Player Matchup

Set
Set
CJenesis_13
Set
Level 17
God Stats
4W - 8L
1,500 SR
Queue Stats
39W - 51L
1,377 Elo+
Party 2
King Arthur
King Arthur
HoyItsMark22
King Arthur
Level 4
God Stats
4W - 10L
1,600 SR
Queue Stats
6W - 10L
1,627 Elo+
Party 2
Hera
Hera
RosseGod
Hera
Level 18
God Stats
10W - 14L
1,487 SR
Queue Stats
53W - 57L
1,432 Elo+
Solo
Cthulhu
Cthulhu
llOLIMPUSll
Cthulhu
Level 28
God Stats
12W - 10L
1,495 SR
Queue Stats
84W - 64L
1,459 Elo+
Solo
Hou Yi
Hou Yi
mbrasil8
Hou Yi
Level 18
God Stats
1W - 2L
1,722 SR
Queue Stats
45W - 53L
1,395 Elo+
Party 2
Team Averages
Level 17
1,561 SR
1,458 Elo+

VS

Team Averages
Level 24
1,415 SR
1,300 Elo+
Fenrir
Fenrir
GhostSnake18B
Fenrir
Level 19
God Stats
1W - 2L
1,232 SR
Queue Stats
7W - 11L
1,310 Elo+
Solo
Artemis
Artemis
KappaShark
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,347 Elo+
Party 1
The Morrigan
The Morrigan
Lonely_Legend28
The Morrigan
Level 29
God Stats
6W - 8L
1,342 SR
Queue Stats
74W - 78L
1,332 Elo+
Solo
Sylvanus
Sylvanus
SKAbba
Sylvanus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,347 Elo+
Party 1
Mercury
Mercury
boop da bop
Mercury
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
107W - 158L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,699
481
2,265
8,287
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
HoyItsMark22
King Arthur
9
0 / 6 / 2
6,347
397
2,012
13,177
4,751
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
12
4 / 6 / 0
8,234
515
8,226
10,465
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
llOLIMPUSll
Cthulhu
12
7 / 5 / 0
8,099
506
12,410
15,003
10,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hou Yi
mbrasil8
Hou Yi
10
1 / 8 / 0
6,958
435
5,499
11,883
2,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 2
9,051
566
7,519
6,795
3,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
KappaShark
Artemis
13
8 / 4 / 9
8,766
548
16,344
12,481
4,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
Lonely_Legend28
The Morrigan
14
5 / 2 / 2
8,729
546
5,175
7,510
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SKAbba
Sylvanus
13
7 / 1 / 10
9,309
582
6,450
12,252
11,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
boop da bop
Mercury
9
0 / 5 / 4
6,296
394
1,698
7,679
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
12
Kills
27
28
Deaths
12
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
7
0
2
8
L
King Arthur
HoyItsMark22
King Arthur
0
6
2
0.17
W
Artemis
KappaShark
Artemis
8
4
9
3.13
W
The Morrigan
Lonely_Legend28
The Morrigan
5
2
2
3
L
Hera
4
6
0
0.67
W
Sylvanus
SKAbba
Sylvanus
7
1
10
12
W
Mercury
boop da bop
Mercury
0
5
4
0.4
L
Cthulhu
llOLIMPUSll
Cthulhu
7
5
0
1.4
L
Hou Yi
mbrasil8
Hou Yi
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,412
Damage
37,186
58,815
Taken
46,717
26,437
Mitigated
25,627
8,747
Healing
15,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,265
1,156
0
1,719
8,287
4,744
816
525
7,702
0
38,467
W
7,519
828
0
2,043
6,795
3,703
480
1,164
5,571
0
47,066
L
King Arthur
HoyItsMark22
King Arthur
2,012
251
0
1,787
13,177
4,751
0
973
12,115
0
15,281
W
Artemis
KappaShark
Artemis
16,344
12,068
576
1,076
12,481
4,940
1,897
5,848
6,063
0
43,555
W
The Morrigan
Lonely_Legend28
The Morrigan
5,175
2,106
0
859
7,510
3,283
558
4,458
3,052
38,074
2,310
L
Hera
8,226
2,845
124
1,596
10,465
3,698
2,403
4,154
6,281
52,294
0
W
Sylvanus
SKAbba
Sylvanus
6,450
2,479
4,568
5,945
12,252
11,208
407
4,657
7,325
17,614
0
W
Mercury
boop da bop
Mercury
1,698
944
0
737
7,679
2,493
731
3,459
4,070
0
12,932
L
Cthulhu
llOLIMPUSll
Cthulhu
12,410
1,062
316
2,955
15,003
10,689
70
4,819
10,094
36,421
0
L
Hou Yi
mbrasil8
Hou Yi
5,499
2,395
0
250
11,883
2,555
320
2,698
9,155
0
25,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,337
Gold Earned
42,151
342
Minions Killed
285
0
Camps Cleared
0
1,464,668
Distance Traveled
1,410,138
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,699
481
84
5
0
273,971
0
W
Fenrir
9,051
566
91
6
0
294,432
0
L
King Arthur
6,347
397
36
2
0
338,351
2
W
Artemis
8,766
548
67
4
0
254,632
0
W
The Morrigan
8,729
546
74
5
0
252,593
0
L
Hera
8,234
515
101
6
0
241,894
0
W
Sylvanus
9,309
582
22
1
0
275,103
0
W
Mercury
6,296
394
31
2
0
333,378
0
L
Cthulhu
8,099
506
63
4
0
319,842
0
L
Hou Yi
6,958
435
58
4
0
290,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role