Player Matchup

King Arthur
King Arthur
DarkVulcan91
King Arthur
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 28L
1,678 Elo+
Party 2
Chang'e
Chang'e
KravMagaKitty
Chang'e
Level 61
God Stats
2W - 5L
1,325 SR
Queue Stats
36W - 51L
1,237 Elo+
Party 2
Medusa
Medusa
LoF BlackSheeP
Medusa
Level 38
God Stats
12W - 12L
1,355 SR
Queue Stats
15W - 17L
1,412 Elo+
Party 2
Team Averages
Level 36
1,393 SR
1,442 Elo+

VS

Team Averages
Level 19
1,328 SR
1,282 Elo+
Gilgamesh
Gilgamesh
AntiDramatic
Gilgamesh
Level 29
God Stats
12W - 8L
1,638 SR
Queue Stats
112W - 144L
1,394 Elo+
Solo
Tiamat
Tiamat
Squindwind
Tiamat
Level 4
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 6L
1,226 Elo+
Party 1
Loki
Loki
iPhone Tracker
Loki
Level 24
God Stats
0W - 6L
1,173 SR
Queue Stats
0W - 8L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkVulcan91
King Arthur
11
9 / 3 / 15
8,929
893
7,238
9,471
6,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
14
11 / 1 / 10
9,363
936
9,483
8,198
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 0 / 14
8,736
874
6,361
6,352
2,232
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AntiDramatic
Gilgamesh
11
3 / 5 / 0
7,477
748
10,825
9,741
7,340
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Squindwind
Tiamat
8
1 / 10 / 1
6,448
645
4,177
9,236
4,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 12 / 1
6,037
604
3,817
10,618
3,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
6
27
Kills
4
4
Deaths
27
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AntiDramatic
Gilgamesh
3
5
0
0.6
W
King Arthur
DarkVulcan91
King Arthur
9
3
15
5.5
W
Chang'e
11
1
10
16
W
7
0
14
14
L
Tiamat
Squindwind
Tiamat
1
10
1
0.15
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,082
Damage
18,819
24,021
Taken
29,595
11,441
Mitigated
15,457
8,362
Healing
1,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AntiDramatic
Gilgamesh
10,825
2,420
0
916
9,741
7,340
0
2,832
6,707
0
25,261
W
King Arthur
DarkVulcan91
King Arthur
7,238
1,712
0
440
9,471
6,298
0
2,049
7,337
0
14,069
W
Chang'e
9,483
693
3,039
3,280
8,198
2,911
287
1,396
6,802
27,656
0
W
6,361
3,500
0
1,603
6,352
2,232
1,181
732
5,620
0
22,785
L
Tiamat
Squindwind
Tiamat
4,177
1,198
0
482
9,236
4,844
0
2,794
6,234
12,075
0
L
3,817
1,173
0
27
10,618
3,273
0
3,142
7,171
0
17,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,028
Gold Earned
19,962
101
Minions Killed
64
0
Camps Cleared
0
531,810
Distance Traveled
470,088
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,477
748
28
3
0
197,957
0
W
King Arthur
8,929
893
10
1
0
190,205
1
W
Chang'e
9,363
936
58
6
0
181,121
0
W
Medusa
8,736
874
33
3
0
160,484
0
L
Tiamat
6,448
645
9
1
0
120,910
0
L
Loki
6,037
604
27
3
0
151,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role