Player Matchup

Cthulhu
Cthulhu
Astromastor2
Cthulhu
Level 28
God Stats
8W - 11L
1,486 SR
Queue Stats
109W - 114L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dreg22
Morgan Le Fay
Level 39
God Stats
0W - 4L
1,303 SR
Queue Stats
258W - 300L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
Drwick117
Gilgamesh
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
163W - 188L
1,498 Elo+
Party 1
Pele
Pele
MrPurpleJ
Pele
Level 6
God Stats
4W - 9L
1,789 SR
Queue Stats
14W - 16L
1,596 Elo+
Solo
Xbalanque
Xbalanque
uwusan
Xbalanque
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,494 Elo+
Solo
Team Averages
Level 20
1,515 SR
1,512 Elo+

VS

Team Averages
Level 27
1,534 SR
1,507 Elo+
Gilgamesh
Gilgamesh
GhuttaVoner
Gilgamesh
Level 14
God Stats
9W - 7L
1,487 SR
Queue Stats
179W - 190L
1,582 Elo+
Solo
Bellona
Bellona
IXerrax
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 67L
1,455 Elo+
Party 2
Ymir
Ymir
ScarredRat
Ymir
Level 6
God Stats
3W - 2L
1,628 SR
Queue Stats
7W - 4L
1,521 Elo+
Party 2
Chronos
Chronos
ZackDaKidd
Chronos
Level 27
God Stats
218W - 155L
1,594 SR
Queue Stats
700W - 702L
1,557 Elo+
Solo
Danzaburou
Danzaburou
hijuelacienputa
Danzaburou
Level 23
God Stats
16W - 13L
1,462 SR
Queue Stats
66W - 73L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Astromastor2
Cthulhu
11
3 / 4 / 5
6,313
526
8,541
10,520
5,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Dreg22
Morgan Le Fay
12
0 / 2 / 1
6,186
516
3,602
4,345
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Drwick117
Gilgamesh
12
1 / 5 / 0
7,422
619
3,039
8,157
3,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
10
1 / 7 / 2
6,048
504
2,834
10,781
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
uwusan
Xbalanque
10
6 / 3 / 3
6,285
524
5,006
6,683
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GhuttaVoner
Gilgamesh
12
8 / 1 / 1
7,597
633
3,890
6,318
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
IXerrax
Bellona
13
8 / 1 / 1
8,172
681
9,177
6,984
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 3 / 4
5,859
488
2,838
7,561
3,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
ZackDaKidd
Chronos
14
3 / 0 / 3
7,815
651
4,193
6,467
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
hijuelacienputa
Danzaburou
9
1 / 6 / 2
5,700
475
4,640
7,478
2,169
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
11
Kills
21
21
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Astromastor2
Cthulhu
3
4
5
1.38
L
Morgan Le Fay
Dreg22
Morgan Le Fay
0
2
1
0.25
L
Gilgamesh
Drwick117
Gilgamesh
1
5
0
0.2
W
Gilgamesh
GhuttaVoner
Gilgamesh
8
1
1
8.5
W
Bellona
IXerrax
Bellona
8
1
1
8.5
L
Pele
1
7
2
0.29
W
1
3
4
1
W
Chronos
ZackDaKidd
Chronos
3
0
3
4.5
W
Danzaburou
hijuelacienputa
Danzaburou
1
6
2
0.33
L
Xbalanque
uwusan
Xbalanque
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,022
Damage
24,738
40,486
Taken
34,808
15,663
Mitigated
16,160
9,616
Healing
7,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Astromastor2
Cthulhu
8,541
1,735
0
2,691
10,520
5,566
240
3,207
7,313
31,243
0
L
Morgan Le Fay
Dreg22
Morgan Le Fay
3,602
78
0
1,101
4,345
1,501
409
1,886
2,459
37,463
0
L
Gilgamesh
Drwick117
Gilgamesh
3,039
1,018
0
1,164
8,157
3,427
390
0
7,827
0
27,050
W
Gilgamesh
GhuttaVoner
Gilgamesh
3,890
1,173
0
2,910
6,318
2,204
0
1,521
4,737
0
35,391
W
Bellona
IXerrax
Bellona
9,177
4,625
0
1,320
6,984
6,205
603
0
6,984
0
38,862
L
Pele
2,834
1,051
0
3,115
10,781
3,222
0
0
10,661
0
31,024
W
2,838
1,236
0
582
7,561
3,215
165
3,328
3,888
13,562
0
W
Chronos
ZackDaKidd
Chronos
4,193
1,460
0
2,026
6,467
2,367
1,138
3,951
2,456
48,243
0
W
Danzaburou
hijuelacienputa
Danzaburou
4,640
2,206
0
797
7,478
2,169
0
2,689
4,600
0
23,800
L
Xbalanque
uwusan
Xbalanque
5,006
2,070
0
1,545
6,683
1,947
883
1,938
4,745
0
21,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,254
Gold Earned
35,143
272
Minions Killed
349
0
Camps Cleared
0
1,102,574
Distance Traveled
1,199,754
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,313
526
52
4
0
242,095
1
L
Morgan Le Fay
6,186
516
63
5
0
229,235
3
L
Gilgamesh
7,422
619
52
4
0
214,245
3
W
Gilgamesh
7,597
633
80
7
0
256,172
1
W
Bellona
8,172
681
94
8
0
259,064
3
L
Pele
6,048
504
68
6
0
205,971
2
W
Ymir
5,859
488
19
2
0
237,096
1
W
Chronos
7,815
651
112
9
0
253,861
0
W
Danzaburou
5,700
475
44
4
0
193,561
0
L
Xbalanque
6,285
524
37
3
0
211,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role