Player Matchup

Jing Wei
Jing Wei
KoldFang
Jing Wei
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,350 Elo+
Solo
Sobek
Sobek
Micacius
Sobek
Level 104
God Stats
0W - 4L
1,171 SR
Queue Stats
42W - 68L
1,372 Elo+
Party 1
Zhong Kui
Zhong Kui
jhonsina1312
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,377 Elo+
Party 1
Team Averages
Level 49
1,390 SR
1,366 Elo+

VS

Team Averages
Level 83
1,579 SR
1,394 Elo+
Rama
Rama
CDWhitehead
Rama
Level 142
God Stats
10W - 2L
1,767 SR
Queue Stats
112W - 149L
1,414 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wizetown621
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 21L
1,387 Elo+
Party 2
Fenrir
Fenrir
tenfingerz
Fenrir
Level 77
God Stats
1W - 1L
1,469 SR
Queue Stats
25W - 25L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KoldFang
Jing Wei
18
6 / 6 / 11
13,980
699
17,055
18,371
6,892
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Micacius
Sobek
16
5 / 13 / 10
13,263
663
11,270
29,602
27,572
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
jhonsina1312
Zhong Kui
20
13 / 5 / 10
15,274
764
22,807
23,996
18,460
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 7 / 10
14,177
709
19,289
21,005
8,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Wizetown621
Morgan Le Fay
19
7 / 10 / 13
14,929
746
23,030
20,652
9,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
tenfingerz
Fenrir
18
9 / 7 / 11
14,749
737
13,610
18,656
15,590
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
58
24
Kills
24
24
Deaths
24
31
Assists
34
Player
Kills
Deaths
Assists
KDA
W
8
7
10
1.86
L
Jing Wei
KoldFang
Jing Wei
6
6
11
1.92
L
Sobek
Micacius
Sobek
5
13
10
0.77
W
Morgan Le Fay
Wizetown621
Morgan Le Fay
7
10
13
1.35
L
Zhong Kui
jhonsina1312
Zhong Kui
13
5
10
3.6
W
Fenrir
tenfingerz
Fenrir
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,132
Damage
55,929
71,969
Taken
60,313
52,924
Mitigated
33,560
15,122
Healing
15,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,289
15,450
0
6,199
21,005
8,952
2,219
10,685
10,109
0
71,728
L
Jing Wei
KoldFang
Jing Wei
17,055
11,030
402
1,307
18,371
6,892
1,220
8,001
10,370
0
40,907
L
Sobek
Micacius
Sobek
11,270
590
0
2,959
29,602
27,572
111
6,508
23,094
38,892
0
W
Morgan Le Fay
Wizetown621
Morgan Le Fay
23,030
2,459
729
7,077
20,652
9,018
712
12,378
7,812
64,123
0
L
Zhong Kui
jhonsina1312
Zhong Kui
22,807
1,475
767
9,687
23,996
18,460
1,634
8,521
15,475
64,318
0
W
Fenrir
tenfingerz
Fenrir
13,610
3,181
0
1,351
18,656
15,590
0
9,882
8,315
0
31,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,517
Gold Earned
43,855
185
Minions Killed
201
0
Camps Cleared
0
944,076
Distance Traveled
940,346
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,177
709
106
5
0
293,598
0
L
Jing Wei
13,980
699
48
2
0
363,059
0
L
Sobek
13,263
663
31
2
0
284,246
1
W
Morgan Le Fay
14,929
746
65
3
0
292,272
2
L
Zhong Kui
15,274
764
106
5
0
296,771
2
W
Fenrir
14,749
737
30
2
0
354,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role