Player Matchup

Scylla
Scylla
Guyzmoo
Scylla
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 40L
1,492 Elo+
Party 1
Ah Puch
Ah Puch
HunterArms
Ah Puch
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,575 Elo+
Party 3
Danzaburou
Danzaburou
Mengzanoid
Danzaburou
Level 18
God Stats
8W - 5L
1,626 SR
Queue Stats
17W - 18L
1,451 Elo+
Solo
Eset
Eset
Tw3lveXII
Eset
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 7L
1,475 Elo+
Party 3
Thor
Thor
wizzyou9
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,528 Elo+
Party 1
Team Averages
Level 29
1,525 SR
1,504 Elo+

VS

Team Averages
Level 20
1,528 SR
1,479 Elo+
Jing Wei
Jing Wei
Bulldo
Jing Wei
Level 6
God Stats
1W - 0L
1,454 SR
Queue Stats
3W - 3L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
KhFury
Baron Samedi
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,460 Elo+
Party 2
Nemesis
Nemesis
KillerDragon101
Nemesis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,404 Elo+
Solo
Kukulkan
Kukulkan
Xyllyon
Kukulkan
Level 13
God Stats
6W - 3L
1,520 SR
Queue Stats
6W - 3L
1,532 Elo+
Party 2
Geb
Geb
panzani3min
Geb
Level 22
God Stats
2W - 0L
1,667 SR
Queue Stats
6W - 5L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Guyzmoo
Scylla
20
16 / 5 / 6
17,728
1,182
45,433
19,602
7,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
HunterArms
Ah Puch
20
6 / 6 / 16
15,246
1,016
25,371
23,092
9,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Mengzanoid
Danzaburou
20
5 / 7 / 19
15,762
1,051
26,994
28,086
12,912
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
20
3 / 11 / 15
14,163
944
17,557
22,013
9,278
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
20
0 / 13 / 14
12,952
863
6,111
30,456
12,079
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

41

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bulldo
Jing Wei
20
4 / 8 / 19
14,293
953
16,308
22,175
7,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Baron Samedi
KhFury
Baron Samedi
20
14 / 6 / 16
17,138
1,143
32,859
25,160
16,633
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 7 / 14
14,942
996
16,605
26,330
12,182
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Xyllyon
Kukulkan
20
11 / 2 / 20
16,528
1,102
33,319
20,736
8,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
4 / 7 / 26
15,226
1,015
21,337
33,532
40,934
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
137
30
Kills
42
42
Deaths
30
70
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Bulldo
Jing Wei
4
8
19
1.69
L
Scylla
Guyzmoo
Scylla
16
5
6
3.8
L
Ah Puch
HunterArms
Ah Puch
6
6
16
2.33
W
Baron Samedi
KhFury
Baron Samedi
14
6
16
3.67
W
9
7
14
2.29
L
Danzaburou
Mengzanoid
Danzaburou
5
7
19
2.07
L
Eset
3
11
15
0.95
W
Kukulkan
Xyllyon
Kukulkan
11
2
20
10.5
W
4
7
26
2.43
L
Thor
0
13
14
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,466
Damage
120,428
123,249
Taken
127,933
51,380
Mitigated
85,883
11,906
Healing
19,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Bulldo
Jing Wei
16,308
13,481
0
1,836
22,175
7,882
0
17,289
4,854
0
36,315
L
Scylla
Guyzmoo
Scylla
45,433
3,689
0
1,181
19,602
7,855
0
16,004
3,598
87,253
0
L
Ah Puch
HunterArms
Ah Puch
25,371
822
0
1,970
23,092
9,256
0
17,840
5,252
58,369
0
W
Baron Samedi
KhFury
Baron Samedi
32,859
1,893
5,895
8,504
25,160
16,633
0
15,671
9,207
58,162
0
W
16,605
7,499
0
2,661
26,330
12,182
0
16,782
9,372
0
40,264
L
Danzaburou
Mengzanoid
Danzaburou
26,994
13,329
0
6,364
28,086
12,912
0
17,338
10,748
0
59,143
L
Eset
17,557
2,478
1,458
933
22,013
9,278
0
14,503
7,510
30,224
0
W
Kukulkan
Xyllyon
Kukulkan
33,319
2,153
0
735
20,736
8,252
0
16,504
4,232
61,563
0
W
21,337
2,151
0
0
33,532
40,934
0
22,115
11,118
32,264
0
L
Thor
6,111
1,610
0
0
30,456
12,079
0
21,830
8,626
0
12,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,851
Gold Earned
78,127
265
Minions Killed
266
6
Camps Cleared
7
1,396,747
Distance Traveled
1,448,359
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,293
953
44
3
4
302,611
0
L
Scylla
17,728
1,182
80
5
1
299,360
0
L
Ah Puch
15,246
1,016
75
5
0
283,254
0
W
Baron Samedi
17,138
1,143
81
5
0
253,462
1
W
Nemesis
14,942
996
36
2
1
268,622
0
L
Danzaburou
15,762
1,051
63
4
3
286,782
0
L
Eset
14,163
944
39
3
1
256,008
0
W
Kukulkan
16,528
1,102
86
6
2
311,565
0
W
Geb
15,226
1,015
19
1
0
312,099
0
L
Thor
12,952
863
8
1
1
271,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role