Player Matchup

Kuzenbo
Kuzenbo
ActuallyDogWater
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 103L
1,561 Elo+
Party 1
Ymir
Ymir
Ankifft
Ymir
Level 29
God Stats
3W - 3L
1,640 SR
Queue Stats
117W - 98L
1,569 Elo+
Party 1
Hades
Hades
Cowmoose25
Hades
Level 18
God Stats
4W - 2L
1,832 SR
Queue Stats
170W - 56L
1,802 Elo+
Solo
Xbalanque
Xbalanque
GonzoTheSweatTTV
Xbalanque
Level 29
God Stats
8W - 5L
1,776 SR
Queue Stats
14W - 11L
1,660 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xDragonofTheWest
Morgan Le Fay
Level 17
God Stats
12W - 9L
1,752 SR
Queue Stats
146W - 128L
1,705 Elo+
Solo
Team Averages
Level 24
1,700 SR
1,659 Elo+

VS

Team Averages
Level 18
1,585 SR
1,610 Elo+
Cupid
Cupid
 
Cupid
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ComeCaca2
Ao Kuang
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,674 Elo+
Solo
Tyr
Tyr
Dakota1123
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 83L
1,471 Elo+
Solo
Chang'e
Chang'e
Grussyman
Chang'e
Level 26
God Stats
4W - 3L
1,706 SR
Queue Stats
91W - 74L
1,666 Elo+
Solo
King Arthur
King Arthur
shmozhow
King Arthur
Level 11
God Stats
55W - 40L
1,716 SR
Queue Stats
303W - 246L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
7,524
443
3,146
11,996
8,188
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Ankifft
Ymir
12
2 / 3 / 4
8,321
489
4,870
9,444
5,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hades
14
4 / 5 / 2
8,651
509
6,262
16,305
8,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
13
0 / 5 / 2
7,814
460
2,330
7,813
1,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
xDragonofTheWest
Morgan Le Fay
14
4 / 3 / 2
8,564
504
11,326
10,268
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
7 / 0 / 4
11,294
664
8,125
9,208
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Ao Kuang
ComeCaca2
Ao Kuang
15
3 / 3 / 9
9,314
548
11,503
13,317
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 4
8,543
503
5,011
12,251
11,372
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Grussyman
Chang'e
13
3 / 6 / 5
8,545
503
5,944
11,138
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
shmozhow
King Arthur
18
5 / 0 / 4
10,776
634
8,289
16,450
9,111
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
12
Kills
19
19
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
7
0
4
9
L
2
3
2
1
L
Ymir
Ankifft
Ymir
2
3
4
1.33
W
Ao Kuang
ComeCaca2
Ao Kuang
3
3
9
2.5
L
Hades
4
5
2
1
W
1
3
4
1
L
Xbalanque
0
5
2
0.2
W
Chang'e
Grussyman
Chang'e
3
6
5
0.92
W
King Arthur
shmozhow
King Arthur
5
0
4
7
L
Morgan Le Fay
xDragonofTheWest
Morgan Le Fay
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,934
Damage
38,872
55,826
Taken
62,364
28,670
Mitigated
31,376
13,414
Healing
24,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
8,125
5,086
607
6,524
9,208
3,121
450
3,200
5,992
0
89,183
L
3,146
887
0
2,229
11,996
8,188
0
5,161
6,684
16,907
0
L
Ymir
Ankifft
Ymir
4,870
726
0
469
9,444
5,848
76
4,675
4,687
22,305
0
W
Ao Kuang
ComeCaca2
Ao Kuang
11,503
2,407
0
2,773
13,317
4,476
262
8,110
5,127
58,829
0
L
Hades
6,262
1,185
86
7,168
16,305
8,747
0
4,167
12,111
50,370
0
W
5,011
446
0
3,436
12,251
11,372
0
6,734
5,399
0
39,036
L
Xbalanque
2,330
913
0
792
7,813
1,978
0
385
7,428
0
48,140
W
Chang'e
Grussyman
Chang'e
5,944
244
1,326
2,358
11,138
3,296
474
8,454
2,320
36,398
0
W
King Arthur
shmozhow
King Arthur
8,289
1,455
0
7,870
16,450
9,111
0
4,157
12,242
0
79,560
L
Morgan Le Fay
xDragonofTheWest
Morgan Le Fay
11,326
1,238
0
2,670
10,268
3,909
62
3,422
6,714
61,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
48,472
395
Minions Killed
545
0
Camps Cleared
0
1,526,599
Distance Traveled
1,656,150
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,294
664
148
9
0
299,555
5
L
Kuzenbo
7,524
443
36
2
0
345,335
0
L
Ymir
8,321
489
42
2
0
307,100
0
W
Ao Kuang
9,314
548
104
6
0
353,183
3
L
Hades
8,651
509
111
7
0
283,961
6
W
Tyr
8,543
503
67
4
0
346,859
2
L
Xbalanque
7,814
460
105
6
0
296,016
4
W
Chang'e
8,545
503
70
4
0
313,825
1
W
King Arthur
10,776
634
156
9
0
342,728
7
L
Morgan Le Fay
8,564
504
101
6
0
294,187
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role