
W
Tsukuyomi
8,906
636
101
7
0
306,566
4
W
Danzaburou
7,812
558
91
7
0
199,434
3
L
Arachne
6,096
435
67
5
0
196,362
0
W
Bellona
8,811
629
76
5
0
270,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role