Player Matchup

Jing Wei
Jing Wei
Chiquistrikis5
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,377 Elo+
Solo
Sol
Sol
DauntlessDavid
Sol
Level 10
God Stats
28W - 18L
1,386 SR
Queue Stats
31W - 20L
1,350 Elo+
Party 2
Artemis
Artemis
LavenderFire746
Artemis
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo
Yemoja
Yemoja
Trent-in
Yemoja
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 26L
1,350 Elo+
Party 2
Izanami
Izanami
wumbels
Izanami
Level 26
God Stats
10W - 9L
1,679 SR
Queue Stats
287W - 295L
1,487 Elo+
Party 2
Team Averages
Level 12
1,513 SR
1,413 Elo+

VS

Team Averages
Level 19
1,508 SR
1,483 Elo+
Zhong Kui
Zhong Kui
Akukun8536
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 114L
1,619 Elo+
Party 1
Ah Puch
Ah Puch
Poor Asian Hobo
Ah Puch
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,280 Elo+
Solo
Ymir
Ymir
SkylerF8
Ymir
Level 11
God Stats
7W - 7L
1,510 SR
Queue Stats
12W - 13L
1,510 Elo+
Party 1
Bellona
Bellona
ghostzman
Bellona
Level 16
God Stats
10W - 12L
1,576 SR
Queue Stats
47W - 41L
1,582 Elo+
Party 1
Ullr
Ullr
mcknickletooke
Ullr
Level 28
God Stats
8W - 15L
1,453 SR
Queue Stats
148W - 146L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
4 / 14 / 2
10,784
980
14,242
21,245
7,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 11 / 7
10,035
912
8,367
21,669
8,203
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 13 / 7
10,299
936
10,603
18,710
6,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Trent-in
Yemoja
18
0 / 5 / 8
11,275
1,025
4,489
12,666
9,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
wumbels
Izanami
17
8 / 5 / 5
12,572
1,143
26,221
17,053
5,654
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Akukun8536
Zhong Kui
20
17 / 2 / 17
13,911
1,265
25,560
14,863
11,934
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 3 / 15
10,328
939
8,638
8,240
3,656
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
20
7 / 3 / 29
12,415
1,129
13,883
15,497
21,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
ghostzman
Bellona
18
12 / 3 / 16
12,321
1,120
15,211
16,938
12,377
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 2 / 20
13,347
1,213
21,579
13,750
6,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
145
13
Kills
48
48
Deaths
13
29
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Akukun8536
Zhong Kui
17
2
17
12.75
L
Jing Wei
4
14
2
0.36
L
0
11
7
0.32
L
1
13
7
0.35
W
2
3
15
3.17
W
Ymir
7
3
29
7.17
L
Yemoja
Trent-in
Yemoja
0
5
8
0.8
W
Bellona
ghostzman
Bellona
12
3
16
6.67
W
10
2
20
10
L
Izanami
wumbels
Izanami
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,922
Damage
84,871
91,343
Taken
69,288
36,907
Mitigated
56,251
6,057
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Akukun8536
Zhong Kui
25,560
4,670
0
6,696
14,863
11,934
0
1,907
12,956
34,468
0
L
Jing Wei
14,242
11,457
0
704
21,245
7,381
0
9,579
11,666
0
20,293
L
8,367
2,527
0
1,851
21,669
8,203
0
9,594
12,075
33,537
0
L
10,603
5,817
0
783
18,710
6,352
0
9,871
8,839
0
26,011
W
8,638
1,197
0
1,927
8,240
3,656
0
1,333
6,907
22,010
0
W
Ymir
13,883
2,181
0
510
15,497
21,552
0
3,153
12,344
30,019
0
L
Yemoja
Trent-in
Yemoja
4,489
1,979
2,216
503
12,666
9,317
0
10,011
2,655
14,353
0
W
Bellona
ghostzman
Bellona
15,211
5,777
0
1,100
16,938
12,377
0
2,805
14,133
0
28,897
W
21,579
15,399
0
3,595
13,750
6,732
0
3,658
10,092
0
47,682
L
Izanami
wumbels
Izanami
26,221
16,806
0
0
17,053
5,654
0
9,026
8,027
0
52,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,965
Gold Earned
62,322
190
Minions Killed
177
3
Camps Cleared
7
793,074
Distance Traveled
919,866
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,911
1,265
30
3
1
168,201
0
L
Jing Wei
10,784
980
6
1
0
168,614
2
L
Sol
10,035
912
62
6
0
162,052
0
L
Artemis
10,299
936
39
4
1
147,809
1
W
Ah Puch
10,328
939
25
2
1
177,683
0
W
Ymir
12,415
1,129
36
3
0
172,553
0
L
Yemoja
11,275
1,025
14
1
1
132,634
1
W
Bellona
12,321
1,120
26
2
2
202,145
1
W
Ullr
13,347
1,213
60
5
3
199,284
0
L
Izanami
12,572
1,143
69
6
1
181,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role