Player Matchup

Baron Samedi
Baron Samedi
BraisChu
Baron Samedi
Level 7
God Stats
1W - 2L
1,715 SR
Queue Stats
13W - 17L
1,530 Elo+
Party 2
Neith
Neith
Nirmat
Neith
Level 27
God Stats
3W - 5L
1,428 SR
Queue Stats
66W - 72L
1,352 Elo+
Party 2
Fenrir
Fenrir
gabolume
Fenrir
Level 27
God Stats
1W - 5L
1,203 SR
Queue Stats
73W - 89L
1,329 Elo+
Party 2
Nemesis
Nemesis
papamino02
Nemesis
Level 5
God Stats
0W - 3L
1,305 SR
Queue Stats
5W - 6L
1,598 Elo+
Party 3
Olorun
Olorun
papaminoa
Olorun
Level 8
God Stats
0W - 2L
1,313 SR
Queue Stats
6W - 12L
1,282 Elo+
Party 3
Team Averages
Level 15
1,393 SR
1,418 Elo+

VS

Team Averages
Level 37
1,603 SR
1,457 Elo+
Susano
Susano
CezarBleaje
Susano
Level 29
God Stats
2W - 1L
1,503 SR
Queue Stats
3W - 1L
1,467 Elo+
Solo
Anubis
Anubis
CyberWebb
Anubis
Level 107
God Stats
14W - 3L
1,615 SR
Queue Stats
104W - 61L
1,559 Elo+
Party 1
Neith
Neith
GrimWasTaken
Neith
Level 17
God Stats
9W - 7L
1,573 SR
Queue Stats
94W - 94L
1,421 Elo+
Party 1
King Arthur
King Arthur
KormakTheGreat
King Arthur
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 22L
1,261 Elo+
Solo
Terra
Terra
klarxy
Terra
Level 8
God Stats
14W - 6L
1,822 SR
Queue Stats
26W - 17L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BraisChu
Baron Samedi
17
8 / 12 / 10
13,382
496
21,325
21,122
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Nirmat
Neith
20
10 / 6 / 10
14,506
537
24,737
22,988
6,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
gabolume
Fenrir
18
7 / 11 / 12
12,884
477
17,843
26,053
14,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
papamino02
Nemesis
10
0 / 31 / 6
8,152
302
0
28,540
7,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
papaminoa
Olorun
9
0 / 27 / 1
7,432
275
0
21,850
3,335
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
18
10 / 7 / 9
13,198
489
11,671
20,996
8,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
CyberWebb
Anubis
19
36 / 4 / 28
15,501
574
39,208
23,027
13,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
19 / 8 / 11
13,018
482
21,377
17,720
6,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
KormakTheGreat
King Arthur
17
4 / 2 / 13
12,284
455
5,789
22,091
17,291
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Terra
klarxy
Terra
19
15 / 6 / 23
16,113
597
23,793
33,531
27,797
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
168
25
Kills
84
87
Deaths
27
39
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BraisChu
Baron Samedi
8
12
10
1.08
W
Susano
10
7
9
2.07
W
Anubis
CyberWebb
Anubis
36
4
28
12.5
W
19
8
11
3.06
W
King Arthur
KormakTheGreat
King Arthur
4
2
13
5.25
L
Neith
Nirmat
Neith
10
6
10
2.5
L
Fenrir
gabolume
Fenrir
7
11
12
1.18
W
Terra
klarxy
Terra
15
6
23
4.42
L
Nemesis
papamino02
Nemesis
0
31
6
0.1
L
Olorun
papaminoa
Olorun
0
27
1
0.02

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,905
Damage
101,838
120,553
Taken
117,365
39,014
Mitigated
73,043
12,395
Healing
44,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BraisChu
Baron Samedi
21,325
2,526
1,808
3,654
21,122
7,071
0
14,882
6,240
49,842
0
W
Susano
11,671
4,979
0
4,295
20,996
8,017
2,523
2,352
18,480
0
93,136
W
Anubis
CyberWebb
Anubis
39,208
5,404
0
14,153
23,027
13,304
919
3,847
18,717
106,704
0
W
21,377
10,607
0
4,843
17,720
6,634
2,169
4,081
13,383
0
62,975
W
King Arthur
KormakTheGreat
King Arthur
5,789
746
0
5,885
22,091
17,291
1,993
3,640
18,260
0
43,787
L
Neith
Nirmat
Neith
24,737
16,840
0
3,823
22,988
6,536
81
12,014
10,974
0
81,111
L
Fenrir
gabolume
Fenrir
17,843
4,550
0
3,110
26,053
14,309
0
10,510
15,543
0
56,211
W
Terra
klarxy
Terra
23,793
4,403
3,651
11,862
33,531
27,797
965
5,985
27,200
71,400
0
L
Nemesis
papamino02
Nemesis
0
0
0
0
28,540
7,763
0
13,828
14,712
0
0
L
Olorun
papaminoa
Olorun
0
0
0
0
21,850
3,335
0
11,767
10,083
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,356
Gold Earned
70,114
245
Minions Killed
499
0
Camps Cleared
0
1,629,088
Distance Traveled
2,075,161
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,382
496
54
2
0
366,019
0
W
Susano
13,198
489
148
5
0
408,422
7
W
Anubis
15,501
574
111
4
0
392,379
0
W
Neith
13,018
482
80
3
0
358,421
0
W
King Arthur
12,284
455
89
3
0
441,681
2
L
Neith
14,506
537
108
4
0
389,309
2
L
Fenrir
12,884
477
83
3
0
456,291
4
W
Terra
16,113
597
71
3
0
474,258
1
L
Nemesis
8,152
302
0
0
0
255,439
0
L
Olorun
7,432
275
0
0
0
162,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role