Player Matchup

Morgan Le Fay
Morgan Le Fay
GripThatShi
Morgan Le Fay
Level 125
God Stats
19W - 14L
1,515 SR
Queue Stats
385W - 365L
1,508 Elo+
Solo
Hera
Hera
Jona025 8823
Hera
Level 138
God Stats
3W - 7L
1,383 SR
Queue Stats
11W - 24L
1,435 Elo+
Solo
Izanami
Izanami
Tokyo3549
Izanami
Level 65
God Stats
23W - 13L
1,572 SR
Queue Stats
347W - 322L
1,475 Elo+
Solo
Horus
Horus
ggb07
Horus
Level 104
God Stats
2W - 1L
1,221 SR
Queue Stats
135W - 123L
1,521 Elo+
Solo
Tiamat
Tiamat
jk_comando-
Tiamat
Level 81
God Stats
5W - 5L
1,468 SR
Queue Stats
159W - 178L
1,382 Elo+
Solo
Team Averages
Level 103
1,432 SR
1,464 Elo+

VS

Team Averages
Level 84
1,501 SR
1,484 Elo+
Nemesis
Nemesis
CACTUS_SHRIMP
Nemesis
Level 68
God Stats
62W - 44L
1,560 SR
Queue Stats
270W - 280L
1,495 Elo+
Party 1
Horus
Horus
MIint Cobra
Horus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 136L
1,473 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MitsuriRengoku
Morgan Le Fay
Level 80
God Stats
3W - 5L
1,324 SR
Queue Stats
212W - 200L
1,506 Elo+
Solo
Tyr
Tyr
Soto Wazowski
Tyr
Level 85
God Stats
2W - 3L
1,409 SR
Queue Stats
60W - 57L
1,460 Elo+
Solo
Tiamat
Tiamat
WhD_Nickolai
Tiamat
Level 66
God Stats
0W - 2L
1,713 SR
Queue Stats
251W - 249L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GripThatShi
Morgan Le Fay
19
7 / 2 / 8
11,204
590
13,738
13,098
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 7
9,675
509
12,253
6,851
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Tokyo3549
Izanami
18
8 / 3 / 7
11,435
602
10,486
11,938
4,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
ggb07
Horus
12
3 / 8 / 8
9,535
502
5,585
16,465
13,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
18
7 / 2 / 13
11,347
597
21,525
19,035
13,445
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
1 / 6 / 7
8,463
445
5,803
17,248
6,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 3 / 8
9,494
500
6,552
19,276
20,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
MitsuriRengoku
Morgan Le Fay
15
5 / 9 / 10
10,020
527
16,700
16,353
5,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 3
9,589
505
7,061
15,923
13,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
14
3 / 7 / 1
8,899
468
12,578
15,223
8,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
45
28
Kills
16
16
Deaths
28
43
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
6
7
0.75
W
Morgan Le Fay
GripThatShi
Morgan Le Fay
7
2
8
5.5
W
3
1
7
6.5
L
6
3
8
3.33
L
Morgan Le Fay
MitsuriRengoku
Morgan Le Fay
5
9
10
1.11
L
1
3
3
0.83
W
Izanami
Tokyo3549
Izanami
8
3
7
3.83
L
Tiamat
3
7
1
0.5
W
Horus
ggb07
Horus
3
8
8
0.88
W
Tiamat
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,587
Damage
48,694
67,387
Taken
84,023
38,370
Mitigated
54,713
20,846
Healing
23,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
5,803
2,986
0
4,978
17,248
6,475
143
7,382
9,826
0
51,814
W
Morgan Le Fay
GripThatShi
Morgan Le Fay
13,738
1,348
0
3,371
13,098
5,075
843
6,247
6,486
96,662
0
W
12,253
2,648
0
1,898
6,851
2,412
834
2,143
4,643
49,927
0
L
6,552
3,292
4,116
6,239
19,276
20,984
78
10,034
9,160
0
23,389
L
Morgan Le Fay
MitsuriRengoku
Morgan Le Fay
16,700
2,238
0
1,534
16,353
5,393
868
8,125
8,136
52,945
0
L
7,061
488
0
4,542
15,923
13,521
273
10,234
4,969
44
55,467
W
Izanami
Tokyo3549
Izanami
10,486
6,419
0
4,284
11,938
4,303
2,105
3,136
8,490
0
77,286
L
Tiamat
12,578
798
0
2,578
15,223
8,340
778
10,803
4,416
54,698
0
W
Horus
ggb07
Horus
5,585
2,978
799
1,475
16,465
13,135
0
7,797
8,157
0
11,636
W
Tiamat
21,525
3,211
404
8,615
19,035
13,445
851
8,182
10,289
80,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,196
Gold Earned
46,465
534
Minions Killed
396
0
Camps Cleared
0
1,686,413
Distance Traveled
1,731,960
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,463
445
87
5
0
364,317
0
W
Morgan Le Fay
11,204
590
158
8
0
375,030
0
W
Hera
9,675
509
104
5
0
325,074
0
L
Horus
9,494
500
26
1
0
346,495
1
L
Morgan Le Fay
10,020
527
83
4
0
329,263
3
L
Tyr
9,589
505
111
6
0
368,444
1
W
Izanami
11,435
602
130
7
0
340,530
0
L
Tiamat
8,899
468
89
5
0
323,441
2
W
Horus
9,535
502
14
1
0
283,949
2
W
Tiamat
11,347
597
128
7
0
361,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role