Player Matchup

Danzaburou
Danzaburou
ChiefLRGFries
Danzaburou
Level 59
God Stats
7W - 4L
1,432 SR
Queue Stats
112W - 119L
1,553 Elo+
Party 1
Achilles
Achilles
Spitfire aG
Achilles
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
4W - 17L
1,105 Elo+
Solo
Discordia
Discordia
pineapplecider9
Discordia
Level 23
God Stats
3W - 5L
1,466 SR
Queue Stats
14W - 22L
1,175 Elo+
Party 1
Team Averages
Level 37
1,466 SR
1,278 Elo+

VS

Team Averages
Level 57
1,384 SR
1,322 Elo+
Set
Set
Helen Yetman
Set
Level 12
God Stats
1W - 0L
1,104 SR
Queue Stats
3W - 8L
1,165 Elo+
Solo
Scylla
Scylla
Infamous Ceaser
Scylla
Level 134
God Stats
66W - 55L
1,696 SR
Queue Stats
363W - 379L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
jwenglvnd
Cthulhu
Level 24
God Stats
3W - 7L
1,353 SR
Queue Stats
10W - 23L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChiefLRGFries
Danzaburou
16
9 / 6 / 1
13,173
823
13,285
14,397
4,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Spitfire aG
Achilles
12
1 / 7 / 6
9,891
618
6,463
15,031
16,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
pineapplecider9
Discordia
13
0 / 9 / 6
9,554
597
2,764
10,245
3,046
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 6
10,785
674
3,104
10,295
5,677
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
11 / 2 / 10
13,163
823
21,743
9,643
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
jwenglvnd
Cthulhu
15
7 / 3 / 10
12,738
796
8,328
14,661
16,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
10
Kills
22
22
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChiefLRGFries
Danzaburou
9
6
1
1.58
W
4
5
6
1.4
W
11
2
10
8
L
Achilles
Spitfire aG
Achilles
1
7
6
0.57
W
Cthulhu
jwenglvnd
Cthulhu
7
3
10
4
L
Discordia
pineapplecider9
Discordia
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,512
Damage
33,175
39,673
Taken
34,599
23,894
Mitigated
25,562
3,261
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChiefLRGFries
Danzaburou
13,285
8,195
564
1,545
14,397
4,497
2,152
11,539
2,858
0
44,799
W
3,104
1,870
0
482
10,295
5,677
1,232
732
9,323
0
16,500
W
21,743
3,425
0
3,925
9,643
3,588
198
1,200
8,263
73,240
0
L
Achilles
Spitfire aG
Achilles
6,463
1,533
0
812
15,031
16,351
207
10,392
4,639
0
23,727
W
Cthulhu
jwenglvnd
Cthulhu
8,328
751
130
2,177
14,661
16,297
846
832
13,607
24,594
0
L
Discordia
pineapplecider9
Discordia
2,764
95
0
340
10,245
3,046
178
8,140
2,105
18,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,618
Gold Earned
36,686
125
Minions Killed
171
0
Camps Cleared
0
742,293
Distance Traveled
809,251
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,173
823
69
4
0
249,993
2
W
Set
10,785
674
25
2
0
266,986
1
W
Scylla
13,163
823
120
8
0
273,764
1
L
Achilles
9,891
618
28
2
0
285,654
0
W
Cthulhu
12,738
796
26
2
0
268,501
0
L
Discordia
9,554
597
28
2
0
206,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role