Player Matchup

Osiris
Osiris
DefiantHaven1
Osiris
Level 128
God Stats
5W - 2L
1,343 SR
Queue Stats
157W - 119L
1,567 Elo+
Party 3
Ymir
Ymir
HelixHD
Ymir
Level 23
God Stats
42W - 34L
1,569 SR
Queue Stats
76W - 57L
1,477 Elo+
Party 3
Janus
Janus
SUP3RSAlYANN
Janus
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 21L
1,414 Elo+
Party 2
Thanatos
Thanatos
ShiftDevious
Thanatos
Level 108
God Stats
9W - 7L
1,601 SR
Queue Stats
187W - 136L
1,534 Elo+
Party 3
Danzaburou
Danzaburou
xXPPLechesXx
Danzaburou
Level 129
God Stats
32W - 21L
1,642 SR
Queue Stats
440W - 405L
1,534 Elo+
Party 2
Team Averages
Level 82
1,531 SR
1,505 Elo+

VS

Team Averages
Level 66
1,539 SR
1,499 Elo+
Set
Set
J0SH-_14_-
Set
Level 85
God Stats
12W - 3L
1,930 SR
Queue Stats
388W - 378L
1,507 Elo+
Party 1
Amaterasu
Amaterasu
SiLLy-RaNg3R-_x
Amaterasu
Level 69
God Stats
92W - 62L
1,444 SR
Queue Stats
346W - 318L
1,542 Elo+
Party 1
Janus
Janus
Xy_Sho
Janus
Level 27
God Stats
14W - 17L
1,417 SR
Queue Stats
54W - 57L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
chrisp-bacon2525
Cthulhu
Level 62
God Stats
55W - 51L
1,610 SR
Queue Stats
82W - 98L
1,474 Elo+
Party 1
Hachiman
Hachiman
notthemilkman21
Hachiman
Level 88
God Stats
11W - 2L
1,293 SR
Queue Stats
238W - 223L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 5
10,491
617
11,884
11,292
9,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
HelixHD
Ymir
11
5 / 4 / 13
9,121
537
4,211
12,177
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 2 / 9
10,647
626
5,177
8,152
2,807
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Thanatos
ShiftDevious
Thanatos
16
17 / 1 / 1
10,985
646
14,212
13,216
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
xXPPLechesXx
Danzaburou
19
6 / 4 / 6
11,586
682
9,733
12,893
4,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
9,324
548
3,027
12,034
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
SiLLy-RaNg3R-_x
Amaterasu
14
0 / 8 / 1
8,408
495
6,702
17,605
9,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Xy_Sho
Janus
11
0 / 6 / 0
6,506
383
2,708
8,030
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 7 / 3
7,301
429
4,615
9,936
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
14
7 / 6 / 1
9,178
540
7,334
11,622
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
33
Kills
11
11
Deaths
33
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Ymir
HelixHD
Ymir
5
4
13
2.88
L
2
6
1
0.42
W
1
2
9
2.75
W
Thanatos
ShiftDevious
Thanatos
17
1
1
17.5
L
Amaterasu
SiLLy-RaNg3R-_x
Amaterasu
0
8
1
0.06
L
Janus
Xy_Sho
Janus
0
6
0
0
L
2
7
3
0.5
L
Hachiman
7
6
1
1.25
W
Danzaburou
xXPPLechesXx
Danzaburou
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,217
Damage
24,386
57,730
Taken
59,227
32,460
Mitigated
23,358
23,733
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,884
5,078
0
1,436
11,292
9,774
294
276
11,016
0
66,298
W
Ymir
HelixHD
Ymir
4,211
773
0
2,504
12,177
8,435
64
1,708
10,244
16,528
0
L
3,027
1,124
0
1,193
12,034
4,138
0
1,916
10,088
0
61,476
W
5,177
546
0
2,038
8,152
2,807
24
1,582
6,510
79,057
0
W
Thanatos
ShiftDevious
Thanatos
14,212
4,052
0
14,287
13,216
6,634
242
1,192
11,994
0
72,989
L
Amaterasu
SiLLy-RaNg3R-_x
Amaterasu
6,702
3,673
0
5,830
17,605
9,000
189
1,172
15,822
0
49,833
L
Janus
Xy_Sho
Janus
2,708
282
0
1,918
8,030
1,953
0
2,386
5,584
27,508
0
L
4,615
247
75
1,025
9,936
5,213
0
2,208
7,728
18,217
0
L
Hachiman
7,334
3,065
0
3,204
11,622
3,054
0
1,706
9,856
0
47,832
W
Danzaburou
xXPPLechesXx
Danzaburou
9,733
4,049
0
3,468
12,893
4,810
3,058
2,100
10,643
0
93,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,830
Gold Earned
40,717
543
Minions Killed
414
0
Camps Cleared
0
1,817,622
Distance Traveled
1,633,676
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,491
617
120
7
0
361,686
5
W
Ymir
9,121
537
24
1
0
356,164
4
L
Set
9,324
548
114
7
0
368,558
0
W
Janus
10,647
626
154
9
0
381,823
9
W
Thanatos
10,985
646
97
6
0
386,030
5
L
Amaterasu
8,408
495
122
7
0
315,037
3
L
Janus
6,506
383
61
4
0
341,756
1
L
Cthulhu
7,301
429
35
2
0
277,613
1
L
Hachiman
9,178
540
82
5
0
330,712
2
W
Danzaburou
11,586
682
148
9
0
331,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role