Player Matchup
Team Averages
Grandmaster
Average Tier
Level 160
1,500 SR
1,500
MMR
VS
Team Averages
Masters
Average Tier
Level 159
1,974 SR
2,792
MMR
Nemesis
Masters
Level 159
God Stats
37W - 16L
1,974 SR
Queue Stats
310W - 160L
2,792
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
8,111
901
7,518
8,563
4,227
Bumba's Dagger
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
OLD Ichaival
+30%
Attack Speed
+35
Physical Power
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
OLD Stone Cutting Sword
+50
Physical Power
+7%
Movement Speed
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
PegCityJosh
Nemesis
14
0 / 2 / 0
7,497
833
4,995
9,885
4,046
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
OLD Ichaival
+30%
Attack Speed
+35
Physical Power
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
8,111
901
99
11
0
193,395
1
L
7,497
833
94
10
0
213,030
3