Player Matchup

Achilles
Achilles
Gold I
DottierCupid493
Achilles
Gold I
Level 136
God Stats
22W - 19L
1,615 SR
Queue Stats
715W - 654L
1,600 MMR
Party 1
Ah Puch
Ah Puch
Gold I
Dynamis82
Ah Puch
Gold I
Level 160
God Stats
21W - 9L
1,699 SR
Queue Stats
862W - 836L
1,439 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
TheLostWolfman
Hou Yi
Gold IV
Level 156
God Stats
3W - 1L
1,798 SR
Queue Stats
837W - 810L
1,230 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,704 SR
1,423 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,406 SR
1,320 MMR
Baron Samedi
Baron Samedi
Silver I
NavyGunMan88
Baron Samedi
Silver I
Level 157
God Stats
93W - 84L
1,533 SR
Queue Stats
381W - 461L
1,261 MMR
Solo
Thoth
Thoth
Gold IV
joshi251362
Thoth
Gold IV
Level 61
God Stats
1W - 8L
1,185 SR
Queue Stats
152W - 162L
1,373 MMR
Solo
Medusa
Medusa
Silver II
xLanfear7795
Medusa
Silver II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
7 / 2 / 9
10,567
755
7,132
14,115
15,319
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Dynamis82
Ah Puch
14
5 / 2 / 9
10,365
740
14,453
8,324
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
6 / 1 / 7
10,592
757
10,739
9,187
3,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GilgameshAthenaDanzaburouAphroditePersephone

VS

Bans
CthulhuChaacCupidKumbhakarnaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NavyGunMan88
Baron Samedi
11
2 / 9 / 1
8,333
595
6,676
11,061
5,765
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 3
9,051
647
6,368
9,503
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
1 / 6 / 4
8,472
605
6,842
15,135
5,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
18
Kills
5
5
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
2
9
5.75
W
Ah Puch
Dynamis82
Ah Puch
5
2
9
4.75
L
Baron Samedi
NavyGunMan88
Baron Samedi
2
9
1
0.28
W
6
1
7
9.5
L
2
3
3
1.17
L
Medusa
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,324
Damage
19,886
31,626
Taken
35,699
21,670
Mitigated
14,281
6,741
Healing
4,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,132
1,495
791
2,678
14,115
15,319
0
4,587
9,258
0
20,441
W
Ah Puch
Dynamis82
Ah Puch
14,453
46
0
2,561
8,324
3,045
299
4,517
3,505
48,756
0
L
Baron Samedi
NavyGunMan88
Baron Samedi
6,676
222
275
919
11,061
5,765
44
3,015
7,765
23,745
0
W
10,739
3,278
0
711
9,187
3,306
2,511
3,194
5,819
0
39,534
L
6,368
264
0
471
9,503
3,204
0
4,407
4,720
32,591
0
L
Medusa
6,842
2,752
361
2,796
15,135
5,312
0
5,928
8,761
0
23,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,524
Gold Earned
25,856
178
Minions Killed
158
0
Camps Cleared
0
790,296
Distance Traveled
657,724
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,567
755
16
1
0
282,972
3
W
Ah Puch
10,365
740
105
8
0
249,592
4
L
Baron Samedi
8,333
595
33
2
0
211,198
0
W
Hou Yi
10,592
757
57
4
0
257,732
4
L
Thoth
9,051
647
80
6
0
214,476
2
L
Medusa
8,472
605
45
3
0
232,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role