Player Matchup

Ymir
Ymir
D0UNP0UR
Ymir
Level 45
God Stats
14W - 10L
1,813 SR
Queue Stats
193W - 142L
1,676 Elo+
Party 1
Janus
Janus
DragonGod56
Janus
Level 110
God Stats
4W - 3L
1,849 SR
Queue Stats
209W - 131L
1,576 Elo+
Party 1
Kukulkan
Kukulkan
Evolutions1
Kukulkan
Level 49
God Stats
4W - 7L
1,187 SR
Queue Stats
243W - 239L
1,478 Elo+
Party 4
Sun Wukong
Sun Wukong
Groombear
Sun Wukong
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 74L
1,566 Elo+
Party 1
Hachiman
Hachiman
TheUltraLuxe
Hachiman
Level 80
God Stats
7W - 7L
1,553 SR
Queue Stats
492W - 479L
1,554 Elo+
Party 4
Team Averages
Level 75
1,580 SR
1,570 Elo+

VS

Team Averages
Level 64
1,477 SR
1,552 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Batawolf
Hercules
Level 16
God Stats
1W - 3L
1,357 SR
Queue Stats
9W - 6L
1,556 Elo+
Party 2
Sylvanus
Sylvanus
DarthSimm
Sylvanus
Level 41
God Stats
7W - 9L
1,500 SR
Queue Stats
290W - 249L
1,616 Elo+
Party 3
Loki
Loki
GabiDabiDoo
Loki
Level 89
God Stats
28W - 22L
1,551 SR
Queue Stats
502W - 496L
1,564 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
xItashy
Morgan Le Fay
Level 45
God Stats
4W - 4L
1,478 SR
Queue Stats
142W - 129L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 2 / 5
7,947
442
3,242
11,396
6,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
7 / 4 / 1
11,083
616
9,283
12,462
4,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Evolutions1
Kukulkan
15
0 / 3 / 3
9,059
503
9,195
9,312
4,428
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Groombear
Sun Wukong
16
3 / 1 / 4
9,411
523
5,267
14,749
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
TheUltraLuxe
Hachiman
15
2 / 3 / 1
8,929
496
8,006
10,676
3,419
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 3 / 1
8,860
492
8,040
8,804
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
Batawolf
Hercules
15
2 / 1 / 1
8,778
488
5,433
13,547
9,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
DarthSimm
Sylvanus
13
1 / 1 / 3
8,185
455
7,331
11,622
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 3
8,682
482
2,922
7,885
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
xItashy
Morgan Le Fay
15
6 / 6 / 1
8,901
495
11,891
12,828
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
12
Kills
13
13
Deaths
12
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
L
Hercules
Batawolf
Hercules
2
1
1
2.5
W
Ymir
0
2
5
1.25
L
Sylvanus
DarthSimm
Sylvanus
1
1
3
2.5
W
7
4
1
1.88
W
Kukulkan
Evolutions1
Kukulkan
0
3
3
0.5
L
2
1
3
3.5
W
Sun Wukong
Groombear
Sun Wukong
3
1
4
5
W
Hachiman
TheUltraLuxe
Hachiman
2
3
1
0.83
L
Morgan Le Fay
xItashy
Morgan Le Fay
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,993
Damage
35,617
58,595
Taken
54,686
25,342
Mitigated
28,646
20,522
Healing
22,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,040
1,562
0
3,438
8,804
2,861
0
748
8,056
0
64,817
L
Hercules
Batawolf
Hercules
5,433
1,297
0
6,189
13,547
9,421
766
9,135
4,364
0
47,886
W
Ymir
3,242
345
0
1,820
11,396
6,138
108
5,177
6,042
23,028
0
L
Sylvanus
DarthSimm
Sylvanus
7,331
1,863
693
4,839
11,622
8,472
0
4,563
6,971
34,695
0
W
9,283
1,066
256
2,932
12,462
4,594
259
7,175
5,154
73,450
0
W
Kukulkan
Evolutions1
Kukulkan
9,195
1,679
0
2,534
9,312
4,428
469
1,400
7,492
59,993
0
L
2,922
713
0
3,937
7,885
2,761
0
785
7,100
0
54,659
W
Sun Wukong
Groombear
Sun Wukong
5,267
1,073
0
7,836
14,749
6,763
150
3,557
11,162
0
60,253
W
Hachiman
TheUltraLuxe
Hachiman
8,006
4,129
0
5,144
10,676
3,419
944
1,633
9,043
0
61,120
L
Morgan Le Fay
xItashy
Morgan Le Fay
11,891
934
0
2,945
12,828
5,131
0
5,999
6,475
63,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,429
Gold Earned
43,406
535
Minions Killed
514
0
Camps Cleared
0
1,686,515
Distance Traveled
1,492,403
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,860
492
134
7
0
273,008
5
L
Hercules
8,778
488
109
6
0
330,995
4
W
Ymir
7,947
442
38
2
0
344,942
1
L
Sylvanus
8,185
455
61
3
0
287,954
7
W
Janus
11,083
616
162
9
0
364,856
1
W
Kukulkan
9,059
503
102
6
0
279,438
3
L
Loki
8,682
482
109
6
0
274,227
2
W
Sun Wukong
9,411
523
120
7
0
383,223
5
W
Hachiman
8,929
496
113
6
0
314,056
3
L
Morgan Le Fay
8,901
495
101
6
0
326,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role