Player Matchup

Odin
Odin
CarlosMagnu
Odin
Level 18
God Stats
1W - 4L
1,147 SR
Queue Stats
29W - 29L
1,273 Elo+
Party 2
Merlin
Merlin
Guimaster127
Merlin
Level 25
God Stats
17W - 12L
1,451 SR
Queue Stats
58W - 52L
1,250 Elo+
Party 2
Anubis
Anubis
Peixonalta2762
Anubis
Level 17
God Stats
9W - 12L
1,511 SR
Queue Stats
33W - 36L
1,284 Elo+
Party 2
Arachne
Arachne
TEFFORMYS
Arachne
Level 29
God Stats
40W - 23L
1,581 SR
Queue Stats
136W - 153L
1,335 Elo+
Solo
Izanami
Izanami
XXSN0WXX
Izanami
Level 12
God Stats
11W - 14L
1,250 SR
Queue Stats
82W - 88L
1,326 Elo+
Solo
Team Averages
Level 20
1,388 SR
1,294 Elo+

VS

Team Averages
Level 19
1,549 SR
1,427 Elo+
Zeus
Zeus
 
Zeus
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AviciiGamiing
Neith
Level 17
God Stats
12W - 9L
1,691 SR
Queue Stats
109W - 105L
1,553 Elo+
Solo
Osiris
Osiris
X_Tomas14_X
Osiris
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,446 Elo+
Party 1
Thor
Thor
capuz_destro2
Thor
Level 24
God Stats
2W - 2L
1,574 SR
Queue Stats
54W - 61L
1,335 Elo+
Solo
Ares
Ares
koala892timide
Ares
Level 25
God Stats
8W - 6L
1,481 SR
Queue Stats
247W - 398L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 7
10,103
459
4,719
10,535
8,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
17
4 / 4 / 2
11,868
539
8,132
12,192
5,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 3 / 5
11,086
504
7,259
11,469
5,151
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
TEFFORMYS
Arachne
18
9 / 2 / 1
12,051
548
8,988
18,669
7,459
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
XXSN0WXX
Izanami
17
5 / 5 / 7
11,026
501
15,845
18,522
6,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 3 / 2
9,329
424
10,466
8,271
3,760
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 2 / 5
11,484
522
20,466
18,489
6,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
6
0 / 3 / 0
6,665
303
1,841
3,868
2,181
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
2 / 8 / 1
9,393
427
4,720
14,658
5,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 11 / 5
8,569
390
4,196
20,043
15,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
26
Kills
17
18
Deaths
27
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
3
2
2
L
9
2
5
5.75
W
4
4
7
1.88
W
Merlin
4
4
2
1.25
W
4
3
5
2.17
W
Arachne
TEFFORMYS
Arachne
9
2
1
4.75
W
Izanami
XXSN0WXX
Izanami
5
5
7
1.7
L
Osiris
0
3
0
0
L
2
8
1
0.31
L
1
11
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,943
Damage
41,689
71,387
Taken
65,329
33,132
Mitigated
34,258
27,705
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,466
1,313
0
147
8,271
3,760
0
3,979
4,262
39,562
0
L
20,466
11,379
0
11,428
18,489
6,845
901
3,040
15,209
0
78,493
W
4,719
688
0
650
10,535
8,036
22
2,368
8,167
0
15,907
W
Merlin
8,132
1,193
168
4,049
12,192
5,693
2,522
5,634
6,558
63,708
0
W
7,259
1,288
0
5,081
11,469
5,151
2,631
1,595
9,874
54,239
0
W
Arachne
TEFFORMYS
Arachne
8,988
5,923
0
10,675
18,669
7,459
1,366
2,000
16,669
0
75,832
W
Izanami
XXSN0WXX
Izanami
15,845
11,232
0
7,082
18,522
6,793
2,822
3,065
15,457
0
85,337
L
Osiris
1,841
458
0
601
3,868
2,181
0
779
3,089
0
12,138
L
4,720
1,299
0
450
14,658
5,995
958
3,265
11,303
0
53,752
L
4,196
689
0
666
20,043
15,477
354
4,328
15,265
18,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,134
Gold Earned
45,440
519
Minions Killed
316
0
Camps Cleared
0
1,928,210
Distance Traveled
1,420,743
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,329
424
59
3
0
273,687
0
L
Neith
11,484
522
126
6
0
334,356
0
W
Odin
10,103
459
18
1
0
416,966
0
W
Merlin
11,868
539
128
6
0
378,430
3
W
Anubis
11,086
504
104
5
0
319,407
0
W
Arachne
12,051
548
112
5
0
448,267
5
W
Izanami
11,026
501
157
7
0
365,140
1
L
Osiris
6,665
303
24
1
0
120,000
1
L
Thor
9,393
427
91
4
0
300,427
1
L
Ares
8,569
390
16
1
0
392,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role