Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Jawswhite
Cthulhu
Level 156
God Stats
26W - 11L
1,882 SR
Queue Stats
635W - 227L
1,862 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SalsSidePiece
Morgan Le Fay
Level 17
God Stats
9W - 2L
1,761 SR
Queue Stats
227W - 42L
1,850 Elo+
Party 2
Xbalanque
Xbalanque
keshavramsumer
Xbalanque
Level 148
God Stats
22W - 10L
1,691 SR
Queue Stats
649W - 243L
1,772 Elo+
Party 2
Kukulkan
Kukulkan
penesconpeluca
Kukulkan
Level 14
God Stats
7W - 0L
1,969 SR
Queue Stats
18W - 8L
1,657 Elo+
Party 3
Team Averages
Level 96
1,760 SR
1,728 Elo+

VS

Team Averages
Level 87
1,549 SR
1,578 Elo+
Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
KoalaBearMike
King Arthur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,627 Elo+
Party 1
Nox
Nox
MARKSEN35
Nox
Level 128
God Stats
2W - 1L
1,545 SR
Queue Stats
414W - 384L
1,633 Elo+
Party 1
Hun Batz
Hun Batz
TrapPhoenix
Hun Batz
Level 33
God Stats
2W - 3L
1,698 SR
Queue Stats
144W - 133L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 1 / 2
6,536
503
4,676
7,412
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Jawswhite
Cthulhu
11
1 / 1 / 7
7,205
554
4,060
8,131
3,286
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
SalsSidePiece
Morgan Le Fay
16
7 / 2 / 4
9,492
730
13,166
9,802
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
keshavramsumer
Xbalanque
14
5 / 1 / 3
8,054
620
7,396
7,494
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
14
2 / 1 / 1
7,724
594
685
2,072
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 3
7,985
614
4,391
5,464
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
 
Izanami
11
0 / 4 / 1
6,386
491
3,443
6,663
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
KoalaBearMike
King Arthur
12
2 / 6 / 0
7,083
545
3,386
11,795
6,350
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 3
6,219
478
2,341
8,893
2,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
TrapPhoenix
Hun Batz
12
2 / 2 / 3
7,016
540
5,310
9,446
2,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
17
Kills
6
6
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
2
3
L
Janus
 
Janus
1
1
3
2.5
L
Izanami
 
Izanami
0
4
1
0.13
W
Cthulhu
Jawswhite
Cthulhu
1
1
7
4.5
L
King Arthur
KoalaBearMike
King Arthur
2
6
0
0.33
L
1
4
3
0.63
W
Morgan Le Fay
SalsSidePiece
Morgan Le Fay
7
2
4
4.5
L
Hun Batz
TrapPhoenix
Hun Batz
2
2
3
1.75
W
Xbalanque
keshavramsumer
Xbalanque
5
1
3
6.5
W
Kukulkan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,983
Damage
18,871
34,911
Taken
42,261
13,167
Mitigated
15,416
14,884
Healing
5,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,676
638
0
4,607
7,412
2,596
336
1,555
5,857
0
33,833
L
Janus
 
Janus
4,391
516
0
1,584
5,464
1,655
0
1,007
4,443
60,353
0
L
Izanami
 
Izanami
3,443
2,662
0
751
6,663
1,760
0
1,928
4,729
0
40,744
W
Cthulhu
Jawswhite
Cthulhu
4,060
382
401
1,000
8,131
3,286
35
2,034
6,097
17,955
0
L
King Arthur
KoalaBearMike
King Arthur
3,386
252
0
740
11,795
6,350
0
8,648
2,721
0
32,814
L
2,341
393
0
2,373
8,893
2,751
0
2,999
5,880
9,701
0
W
Morgan Le Fay
SalsSidePiece
Morgan Le Fay
13,166
1,741
92
5,178
9,802
4,196
72
503
9,299
66,865
0
L
Hun Batz
TrapPhoenix
Hun Batz
5,310
1,261
0
440
9,446
2,900
0
2,797
6,577
0
43,583
W
Xbalanque
keshavramsumer
Xbalanque
7,396
3,191
0
3,233
7,494
2,234
1,750
1,208
6,286
0
59,007
W
Kukulkan
685
183
0
373
2,072
855
0
1,432
640
48,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,011
Gold Earned
34,689
455
Minions Killed
396
0
Camps Cleared
0
1,307,857
Distance Traveled
1,282,829
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,536
503
67
5
0
297,895
3
L
Janus
7,985
614
135
10
0
259,503
7
L
Izanami
6,386
491
93
7
0
233,983
2
W
Cthulhu
7,205
554
26
2
0
281,483
3
L
King Arthur
7,083
545
70
5
0
239,756
3
L
Nox
6,219
478
18
1
0
258,631
2
W
Morgan Le Fay
9,492
730
133
10
0
236,847
0
L
Hun Batz
7,016
540
80
6
0
290,956
3
W
Xbalanque
8,054
620
106
8
0
247,596
6
W
Kukulkan
7,724
594
123
9
0
244,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role