Player Matchup

Achilles
Achilles
Imtabitha
Achilles
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,421 Elo+
Solo
Mercury
Mercury
Jokerdog00
Mercury
Level 10
God Stats
13W - 11L
1,579 SR
Queue Stats
29W - 29L
1,299 Elo+
Party 1
Loki
Loki
NuclearFusion50c
Loki
Level 15
God Stats
52W - 57L
1,427 SR
Queue Stats
67W - 70L
1,345 Elo+
Party 1
Fenrir
Fenrir
PriestlyJeans54
Fenrir
Level 7
God Stats
6W - 5L
1,605 SR
Queue Stats
29W - 31L
1,376 Elo+
Party 1
Izanami
Izanami
myeuphoria
Izanami
Level 14
God Stats
33W - 25L
1,617 SR
Queue Stats
49W - 54L
1,330 Elo+
Party 1
Team Averages
Level 11
1,546 SR
1,354 Elo+

VS

Team Averages
Level 21
1,455 SR
1,398 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Aytlenze1014
Morgan Le Fay
Level 23
God Stats
20W - 25L
1,500 SR
Queue Stats
100W - 132L
1,336 Elo+
Solo
Danzaburou
Danzaburou
EvasiveTaco
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,334 Elo+
Party 2
Cthulhu
Cthulhu
Minatokush
Cthulhu
Level 28
God Stats
4W - 3L
1,501 SR
Queue Stats
14W - 22L
1,458 Elo+
Party 2
Ra
Ra
Tyr209Smith
Ra
Level 18
God Stats
3W - 1L
1,275 SR
Queue Stats
23W - 24L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Imtabitha
Achilles
16
0 / 7 / 3
10,379
944
6,451
19,580
23,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
Jokerdog00
Mercury
16
7 / 10 / 2
10,726
975
11,215
20,298
8,252
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 3
10,817
983
9,864
20,938
8,779
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 7 / 2
9,597
872
4,053
13,088
7,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
myeuphoria
Izanami
17
5 / 2 / 3
11,719
1,065
19,577
15,557
6,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

10

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
5 / 0 / 20
12,124
1,102
10,778
11,296
15,571
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Aytlenze1014
Morgan Le Fay
18
8 / 3 / 16
12,441
1,131
17,303
8,090
4,496
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
EvasiveTaco
Danzaburou
19
10 / 3 / 16
12,657
1,151
24,790
9,316
4,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Minatokush
Cthulhu
18
7 / 0 / 19
12,501
1,136
19,165
15,879
18,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 9 / 15
11,641
1,058
9,607
12,386
4,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
118
15
Kills
32
32
Deaths
15
13
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
20
15
W
Morgan Le Fay
Aytlenze1014
Morgan Le Fay
8
3
16
5.33
W
Danzaburou
EvasiveTaco
Danzaburou
10
3
16
6
L
Achilles
Imtabitha
Achilles
0
7
3
0.21
L
Mercury
Jokerdog00
Mercury
7
10
2
0.8
W
Cthulhu
Minatokush
Cthulhu
7
0
19
16.5
L
2
6
3
0.58
L
1
7
2
0.29
W
2
9
15
1.06
L
Izanami
myeuphoria
Izanami
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,160
Damage
81,643
89,461
Taken
56,967
54,599
Mitigated
48,490
2,987
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,778
1,402
0
0
11,296
15,571
0
0
11,296
15,640
0
W
Morgan Le Fay
Aytlenze1014
Morgan Le Fay
17,303
2,946
0
933
8,090
4,496
0
0
8,090
31,551
0
W
Danzaburou
EvasiveTaco
Danzaburou
24,790
13,081
0
1,686
9,316
4,949
0
0
9,316
0
41,152
L
Achilles
Imtabitha
Achilles
6,451
3,026
0
1,075
19,580
23,531
0
10,395
9,185
0
17,340
L
Mercury
Jokerdog00
Mercury
11,215
7,462
0
0
20,298
8,252
0
12,927
7,371
0
21,446
W
Cthulhu
Minatokush
Cthulhu
19,165
1,332
1,741
2,852
15,879
18,574
0
0
15,879
37,302
0
L
9,864
2,435
0
0
20,938
8,779
0
12,642
8,296
0
30,378
L
4,053
1,610
0
175
13,088
7,964
0
8,836
4,252
0
7,716
W
9,607
1,468
1,270
890
12,386
4,900
0
0
12,386
45,438
0
L
Izanami
myeuphoria
Izanami
19,577
13,466
0
1,737
15,557
6,073
0
12,053
3,504
0
44,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,238
Gold Earned
61,364
153
Minions Killed
221
4
Camps Cleared
4
995,961
Distance Traveled
1,074,453
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,124
1,102
3
0
0
232,399
0
W
Morgan Le Fay
12,441
1,131
40
4
0
215,385
0
W
Danzaburou
12,657
1,151
34
3
3
189,248
0
L
Achilles
10,379
944
33
3
2
212,058
2
L
Mercury
10,726
975
16
1
1
249,321
0
W
Cthulhu
12,501
1,136
42
4
1
280,866
1
L
Loki
10,817
983
42
4
0
206,334
4
L
Fenrir
9,597
872
5
0
0
114,546
0
W
Ra
11,641
1,058
102
9
0
156,555
2
L
Izanami
11,719
1,065
57
5
1
213,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role