Player Matchup

Ymir
Ymir
Creatorx42
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,293 Elo+
Solo
Olorun
Olorun
Nastygranpa23
Olorun
Level 15
God Stats
2W - 1L
1,550 SR
Queue Stats
9W - 12L
1,333 Elo+
Party 3
Neith
Neith
Riskinthehouse
Neith
Level 27
God Stats
3W - 5L
1,433 SR
Queue Stats
57W - 69L
1,330 Elo+
Party 3
Guan Yu
Guan Yu
WakoTako
Guan Yu
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 3L
1,112 Elo+
Party 3
Loki
Loki
themagician10037
Loki
Level 29
God Stats
5W - 6L
1,212 SR
Queue Stats
69W - 93L
1,271 Elo+
Party 3
Team Averages
Level 16
1,397 SR
1,268 Elo+

VS

Team Averages
Level 22
1,527 SR
1,388 Elo+
Apollo
Apollo
Pratertater
Apollo
Level 28
God Stats
10W - 4L
1,837 SR
Queue Stats
159W - 138L
1,556 Elo+
Solo
Nemesis
Nemesis
ZeroTwoLeGana
Nemesis
Level 41
God Stats
2W - 3L
1,300 SR
Queue Stats
128W - 159L
1,396 Elo+
Party 2
Zeus
Zeus
deerhunter26
Zeus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 205L
1,288 Elo+
Party 1
Kukulkan
Kukulkan
kikatoXZ
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
slips
Cthulhu
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 63L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 10 / 6
12,342
475
16,181
32,225
39,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8
1 / 2 / 0
8,108
312
2,658
6,621
2,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 6 / 3
13,507
520
14,963
23,382
9,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
WakoTako
Guan Yu
16
2 / 7 / 2
10,195
392
4,976
20,768
17,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 6 / 4
11,455
441
11,328
19,501
7,206
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
13 / 4 / 1
17,077
657
26,205
20,397
8,481
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
20
7 / 4 / 7
13,302
512
17,833
19,827
9,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 3 / 3
11,055
425
8,049
10,175
7,611
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kukulkan
kikatoXZ
Kukulkan
19
3 / 3 / 11
12,557
483
14,082
10,674
4,559
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
slips
Cthulhu
15
4 / 5 / 5
10,525
405
8,110
18,960
14,578
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
19
Kills
30
31
Deaths
19
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
10
6
0.5
L
1
2
0
0.5
W
Apollo
13
4
1
3.38
L
10
6
3
1.92
L
Guan Yu
WakoTako
Guan Yu
2
7
2
0.43
W
Nemesis
7
4
7
2.63
W
3
3
3
1.5
W
Kukulkan
kikatoXZ
Kukulkan
3
3
11
2.83
W
Cthulhu
slips
Cthulhu
4
5
5
1.3
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,106
Damage
74,279
102,497
Taken
80,033
75,415
Mitigated
44,373
14,875
Healing
21,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,181
4,970
0
467
32,225
39,761
156
5,242
26,758
100,119
0
L
2,658
1,874
0
2,459
6,621
2,001
386
2,892
3,591
15,854
0
W
Apollo
26,205
19,596
0
7,204
20,397
8,481
7,858
6,958
13,439
0
134,064
L
14,963
5,567
0
6,310
23,382
9,209
803
3,406
19,826
0
80,086
L
Guan Yu
WakoTako
Guan Yu
4,976
1,143
306
1,754
20,768
17,238
886
10,215
10,403
0
32,478
W
Nemesis
17,833
8,340
0
9,525
19,827
9,144
160
3,493
16,334
0
72,439
W
8,049
2,194
0
0
10,175
7,611
1,535
3,591
6,584
49,247
0
W
Kukulkan
kikatoXZ
Kukulkan
14,082
4,360
0
1,920
10,674
4,559
734
1,382
9,292
52,540
0
W
Cthulhu
slips
Cthulhu
8,110
811
526
2,500
18,960
14,578
523
3,415
15,545
27,896
0
L
11,328
3,309
0
3,579
19,501
7,206
183
7,489
11,678
0
67,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,607
Gold Earned
64,516
445
Minions Killed
531
0
Camps Cleared
0
1,730,513
Distance Traveled
2,205,987
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,342
475
145
6
0
388,020
1
L
Olorun
8,108
312
28
1
0
112,143
0
W
Apollo
17,077
657
198
8
0
458,358
0
L
Neith
13,507
520
115
4
0
423,069
13
L
Guan Yu
10,195
392
59
2
0
387,855
0
W
Nemesis
13,302
512
108
4
0
548,625
3
W
Zeus
11,055
425
90
3
0
368,953
0
W
Kukulkan
12,557
483
104
4
0
394,076
0
W
Cthulhu
10,525
405
31
1
0
435,975
0
L
Loki
11,455
441
98
4
0
419,426
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role