Player Matchup

Medusa
Medusa
Fired Up Orange
Medusa
Level 142
God Stats
1W - 0L
1,782 SR
Queue Stats
132W - 78L
1,687 Elo+
Party 2
Cthulhu
Cthulhu
ILikeBigButs225
Cthulhu
Level 41
God Stats
6W - 2L
1,604 SR
Queue Stats
27W - 22L
1,493 Elo+
Party 2
Scylla
Scylla
S1LV3RN1NJA1230
Scylla
Level 65
God Stats
9W - 11L
1,504 SR
Queue Stats
141W - 100L
1,445 Elo+
Party 2
Team Averages
Level 83
1,630 SR
1,542 Elo+

VS

Team Averages
Level 80
1,389 SR
1,435 Elo+
Cernunnos
Cernunnos
ImSoBasic-
Cernunnos
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Agni
Agni
Marc_Awesome1243
Agni
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,261 Elo+
Party 1
Sun Wukong
Sun Wukong
chanceisgreat
Sun Wukong
Level 121
God Stats
0W - 1L
1,167 SR
Queue Stats
94W - 62L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 5 / 6
11,156
797
15,159
10,914
4,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
8 / 2 / 6
10,675
763
8,413
11,313
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 7 / 9
8,830
631
2,435
8,135
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ImSoBasic-
Cernunnos
12
2 / 6 / 4
9,074
648
7,393
13,081
4,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 7 / 7
10,900
779
7,087
8,393
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
chanceisgreat
Sun Wukong
14
7 / 5 / 4
10,598
757
7,515
11,594
9,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
18
Kills
14
14
Deaths
18
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
5
6
2.4
W
8
2
6
5.5
L
Cernunnos
ImSoBasic-
Cernunnos
2
6
4
0.67
L
5
7
7
1.21
W
1
7
9
0.79
L
Sun Wukong
chanceisgreat
Sun Wukong
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,007
Damage
21,995
30,362
Taken
33,068
15,824
Mitigated
17,493
4,235
Healing
3,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,159
8,326
0
1,610
10,914
4,113
3,052
2,598
8,316
0
50,689
W
8,413
897
0
1,866
11,313
9,131
177
2,261
9,052
27,352
0
L
Cernunnos
ImSoBasic-
Cernunnos
7,393
4,250
0
2,352
13,081
4,742
0
4,379
8,402
0
35,600
L
7,087
953
0
803
8,393
2,857
699
2,603
5,640
25,050
0
W
2,435
279
0
759
8,135
2,580
0
2,228
5,907
15,813
0
L
Sun Wukong
chanceisgreat
Sun Wukong
7,515
1,154
0
156
11,594
9,894
21
3,191
8,178
0
29,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
30,572
139
Minions Killed
116
0
Camps Cleared
0
696,705
Distance Traveled
675,254
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,156
797
70
5
0
221,831
0
W
Cthulhu
10,675
763
49
4
0
272,637
2
L
Cernunnos
9,074
648
43
3
0
211,066
0
L
Agni
10,900
779
39
3
0
209,942
4
W
Scylla
8,830
631
20
1
0
202,237
3
L
Sun Wukong
10,598
757
34
2
0
254,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role